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@ -15,6 +15,7 @@ public class Astronaut : MonoBehaviour {
|
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public GameObject SpriteDash;
|
public GameObject SpriteDash;
|
||||||
public GameObject SpriteStun;
|
public GameObject SpriteStun;
|
||||||
|
|
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|
public int PlayerNum;
|
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public float SpriteWidth;
|
public float SpriteWidth;
|
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public float SpriteHeight;
|
public float SpriteHeight;
|
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public float DashTime = 0.4f; //Temps de l'animation et rate limiting
|
public float DashTime = 0.4f; //Temps de l'animation et rate limiting
|
||||||
@ -91,7 +92,8 @@ public class Astronaut : MonoBehaviour {
|
|||||||
planet.addPlayer();
|
planet.addPlayer();
|
||||||
|
|
||||||
State = AstronautState.Idle;
|
State = AstronautState.Idle;
|
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theta = 0;
|
theta = PlayerNum * planet.PlayerAngle + planet.PlayerOffset;
|
||||||
|
//TODO Check world manager
|
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height = planet.GetPlanetRadius(theta);
|
height = planet.GetPlanetRadius(theta);
|
||||||
UpdatePosition();
|
UpdatePosition();
|
||||||
}
|
}
|
||||||
|
|||||||
42
Assets/Scripts/MenuController.cs
Normal file
42
Assets/Scripts/MenuController.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using InputHandler;
|
||||||
|
|
||||||
|
public class MenuController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Astronaut _astronaut;
|
||||||
|
|
||||||
|
public GameObject ReadySprite;
|
||||||
|
public int PlayerNumber;
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
ReadySprite.SetActive(_astronaut.Height < 3.5);
|
||||||
|
//Debug.Log(_astronaut.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
InputManager.Instance.PushActiveContext("Gameplay", PlayerNumber);
|
||||||
|
InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerAxis);
|
||||||
|
InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerButtons);
|
||||||
|
|
||||||
|
_astronaut = GetComponent<Astronaut>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandlePlayerAxis(MappedInput input)
|
||||||
|
{
|
||||||
|
if (this == null) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandlePlayerButtons(MappedInput input)
|
||||||
|
{
|
||||||
|
if (this == null) return;
|
||||||
|
|
||||||
|
if (input.Actions.Contains("Jump"))
|
||||||
|
{
|
||||||
|
_astronaut.Jump();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/MenuController.cs.meta
Normal file
12
Assets/Scripts/MenuController.cs.meta
Normal file
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21
Assets/Scripts/MenuManager.cs
Normal file
21
Assets/Scripts/MenuManager.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
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|
public class MenuManager : MonoBehaviour {
|
||||||
|
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||||||
|
// Use this for initialization
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void Start () {
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//Place all players
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/*Astronaut[] players = FindObjectOfType<Astronaut>();
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foreach (Astronaut p in players)
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{
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p.SetTheta();
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}*/
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}
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// Update is called once per frame
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void Update () {
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}
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}
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12
Assets/Scripts/MenuManager.cs.meta
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12
Assets/Scripts/MenuManager.cs.meta
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@ -5,7 +5,8 @@ using System.Collections.Generic;
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public class PlanetManager : MonoBehaviour
|
public class PlanetManager : MonoBehaviour
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{
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{
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public float PlayerAngle;
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public float PlayerOffset;
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public int NbCartiers = 10;
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public int NbCartiers = 10;
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public float TailleCartiersEnDegres = 0; //radian -> valeurs 0 a 360
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public float CartierResetRatioSpeedFactor = 0.23f; //Entre 0.05 et 1 ou plus on aime que ca restore lentement, randomnly
|
public float CartierResetRatioSpeedFactor = 0.23f; //Entre 0.05 et 1 ou plus on aime que ca restore lentement, randomnly
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890
Assets/_Scenes/Menu.unity
Normal file
890
Assets/_Scenes/Menu.unity
Normal file
@ -0,0 +1,890 @@
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Loading…
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Reference in New Issue
Block a user