VZ/Assets/Scripts/Unit.cs
Samuel 18c585cd29 - Added scene Sam_unitScene
- Updated .gitignore (added thumbs.db.meta and UnityVS project folder)
- Added class Unit (not finish)
- Added class Command (not finish)
2015-08-10 18:29:37 -04:00

50 lines
904 B
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Unit : MonoBehaviour
{
public int HP { get; set; }
public int Attack { get; set; }
public bool isAlly { get; set; }
public bool isHuman { get; set; }
public bool isDead { get; set; }
private LinkedList<Command> commandList;
// Use this for initialization
void Start ()
{
// initialize default hp
// initialize default attack
// initialize default team
// initialize default specie
}
// Update is called once per frame
void Update ()
{
//
if (isDead)
{
}
}
/// <summary>
/// Add a command at the end of the list
/// </summary>
/// <param name="c">The command to add</param>
public void addCommand(Command c)
{
this.commandList.AddLast(c);
}
public void executeCommand()
{
}
}