VZ/Assets/Scripts/Player.cs
jparent df305682c8 refactor inputs into a playerController
add the possibility of changing destination of the camera transition
before it reaches its destination.
2015-08-14 14:09:44 -04:00

16 lines
205 B
C#

using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}