Merge remote-tracking branch 'origin/main' into Soulaha
This commit is contained in:
commit
648d6cd402
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m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_isUsingLegacyAnimationComponent: 0
|
||||||
|
m_isVolumetricText: 0
|
||||||
|
m_hasFontAssetChanged: 0
|
||||||
|
m_baseMaterial: {fileID: 0}
|
||||||
|
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
--- !u!222 &1932127450
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1932127447}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
--- !u!1 &1939726338
|
--- !u!1 &1939726338
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -17775,7 +18213,7 @@ PrefabInstance:
|
|||||||
- target: {fileID: 2532163286317640484, guid: 8363e42890b0ee54388a1163acec5f14, type: 3}
|
- target: {fileID: 2532163286317640484, guid: 8363e42890b0ee54388a1163acec5f14, type: 3}
|
||||||
propertyPath: EnemyAlert
|
propertyPath: EnemyAlert
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 1156723848}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2532163286317640484, guid: 8363e42890b0ee54388a1163acec5f14, type: 3}
|
- target: {fileID: 2532163286317640484, guid: 8363e42890b0ee54388a1163acec5f14, type: 3}
|
||||||
propertyPath: spawnPoints.Array.data[0]
|
propertyPath: spawnPoints.Array.data[0]
|
||||||
value:
|
value:
|
||||||
|
|||||||
3181
Assets/Scenes/NaomiiGame_HighScore_Time.unity
Normal file
3181
Assets/Scenes/NaomiiGame_HighScore_Time.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/NaomiiGame_HighScore_Time.unity.meta
Normal file
7
Assets/Scenes/NaomiiGame_HighScore_Time.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8acc03cd74188954bbc9a8aa1a5ff0cc
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -9,13 +9,19 @@ public class GameManager : MonoBehaviour
|
|||||||
[SerializeField] private CannonScript[] cannonList;
|
[SerializeField] private CannonScript[] cannonList;
|
||||||
[SerializeField] private UIController uiController;
|
[SerializeField] private UIController uiController;
|
||||||
[SerializeField] private WorldSwitcher worldSwitcher;
|
[SerializeField] private WorldSwitcher worldSwitcher;
|
||||||
|
[SerializeField] private HighScoreManager highScoreManager;
|
||||||
|
|
||||||
|
[SerializeField] GameManager gameManager;
|
||||||
|
[SerializeField] TimeController timeController;
|
||||||
|
|
||||||
[Header("Game Variables")]
|
[Header("Game Variables")]
|
||||||
[SerializeField, ReadOnly] private GameState state;
|
[SerializeField, ReadOnly] private GameState state;
|
||||||
[SerializeField, ReadOnly] private float points;
|
[SerializeField, ReadOnly] private float points;
|
||||||
|
[SerializeField, ReadOnly] private float maxPoints;
|
||||||
[field: SerializeField, ReadOnly] public int CurrentDimensionID { get; private set; }
|
[field: SerializeField, ReadOnly] public int CurrentDimensionID { get; private set; }
|
||||||
[SerializeField] private int[] IDLayerList;
|
[SerializeField] private int[] IDLayerList;
|
||||||
|
|
||||||
|
|
||||||
public static GameManager Instance { get; private set; }
|
public static GameManager Instance { get; private set; }
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
@ -60,7 +66,7 @@ public class GameManager : MonoBehaviour
|
|||||||
private void TriggerGameOver(int dimensionID)
|
private void TriggerGameOver(int dimensionID)
|
||||||
{
|
{
|
||||||
if (state == GameState.Loss) return;
|
if (state == GameState.Loss) return;
|
||||||
|
SaveScoreTime();
|
||||||
// Stop controls
|
// Stop controls
|
||||||
controls.SwitchCurrentActionMap("UI");
|
controls.SwitchCurrentActionMap("UI");
|
||||||
|
|
||||||
@ -114,6 +120,12 @@ public class GameManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
