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- Refactoring rename Class TagManager to TagLayerManager - Added Layer Property in class Unit.cs - Updated method InitializeDefaultTagAndLayer in class ZombieSquad and VampireSquad - Layers now are instancied at run time if the user ommit to specify a layer by default the human layer is set to any gameObject that have an Unit.cs script attached to it's component. Idem for ZombieSquad and VampireSquad