Commit Graph

  • c9a5226d5f - Fix Team tag bug. sam samJa 2015-08-21 15:12:27 -04:00
  • ae2750836d - Updated Human prefab - Updated scene Integration - Updated VampireSquadPrefab - Updated scene Squad master samJa 2015-08-21 15:03:26 -04:00
  • f32a2faa5d - Created HPCanvas prefab - Updated VampireSquad and ZombieSquad prefabs. samJa 2015-08-21 13:39:07 -04:00
  • c317eed2f9 - Added Squad HP UI - Updated Squad script - Added Texture folder - Added a hp foreground texture - Added a hp background texture - added a hp canvas for vampire and zombie squad samJa 2015-08-21 13:35:34 -04:00
  • 1958906e35 - Removed the 3rd camera that was preventing the the second player units to appear in the second split screen. - Updated LightMap prefab : the main camera in the prefab have been disabled - Updated the Integration scene. (now display the units for each player.) samJa 2015-08-20 21:22:22 -04:00
  • 6b8b1bba8d - Updated the Integration scene Now the split screen have been implemented (we need to add nodes on this map) - Created LightMap prefab samJa 2015-08-20 15:41:06 -04:00
  • 9c95f4066c - Added a Integration scene (cette scène sera une scène qui intègre tous les assets) - Added squad scene samJa 2015-08-20 14:56:07 -04:00
  • 909eb9c31f - Removed useless comments. samJa 2015-08-20 14:13:05 -04:00
  • 3a5294091b - Updated prefabs - VampireSquad - ZombieSquad - Removed class ZombieSquad VampireSquad - Refactoring - Updated Squad.cs - Updated Unit.cs - New functions - Now the class unit have new class members - The the Squad class have new class members and functions samJa 2015-08-20 14:01:28 -04:00
  • d6e5593012 wip on movement refactoring refactor-movements jparent 2015-08-17 20:46:17 -04:00
  • 8b94ce59c2 - Fix squad scene Samuel 2015-08-17 19:03:18 -04:00
  • d871e9c682 Implementation eclair aleatoire jdastous 2015-08-17 18:42:45 -04:00
  • 3827ca6722 Fix tag layer manager bug. Samuel 2015-08-17 17:25:04 -04:00
  • 5cf59ae91a Tentative Optimisation scene jdastous 2015-08-17 16:17:15 -04:00
  • 64f51c9f1e make the nav path always visible in the editor jparent 2015-08-17 15:56:18 -04:00
  • a9a9317ec1 uniformise the Vampire and Zombie squad prefabs jparent 2015-08-16 17:10:13 -04:00
  • 44d60f829c add a node prefab jparent 2015-08-16 17:09:29 -04:00
  • 340bcd256f Merge branch 'master' of http://github.com/conjureets/vz jparent 2015-08-16 16:29:33 -04:00
  • 7ec7c2847c add squad movement script to prefabs jparent 2015-08-16 16:28:06 -04:00
  • 09e78939df Map Pas mal fini jdastous 2015-08-16 16:13:05 -04:00
  • 20c0e48bbe fix typo getNewBuffet() -> getNewBuffer() jparent 2015-08-16 15:00:30 -04:00
  • 5256bd716f Merge branch 'master' of http://github.com/conjureets/vz jparent 2015-08-16 14:53:34 -04:00
  • 6239893ce1 fix camera following the squad after transitioning jparent 2015-08-16 14:49:25 -04:00
  • 9de4c9ee7c - Updated CharacterBehavior - Updated mapped dead animaition for vampire,squad,unit and zombie - Removed unused variable in tag and layer manager. - Updated sam_capture scene - Updated sam_squad scene Samuel 2015-08-15 18:10:37 -04:00
  • b678de5b82 - Added Scene sam_capture Samuel 2015-08-15 11:37:54 -04:00
  • 702f323edc - Improved the capture functionnality for Squad objects -> see : http://http://unitydojo.blogspot.ca/2014/03/how-to-use-lerp-in-unity-like-boss.html - Created ZombieSquad prefab - Created VampireSquad prefab Samuel 2015-08-15 11:34:56 -04:00
  • 7342d75101 Merge branch 'master' of github.com:ConjureETS/VZ Samuel 2015-08-14 20:53:38 -04:00
  • 182ba37655 - Added class CharacterBehavior - Added Basic animation Script (CharacterBehavior.cs) Samuel 2015-08-14 20:49:55 -04:00
  • 0e48eef913 Map jdastous 2015-08-14 20:20:11 -04:00
  • 42f7739be9 Merge branch 'master' of http://github.com/conjureets/vz jparent 2015-08-14 18:46:28 -04:00
  • 7d97ddcc5d add move enqueuing to PlayerController jparent 2015-08-14 18:37:16 -04:00
  • 425aed7057 Merge branch 'master' of github.com:ConjureETS/VZ Samuel 2015-08-14 17:42:22 -04:00
  • e1d74f3042 - Mapping of the animation states. Samuel 2015-08-14 17:41:49 -04:00
  • e71ce63d66 add z-axis offset to the cameras jparent 2015-08-14 16:45:10 -04:00
  • 49470678d8 Merge branch 'master' of github.com:ConjureETS/VZ Samuel 2015-08-14 16:18:34 -04:00
  • 71071add2d - Segmented animations Samuel 2015-08-14 16:18:10 -04:00
  • ab5bd58e7a Movement fonctionnels, doit être intégeré au squads Cyberslash17 2015-08-14 16:10:59 -04:00
  • 962a9ed35c Merge branch 'master' of github.com:ConjureETS/VZ Samuel 2015-08-14 14:57:50 -04:00
