fix unpause when going to main menu

This commit is contained in:
naomi-rc 2022-05-15 01:14:44 -04:00
parent 92ab55aef1
commit 7a572b6bfb

View File

@ -15,11 +15,8 @@ public class PauseMenu : MonoBehaviour
{ {
inputAction = new InputMaster(); inputAction = new InputMaster();
inputAction.Menu.Pause.performed += _ => ExecutePauseUnpause(); inputAction.Menu.Pause.performed += _ => ExecutePauseUnpause();
Debug.Log("In Pause Awake");
} }
private void ExecutePauseUnpause() private void ExecutePauseUnpause()
{ {
Debug.Log("ExecutePauseUnpause"); Debug.Log("ExecutePauseUnpause");
@ -42,7 +39,6 @@ public class PauseMenu : MonoBehaviour
void PauseGame() void PauseGame()
{ {
Debug.Log("PauseGame");
Time.timeScale = 0f; Time.timeScale = 0f;
IsPaused = true; IsPaused = true;
pauseMenu.SetActive(true); pauseMenu.SetActive(true);
@ -50,7 +46,6 @@ public class PauseMenu : MonoBehaviour
public void ResumeGame() public void ResumeGame()
{ {
Debug.Log("ResumeGame");
Time.timeScale = 1f; Time.timeScale = 1f;
IsPaused = false; IsPaused = false;
pauseMenu.SetActive(false); pauseMenu.SetActive(false);
@ -59,7 +54,7 @@ public class PauseMenu : MonoBehaviour
public void LoadMenu() public void LoadMenu()
{ {
Time.timeScale = 1f; Time.timeScale = 1f;
Debug.Log("LoadMenu"); IsPaused = false;
SceneManager.LoadScene(0); SceneManager.LoadScene(0);
} }
@ -67,7 +62,6 @@ public class PauseMenu : MonoBehaviour
{ {
Time.timeScale = 1f; Time.timeScale = 1f;
IsPaused = false; IsPaused = false;
Debug.Log("Restart");
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
} }