Fix invisble bullets

This commit is contained in:
Soulaha Balde 2022-05-15 17:14:45 -04:00
parent 35cbd78568
commit d7c3b41189

View File

@ -68,6 +68,7 @@ public class CannonScript : MonoBehaviour
proj = Instantiate(projectile, cannon.transform.position, cannon.transform.rotation);
proj.GetComponent<Projectile>().SetDamage(damage);
proj.GetComponent<Rigidbody>().AddForce(cannonForce * (lookDir+offsets[i]), ForceMode.Impulse);
proj.layer = GameManager.Instance.GetCurrentLayerID();
if (Physics.Raycast(transform.position, (lookDir+offsets[i]), out hit, Mathf.Infinity))
{
Debug.DrawRay(transform.position, (lookDir+offsets[i]) * hit.distance, Color.yellow, 0.5f);