fix unpause when going to main menu

This commit is contained in:
naomi-rc 2022-05-15 01:14:44 -04:00
parent 92ab55aef1
commit 7a572b6bfb

View File

@ -14,12 +14,9 @@ public class PauseMenu : MonoBehaviour
private void Awake()
{
inputAction = new InputMaster();
inputAction.Menu.Pause.performed += _ => ExecutePauseUnpause();
Debug.Log("In Pause Awake");
inputAction.Menu.Pause.performed += _ => ExecutePauseUnpause();
}
private void ExecutePauseUnpause()
{
Debug.Log("ExecutePauseUnpause");
@ -42,7 +39,6 @@ public class PauseMenu : MonoBehaviour
void PauseGame()
{
Debug.Log("PauseGame");
Time.timeScale = 0f;
IsPaused = true;
pauseMenu.SetActive(true);
@ -50,7 +46,6 @@ public class PauseMenu : MonoBehaviour
public void ResumeGame()
{
Debug.Log("ResumeGame");
Time.timeScale = 1f;
IsPaused = false;
pauseMenu.SetActive(false);
@ -59,7 +54,7 @@ public class PauseMenu : MonoBehaviour
public void LoadMenu()
{
Time.timeScale = 1f;
Debug.Log("LoadMenu");
IsPaused = false;
SceneManager.LoadScene(0);
}
@ -67,7 +62,6 @@ public class PauseMenu : MonoBehaviour
{
Time.timeScale = 1f;
IsPaused = false;
Debug.Log("Restart");
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}