9 Commits

Author SHA1 Message Date
samJa
ae2750836d - Updated Human prefab
- Updated scene Integration
- Updated VampireSquadPrefab
- Updated scene Squad
2015-08-21 15:03:26 -04:00
samJa
3a5294091b - Updated prefabs
- VampireSquad
	- ZombieSquad
- Removed class
	ZombieSquad
	VampireSquad
- Refactoring
	- Updated Squad.cs
	- Updated Unit.cs
- New functions
	- Now the class unit have new class members
	- The the Squad class have new class members and functions
2015-08-20 14:01:28 -04:00
Samuel
8b94ce59c2 - Fix squad scene 2015-08-17 19:03:18 -04:00
Samuel
9de4c9ee7c - Updated CharacterBehavior
- Updated mapped dead animaition for vampire,squad,unit and zombie
- Removed unused variable in tag and layer manager.
- Updated sam_capture scene
- Updated sam_squad scene
2015-08-15 18:10:37 -04:00
Samuel
c12f4497fd - Updated Unity Layers
- Refactoring rename Class TagManager to TagLayerManager
- Added Layer Property in class Unit.cs
- Updated method InitializeDefaultTagAndLayer in class ZombieSquad
	and VampireSquad
- Layers now are instancied at run time if the user ommit to specify a layer
  by default the human layer is set to any gameObject that have an Unit.cs script
  attached to it's component. Idem for ZombieSquad and VampireSquad
2015-08-14 12:22:10 -04:00
Samuel
a4320a4b80 - Added relative movement towards the squad leader (hard code) 2015-08-13 19:16:24 -04:00
Samuel
df64a801c1 - Added capture option 2015-08-13 19:09:23 -04:00
Samuel
93f8868ba1 - Upgraded the AttackSquad functions
- Upgraded the default positions of the prefabs : Zombie and Vampire
2015-08-13 15:25:55 -04:00
Samuel
6152a68a3d - Updated Zombie and vampire prefabs.
- Added Squad scene (not complete)
2015-08-13 13:12:57 -04:00