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- Added Class ZombieUnit (extends the Unit class) - Added class VampireUnit (extends the Unit class)
37 lines
750 B
C#
37 lines
750 B
C#
using System;
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using UnityEngine;
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using System.Collections;
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public class ZombieUnit : Unit
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{
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// Use this for initialization
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void Start()
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{
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InitializeDefaultTag();
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void InitializeDefaultTag()
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{
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try
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{
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this.Tag = TagManager.ZombiePlayer; // set the tag to Zombie
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}
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catch (IndexOutOfRangeException ex)
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{
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Debug.LogError("Please set a zombie Tag, check the Tag & layers in the inspector!\n" + ex);
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}
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// set the tag of the gameObject to zombie
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if (this.gameObject.tag != Tag)
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{
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this.gameObject.tag = Tag;
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}
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}
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}
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