PixelSphinx/Assets/Scripts/Asteroid.cs

47 lines
1017 B
C#

using UnityEngine;
using System.Collections;
public class Asteroid : MonoBehaviour
{
Vector3 center;
public float speed;
public float step;
// Use this for initialization
void Start()
{
speed = Random.Range(0.1F, 2F);
print(speed);
center = new Vector3(0, 0);
}
// Update is called once per frame
void Update () {
MoveObject(center);
}
void MoveObject(Vector3 center)
{
step = speed * Time.deltaTime;
this.transform.position = Vector3.MoveTowards(transform.position, center, step);
}
//collider must be set as "isTrigger" in unity for this method to work
void OnCollisionEnter2D(Collider otherCol)
{
if (otherCol.gameObject.tag == "Player")
{
//Stun the player
}
if (otherCol.gameObject.tag == "Wedge")
{
var pmgr = FindObjectOfType<PlanetManager>();
pmgr.PushWedge(otherCol.gameObject.transform.rotation.z);
}
}
}