  • 679fa6d3be - Assets integration Samuel 2015-08-14 14:57:28 -04:00
  • 0af5f7821d Merge branch 'master' of http://github.com/conjureets/vz jparent 2015-08-14 14:12:06 -04:00
  • df305682c8 refactor inputs into a playerController jparent 2015-08-14 14:09:44 -04:00
  • 415d634162 fix duplicate input for player 2 jparent 2015-08-14 14:08:26 -04:00
  • 260a6c9941 - Updated Capture function and AbandonUnit function. Samuel 2015-08-14 12:57:47 -04:00
  • c12f4497fd - Updated Unity Layers - Refactoring rename Class TagManager to TagLayerManager - Added Layer Property in class Unit.cs - Updated method InitializeDefaultTagAndLayer in class ZombieSquad and VampireSquad - Layers now are instancied at run time if the user ommit to specify a layer by default the human layer is set to any gameObject that have an Unit.cs script attached to it's component. Idem for ZombieSquad and VampireSquad Samuel 2015-08-14 12:22:10 -04:00
  • a4320a4b80 - Added relative movement towards the squad leader (hard code) Samuel 2015-08-13 19:16:24 -04:00
  • df64a801c1 - Added capture option Samuel 2015-08-13 19:09:23 -04:00
  • fb114dcf59 Merge branch 'master' of http://github.com/conjureets/vz jparent 2015-08-13 16:55:35 -04:00
  • 07af87e036 add basic camera transition between squads jparent 2015-08-13 16:46:15 -04:00
  • c23edfae6b add two player inputs in editor's Input Manager jparent 2015-08-13 16:45:18 -04:00
  • 06d135e179 Merge branch 'master' of github.com:ConjureETS/VZ Samuel 2015-08-13 15:27:29 -04:00
  • 93f8868ba1 - Upgraded the AttackSquad functions - Upgraded the default positions of the prefabs : Zombie and Vampire Samuel 2015-08-13 15:25:55 -04:00
  • 3bfee9df14 debut de script pour les humains MAM 2015-08-13 13:28:52 -04:00
  • 6152a68a3d - Updated Zombie and vampire prefabs. - Added Squad scene (not complete) Samuel 2015-08-13 13:12:57 -04:00
  • dc19a98560 - Upgraded Squad, ZombieSquad, VampireSquad - Refactored the class ZombieUnit, VampireUnit now are renamed to ZombieSquad and VampireSquad Samuel 2015-08-13 13:02:34 -04:00
  • bc759b6ad9 - Improved Squad class - Updated ZombieUnit and VampireUnit now hinerits from squad Samuel 2015-08-12 21:22:05 -04:00
  • 97b6e28cf0 Merge branch 'master' of github.com:ConjureETS/VZ Samuel 2015-08-12 18:53:29 -04:00
  • 280fd57c2b - Added Squad script (not done) - Updated Unit Hp property - Added functions - addHuman - AddSoldier - healSquad( unit humanUnit ) - abandonUnits( int nbUnits ) - removeHuman( Unit humanUnit ) - removeSoldier( Unit soldierUnit ) - transformHuman() (not done) Samuel 2015-08-12 18:50:11 -04:00
  • ef8a60eadd Merge branch 'master' of http://github.com/conjureets/vz jparent 2015-08-12 16:12:59 -04:00
  • b1c64a46ba add my test scene with empty human script jparent 2015-08-12 16:12:08 -04:00
  • 9ec0a6fcdf add two player inputs in the input manager jparent 2015-08-12 15:52:42 -04:00
  • 581334cbc6 - Added InvalidOperation exception - commented the line enum direction Samuel 2015-08-12 15:52:01 -04:00
  • fc499b9b7b remove "empty" placeholder file jparent 2015-08-12 15:51:55 -04:00
  • baca9e1d20 Added Pathfinding & Direction Cyberslash17 2015-08-12 13:52:15 -04:00
  • 7cc15fdd42 - Updated the Unit script - Updated zombie and vampire prefabs Merge branch 'master' of github.com:ConjureETS/VZ Samuel 2015-08-12 13:13:19 -04:00
  • 2eaea24800 - Updated scene (now the zombie game object contains the script that alow them to attack and receiven damage.) - Updated Unit script Samuel 2015-08-12 13:02:02 -04:00
  • 7cf515031e - Added Zombie prefab - Added Vampire prefab samJa 2015-08-11 18:12:42 -04:00
  • 4690abe842 - added zombie material (temporary) - Updated class unit (added a destroyUnit method) - Updated ZombeUnit and VampireUnit, now the class detect that there are ennemies and will attack each other when intering in collision. Samuel 2015-08-11 14:39:32 -04:00
  • 1571326998 - Added CollisionEnter scripts Samuel 2015-08-11 14:06:23 -04:00
  • 5837a7f2c9 - Added Tag manager - Added Class ZombieUnit (extends the Unit class) - Added class VampireUnit (extends the Unit class) Samuel 2015-08-11 12:09:17 -04:00
  • 18c585cd29 - Added scene Sam_unitScene - Updated .gitignore (added thumbs.db.meta and UnityVS project folder) - Added class Unit (not finish) - Added class Command (not finish) Samuel 2015-08-10 18:29:37 -04:00
  • d5ed3084aa add splashscreen with anykey to skip jparent 2015-08-10 17:04:58 -04:00
  • a0799f22b9 add default project structure jparent 2015-08-10 14:59:48 -04:00
  • 6c0fb5ce7f initial commit jparent 2015-08-10 14:15:33 -04:00