points = nPoints;
|
points = nPoints;
|
||||||
uiController.UpdatePointsText(points);
|
uiController.UpdatePointsText(points);
|
||||||
|
if (points > maxPoints)
|
||||||
|
{
|
||||||
|
maxPoints = points;
|
||||||
|
uiController.UpdateMaxPointsText(points);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SpendPoints(float amount)
|
public void SpendPoints(float amount)
|
||||||
@ -141,6 +153,11 @@ public class GameManager : MonoBehaviour
|
|||||||
return IDLayerList[CurrentDimensionID];
|
return IDLayerList[CurrentDimensionID];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SaveScoreTime()
|
||||||
|
{
|
||||||
|
highScoreManager.AddHighScoreEntry((int)maxPoints, timeController.GetTime());
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum GameState
|
public enum GameState
|
||||||
|
|||||||
@ -2,6 +2,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class HighScoreManager : MonoBehaviour
|
public class HighScoreManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -9,31 +10,40 @@ public class HighScoreManager : MonoBehaviour
|
|||||||
private Transform entryTemplate;
|
private Transform entryTemplate;
|
||||||
private List<HighScoreEntry> highScoreEntryList;
|
private List<HighScoreEntry> highScoreEntryList;
|
||||||
private List<Transform> highScoreEntryTransformList;
|
private List<Transform> highScoreEntryTransformList;
|
||||||
|
[SerializeField] GameManager gameManager;
|
||||||
|
[SerializeField] TimeController timeController;
|
||||||
|
|
||||||
|
//To add new score: AddHighScoreEntry(10000, "60");
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (SceneManager.GetActiveScene().name.Equals("HighScores"))
|
||||||
|
{
|
||||||
|
LoadScores();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void LoadScores()
|
||||||
{
|
{
|
||||||
entryContainer = transform.Find("EntryContainer");
|
entryContainer = transform.Find("EntryContainer");
|
||||||
entryTemplate = entryContainer.Find("EntryTemplate");
|
entryTemplate = entryContainer.Find("EntryTemplate");
|
||||||
entryTemplate.gameObject.SetActive(false);
|
entryTemplate.gameObject.SetActive(false);
|
||||||
|
|
||||||
highScoreEntryList = new List<HighScoreEntry>()
|
string jsonString = PlayerPrefs.GetString("highscoreTable");
|
||||||
{
|
HighScores highScores = JsonUtility.FromJson<HighScores>(jsonString);
|
||||||
new HighScoreEntry{score = 1000, time = "60"},
|
|
||||||
new HighScoreEntry{score = 9000, time = "60"},
|
highScoreEntryList = highScores.highscoreEntryList;
|
||||||
new HighScoreEntry{score = 3000, time = "60"},
|
highScoreEntryList.Sort((s2, s1) => s1.score.CompareTo(s2.score));
|
||||||
new HighScoreEntry{score = 8000, time = "60"},
|
highScoreEntryList = highScoreEntryList.GetRange(0, Mathf.Min(highScores.highscoreEntryList.Count, 10));
|
||||||
};
|
|
||||||
highScoreEntryList.Sort((s1, s2) => s1.score.CompareTo(s2.score));
|
|
||||||
|
|
||||||
highScoreEntryTransformList = new List<Transform>();
|
highScoreEntryTransformList = new List<Transform>();
|
||||||
foreach(HighScoreEntry highScoreEntry in highScoreEntryList)
|
foreach (HighScoreEntry highScoreEntry in highScoreEntryList)
|
||||||
{
|
{
|
||||||
CreateHighScoreEntryTransform(highScoreEntry, entryContainer, highScoreEntryTransformList);
|
CreateHighScoreEntryTransform(highScoreEntry, entryContainer, highScoreEntryTransformList);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private void CreateHighScoreEntryTransform(HighScoreEntry entry, Transform container, List<Transform> transformList)
|
private void CreateHighScoreEntryTransform(HighScoreEntry entry, Transform container, List<Transform> transformList)
|
||||||
{
|
{
|
