Samuel
702f323edc
- Improved the capture functionnality for Squad objects
...
-> see : http://http://unitydojo.blogspot.ca/2014/03/how-to-use-lerp-in-unity-like-boss.html
- Created ZombieSquad prefab
- Created VampireSquad prefab
2015-08-15 11:34:56 -04:00
Samuel
260a6c9941
- Updated Capture function and AbandonUnit function.
2015-08-14 12:57:47 -04:00
Samuel
c12f4497fd
- Updated Unity Layers
...
- Refactoring rename Class TagManager to TagLayerManager
- Added Layer Property in class Unit.cs
- Updated method InitializeDefaultTagAndLayer in class ZombieSquad
and VampireSquad
- Layers now are instancied at run time if the user ommit to specify a layer
by default the human layer is set to any gameObject that have an Unit.cs script
attached to it's component. Idem for ZombieSquad and VampireSquad
2015-08-14 12:22:10 -04:00
Samuel
a4320a4b80
- Added relative movement towards the squad leader (hard code)
2015-08-13 19:16:24 -04:00
Samuel
df64a801c1
- Added capture option
2015-08-13 19:09:23 -04:00
Samuel
93f8868ba1
- Upgraded the AttackSquad functions
...
- Upgraded the default positions of the prefabs : Zombie and Vampire
2015-08-13 15:25:55 -04:00
Samuel
dc19a98560
- Upgraded Squad, ZombieSquad, VampireSquad
...
- Refactored the class ZombieUnit, VampireUnit now are renamed
to ZombieSquad and VampireSquad
2015-08-13 13:02:34 -04:00
Samuel
bc759b6ad9
- Improved Squad class
...
- Updated ZombieUnit and VampireUnit now hinerits from squad
2015-08-12 21:22:05 -04:00
Samuel
280fd57c2b
- Added Squad script (not done)
...
- Updated Unit Hp property
- Added functions
- addHuman
- AddSoldier
- healSquad( unit humanUnit )
- abandonUnits( int nbUnits )
- removeHuman( Unit humanUnit )
- removeSoldier( Unit soldierUnit )
- transformHuman() (not done)
2015-08-12 18:50:11 -04:00