5 Commits

Author SHA1 Message Date
Samuel
c12f4497fd - Updated Unity Layers
- Refactoring rename Class TagManager to TagLayerManager
- Added Layer Property in class Unit.cs
- Updated method InitializeDefaultTagAndLayer in class ZombieSquad
	and VampireSquad
- Layers now are instancied at run time if the user ommit to specify a layer
  by default the human layer is set to any gameObject that have an Unit.cs script
  attached to it's component. Idem for ZombieSquad and VampireSquad
2015-08-14 12:22:10 -04:00
Samuel
a4320a4b80 - Added relative movement towards the squad leader (hard code) 2015-08-13 19:16:24 -04:00
Samuel
df64a801c1 - Added capture option 2015-08-13 19:09:23 -04:00
Samuel
93f8868ba1 - Upgraded the AttackSquad functions
- Upgraded the default positions of the prefabs : Zombie and Vampire
2015-08-13 15:25:55 -04:00
Samuel
6152a68a3d - Updated Zombie and vampire prefabs.
- Added Squad scene (not complete)
2015-08-13 13:12:57 -04:00