PixelSphinx/Assets/Scripts/MenuManager.cs
2016-04-09 17:08:22 -04:00

22 lines
358 B
C#

using UnityEngine;
using System.Collections;
public class MenuManager : MonoBehaviour {
// Use this for initialization
void Start () {
//Place all players
/*Astronaut[] players = FindObjectOfType<Astronaut>();
foreach (Astronaut p in players)
{
p.SetTheta();
}*/
}
// Update is called once per frame
void Update () {
}
}