fix unpause when going to main menu
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parent
92ab55aef1
commit
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@ -15,11 +15,8 @@ public class PauseMenu : MonoBehaviour
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{
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{
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inputAction = new InputMaster();
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inputAction = new InputMaster();
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inputAction.Menu.Pause.performed += _ => ExecutePauseUnpause();
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inputAction.Menu.Pause.performed += _ => ExecutePauseUnpause();
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Debug.Log("In Pause Awake");
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}
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}
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private void ExecutePauseUnpause()
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private void ExecutePauseUnpause()
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{
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{
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Debug.Log("ExecutePauseUnpause");
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Debug.Log("ExecutePauseUnpause");
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@ -42,7 +39,6 @@ public class PauseMenu : MonoBehaviour
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void PauseGame()
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void PauseGame()
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{
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{
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Debug.Log("PauseGame");
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Time.timeScale = 0f;
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Time.timeScale = 0f;
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IsPaused = true;
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IsPaused = true;
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pauseMenu.SetActive(true);
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pauseMenu.SetActive(true);
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@ -50,7 +46,6 @@ public class PauseMenu : MonoBehaviour
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public void ResumeGame()
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public void ResumeGame()
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{
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{
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Debug.Log("ResumeGame");
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Time.timeScale = 1f;
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Time.timeScale = 1f;
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IsPaused = false;
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IsPaused = false;
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pauseMenu.SetActive(false);
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pauseMenu.SetActive(false);
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@ -59,7 +54,7 @@ public class PauseMenu : MonoBehaviour
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public void LoadMenu()
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public void LoadMenu()
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{
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{
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Time.timeScale = 1f;
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Time.timeScale = 1f;
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Debug.Log("LoadMenu");
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IsPaused = false;
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SceneManager.LoadScene(0);
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SceneManager.LoadScene(0);
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}
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}
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@ -67,7 +62,6 @@ public class PauseMenu : MonoBehaviour
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{
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{
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Time.timeScale = 1f;
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Time.timeScale = 1f;
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IsPaused = false;
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IsPaused = false;
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Debug.Log("Restart");
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
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}
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}
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