5 Commits

Author SHA1 Message Date
jparent
d6e5593012 wip on movement refactoring 2015-08-17 20:46:17 -04:00
Samuel
9de4c9ee7c - Updated CharacterBehavior
- Updated mapped dead animaition for vampire,squad,unit and zombie
- Removed unused variable in tag and layer manager.
- Updated sam_capture scene
- Updated sam_squad scene
2015-08-15 18:10:37 -04:00
Samuel
c12f4497fd - Updated Unity Layers
- Refactoring rename Class TagManager to TagLayerManager
- Added Layer Property in class Unit.cs
- Updated method InitializeDefaultTagAndLayer in class ZombieSquad
	and VampireSquad
- Layers now are instancied at run time if the user ommit to specify a layer
  by default the human layer is set to any gameObject that have an Unit.cs script
  attached to it's component. Idem for ZombieSquad and VampireSquad
2015-08-14 12:22:10 -04:00
Samuel
df64a801c1 - Added capture option 2015-08-13 19:09:23 -04:00
Samuel
dc19a98560 - Upgraded Squad, ZombieSquad, VampireSquad
- Refactored the class ZombieUnit, VampireUnit now are renamed
	to ZombieSquad and VampireSquad
2015-08-13 13:02:34 -04:00