VZ/Assets/Scripts/Player1Controller.cs
jparent df305682c8 refactor inputs into a playerController
add the possibility of changing destination of the camera transition
before it reaches its destination.
2015-08-14 14:09:44 -04:00

30 lines
788 B
C#

using UnityEngine;
using System.Collections;
public class Player1Controller : MonoBehaviour {
public SquadCamera squadCamera;
public Squad[] squads;
// Use this for initialization
void Start () {
squadCamera.SetTarget(squads[0].gameObject.transform.position);
}
// Update is called once per frame
void Update () {
if (Input.GetAxisRaw("Opt1-1") == 1f) {
squadCamera.SetTarget(squads[0].gameObject.transform.position);
}
else if (Input.GetAxisRaw("Opt2-1") == 1f) {
squadCamera.SetTarget(squads[1].gameObject.transform.position);
}
else if (Input.GetAxisRaw("Opt3-1") == 1f) {
squadCamera.SetTarget(squads[2].gameObject.transform.position);
}
}
}