||||||
float templateHeight = 50f;
|
float templateHeight = 50f;
|
||||||
@ -48,6 +58,25 @@ public class HighScoreManager : MonoBehaviour
|
|||||||
|
|
||||||
transformList.Add(entryTransform);
|
transformList.Add(entryTransform);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddHighScoreEntry(int score, string time)
|
||||||
|
{
|
||||||
|
HighScoreEntry highScoreEntry = new HighScoreEntry { score = score, time = time };
|
||||||
|
string jsonString = PlayerPrefs.GetString("highscoreTable");
|
||||||
|
HighScores highScores = JsonUtility.FromJson<HighScores>(jsonString);
|
||||||
|
highScores.highscoreEntryList.Add(highScoreEntry);
|
||||||
|
|
||||||
|
string json = JsonUtility.ToJson(highScores);
|
||||||
|
PlayerPrefs.SetString("highscoreTable", json);
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
private class HighScores
|
||||||
|
{
|
||||||
|
public List<HighScoreEntry> highscoreEntryList;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
private class HighScoreEntry
|
private class HighScoreEntry
|
||||||
{
|
{
|
||||||
public int score;
|
public int score;
|
||||||
|
|||||||
43
Assets/Scripts/TimeController.cs
Normal file
43
Assets/Scripts/TimeController.cs
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class TimeController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Text timeCounter;
|
||||||
|
private float startTime;
|
||||||
|
private bool finishedGame;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
startTime = Time.time;
|
||||||
|
timeCounter.color = Color.white;
|
||||||
|
finishedGame = false;
|
||||||
|
timeCounter.text = "00.00.00";
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (finishedGame)
|
||||||
|
return;
|
||||||
|
float time = Time.time - startTime;
|
||||||
|
float minutesValue = ((int)time / 60);
|
||||||
|
string minutes = minutesValue < 10 ? $"0{minutesValue}" : minutesValue.ToString();
|
||||||
|
float secondsValue = (time % 60);
|
||||||
|
string seconds = (secondsValue < 10) ? $"0{secondsValue.ToString("f2")}" : secondsValue.ToString("f2");
|
||||||
|
timeCounter.text = $"{minutes}.{seconds}";
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetTime()
|
||||||
|
{
|
||||||
|
return timeCounter.text;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void Finish()
|
||||||
|
{
|
||||||
|
finishedGame = true;
|
||||||
|
timeCounter.color = Color.yellow;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/TimeController.cs.meta
Normal file
11
Assets/Scripts/TimeController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 82c299c9980a87243891df181952e8b9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -8,6 +8,7 @@ using UnityEngine.SceneManagement;
|
|||||||
public class UIController : MonoBehaviour
|
public class UIController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private TMP_Text pointsTxt;
|
[SerializeField] private TMP_Text pointsTxt;
|
||||||
|
[SerializeField] private Text maxPointsTxt;
|
||||||
|
|
||||||
[SerializeField] private HealthBar mainHealthBar;
|
[SerializeField] private HealthBar mainHealthBar;
|
||||||
[SerializeField] private HealthBar[] verticalHealthBars;
|
[SerializeField] private HealthBar[] verticalHealthBars;
|
||||||
@ -44,6 +45,11 @@ public class UIController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdateMaxPointsText(float points)
|
||||||
|
{
|
||||||
|
maxPointsTxt.text = points.ToString("0");
|
||||||
|
}
|
||||||
|
|
||||||
public void TriggerGameOver(){
|
public void TriggerGameOver(){
|
||||||
gameoverPnl.gameObject.SetActive(!gameoverPnl.gameObject.activeSelf);
|
gameoverPnl.gameObject.SetActive(!gameoverPnl.gameObject.activeSelf);
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user