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RosimInc 2016-04-09 17:08:22 -04:00
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13 changed files with 1820 additions and 427 deletions

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@ -15,6 +15,7 @@ public class Astronaut : MonoBehaviour {
public GameObject SpriteDash; public GameObject SpriteDash;
public GameObject SpriteStun; public GameObject SpriteStun;
public int PlayerNum;
public float SpriteWidth; public float SpriteWidth;
public float SpriteHeight; public float SpriteHeight;
public float DashTime = 0.4f; //Temps de l'animation et rate limiting public float DashTime = 0.4f; //Temps de l'animation et rate limiting
@ -91,7 +92,8 @@ public class Astronaut : MonoBehaviour {
planet.addPlayer(); planet.addPlayer();
State = AstronautState.Idle; State = AstronautState.Idle;
theta = 0; theta = PlayerNum * planet.PlayerAngle + planet.PlayerOffset;
//TODO Check world manager
height = planet.GetPlanetRadius(theta); height = planet.GetPlanetRadius(theta);
UpdatePosition(); UpdatePosition();
} }

View File

@ -0,0 +1,42 @@
using UnityEngine;
using System.Collections;
using InputHandler;
public class MenuController : MonoBehaviour
{
private Astronaut _astronaut;
public GameObject ReadySprite;
public int PlayerNumber;
public void Update()
{
ReadySprite.SetActive(_astronaut.Height < 3.5);
//Debug.Log(_astronaut.Height);
}
// Use this for initialization
public void Start()
{
InputManager.Instance.PushActiveContext("Gameplay", PlayerNumber);
InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerAxis);
InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerButtons);
_astronaut = GetComponent<Astronaut>();
}
private void HandlePlayerAxis(MappedInput input)
{
if (this == null) return;
}
private void HandlePlayerButtons(MappedInput input)
{
if (this == null) return;
if (input.Actions.Contains("Jump"))
{
_astronaut.Jump();
}
}
}

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@ -0,0 +1,21 @@
using UnityEngine;
using System.Collections;
public class MenuManager : MonoBehaviour {
// Use this for initialization
void Start () {
//Place all players
/*Astronaut[] players = FindObjectOfType<Astronaut>();
foreach (Astronaut p in players)
{
p.SetTheta();
}*/
}
// Update is called once per frame
void Update () {
}
}

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@ -5,7 +5,8 @@ using System.Collections.Generic;
public class PlanetManager : MonoBehaviour public class PlanetManager : MonoBehaviour
{ {
public float PlayerAngle;
public float PlayerOffset;
public int NbCartiers = 10; public int NbCartiers = 10;
public float TailleCartiersEnDegres = 0; //radian -> valeurs 0 a 360 public float TailleCartiersEnDegres = 0; //radian -> valeurs 0 a 360
public float CartierResetRatioSpeedFactor = 0.23f; //Entre 0.05 et 1 ou plus on aime que ca restore lentement, randomnly public float CartierResetRatioSpeedFactor = 0.23f; //Entre 0.05 et 1 ou plus on aime que ca restore lentement, randomnly

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