VZ/Assets
Samuel c12f4497fd - Updated Unity Layers
- Refactoring rename Class TagManager to TagLayerManager
- Added Layer Property in class Unit.cs
- Updated method InitializeDefaultTagAndLayer in class ZombieSquad
	and VampireSquad
- Layers now are instancied at run time if the user ommit to specify a layer
  by default the human layer is set to any gameObject that have an Unit.cs script
  attached to it's component. Idem for ZombieSquad and VampireSquad
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