clean up enemy
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@ -40,7 +40,6 @@ public class Enemy : MonoBehaviour
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public void IsShot(float distance, float turretDamage)
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public void IsShot(float distance, float turretDamage)
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{
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{
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float destroyDelay = Mathf.Sqrt(distance)/(500/5);
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float destroyDelay = Mathf.Sqrt(distance)/(500/5);
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Debug.Log(distance+" : "+destroyDelay);
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_health -= turretDamage;
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_health -= turretDamage;
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if (_health <= 0) StartCoroutine(Destroy(destroyDelay));
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if (_health <= 0) StartCoroutine(Destroy(destroyDelay));
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}
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}
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