Add MainMenu and pause menu
Transitions between menus work
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|
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{
|
{
|
||||||
[SerializeField] private PlayerInput _controls;
|
[SerializeField] private PlayerInput _controls;
|
||||||
[SerializeField, ReadOnly] private GameState _state;
|
[SerializeField, ReadOnly] private GameState _state;
|
||||||
|
[SerializeField] private UIController ui;
|
||||||
|
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public static GameManager Instance { get; private set; }
|
public static GameManager Instance { get; private set; }
|
||||||
|
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||||||
|
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||||||
private void Awake()
|
private void Awake()
|
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{
|
{
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if (Instance != null && Instance != this)
|
if (Instance != null && Instance != this)
|
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@ -34,10 +36,24 @@ public class GameManager : MonoBehaviour
|
|||||||
// Show Options (Return to Menu / Retry)
|
// Show Options (Return to Menu / Retry)
|
||||||
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|
_state = GameState.Loss;
|
||||||
}
|
}
|
||||||
|
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||||||
|
public void EnterPause(){
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||||||
|
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|
_state = GameState.Pause;
|
||||||
|
ui.EnterPause();
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||||||
|
}
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public void ExitPause(){
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_controls.SwitchCurrentActionMap("Player");
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_state = GameState.InGame;
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|
ui.ExitPause();
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}
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}
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}
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public enum GameState
|
public enum GameState
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{
|
{
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|
MainMenu,
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InGame,
|
InGame,
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Loss
|
Loss,
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Pause
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}
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{
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{
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[SerializeField]private PlayerController player;
|
[SerializeField]private PlayerController player;
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[SerializeField]private TMP_Text pointsTxt;
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[SerializeField]private Transform pausePnl;
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[SerializeField]private Transform optionsPnl;
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// Start is called before the first frame update
|
// Start is called before the first frame update
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void Start()
|
void Start()
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{
|
{
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|
pausePnl.gameObject.SetActive(false);
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|
optionsPnl.gameObject.SetActive(false);
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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{
|
{
|
||||||
pointsTxt.text = player.GetPoints().ToString();
|
pointsTxt.text = player.GetPoints().ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void EnterPause(){
|
||||||
|
pausePnl.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitPause(){
|
||||||
|
pausePnl.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnOptions(){
|
||||||
|
ExitPause();
|
||||||
|
optionsPnl.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBack(){
|
||||||
|
optionsPnl.gameObject.SetActive(false);
|
||||||
|
EnterPause();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnQuit(){
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -53,6 +53,15 @@ public partial class @ConjureCreativeJam20 : IInputActionCollection2, IDisposabl
|
|||||||
""processors"": """",
|
""processors"": """",
|
||||||
""interactions"": """",
|
""interactions"": """",
|
||||||
""initialStateCheck"": false
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Pause"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""1e10adeb-97dd-4b7c-9f30-b3fce70f993a"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
""bindings"": [
|
""bindings"": [
|
||||||
@ -275,6 +284,28 @@ public partial class @ConjureCreativeJam20 : IInputActionCollection2, IDisposabl
|
|||||||
""action"": ""Fire"",
|
""action"": ""Fire"",
|
||||||
""isComposite"": false,
|
""isComposite"": false,
|
||||||
""isPartOfComposite"": false
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""53312b67-7bed-4fba-950b-f39295c65c51"",
|
||||||
|
""path"": ""<Keyboard>/escape"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""Keyboard&Mouse"",
|
||||||
|
""action"": ""Pause"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""e219b9a4-11c4-4175-b34c-c0a729cf0fe6"",
|
||||||
|
""path"": ""<Keyboard>/p"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""Keyboard&Mouse"",
|
||||||
|
""action"": ""Pause"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@ -863,6 +894,7 @@ public partial class @ConjureCreativeJam20 : IInputActionCollection2, IDisposabl
|
|||||||
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
|
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
|
||||||
m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
|
m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
|
||||||
m_Player_Fire = m_Player.FindAction("Fire", throwIfNotFound: true);
|
m_Player_Fire = m_Player.FindAction("Fire", throwIfNotFound: true);
|
||||||
|
m_Player_Pause = m_Player.FindAction("Pause", throwIfNotFound: true);
|
||||||
// UI
|
// UI
|
||||||
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
|
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
|
||||||
m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
|
m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
|
||||||
@ -937,6 +969,7 @@ public partial class @ConjureCreativeJam20 : IInputActionCollection2, IDisposabl
|
|||||||
private readonly InputAction m_Player_Move;
|
private readonly InputAction m_Player_Move;
|
||||||
private readonly InputAction m_Player_Look;
|
private readonly InputAction m_Player_Look;
|
||||||
private readonly InputAction m_Player_Fire;
|
private readonly InputAction m_Player_Fire;
|
||||||
|
private readonly InputAction m_Player_Pause;
|
||||||
public struct PlayerActions
|
public struct PlayerActions
|
||||||
{
|
{
|
||||||
private @ConjureCreativeJam20 m_Wrapper;
|
private @ConjureCreativeJam20 m_Wrapper;
|
||||||
@ -944,6 +977,7 @@ public partial class @ConjureCreativeJam20 : IInputActionCollection2, IDisposabl
|
|||||||
public InputAction @Move => m_Wrapper.m_Player_Move;
|
public InputAction @Move => m_Wrapper.m_Player_Move;
|
||||||
public InputAction @Look => m_Wrapper.m_Player_Look;
|
public InputAction @Look => m_Wrapper.m_Player_Look;
|
||||||
public InputAction @Fire => m_Wrapper.m_Player_Fire;
|
public InputAction @Fire => m_Wrapper.m_Player_Fire;
|
||||||
|
public InputAction @Pause => m_Wrapper.m_Player_Pause;
|
||||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||||
public void Enable() { Get().Enable(); }
|
public void Enable() { Get().Enable(); }
|
||||||
public void Disable() { Get().Disable(); }
|
public void Disable() { Get().Disable(); }
|
||||||
@ -962,6 +996,9 @@ public partial class @ConjureCreativeJam20 : IInputActionCollection2, IDisposabl
|
|||||||
@Fire.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnFire;
|
@Fire.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnFire;
|
||||||
@Fire.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnFire;
|
@Fire.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnFire;
|
||||||
@Fire.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnFire;
|
@Fire.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnFire;
|
||||||
|
@Pause.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnPause;
|
||||||
|
@Pause.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnPause;
|
||||||
|
@Pause.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnPause;
|
||||||
}
|
}
|
||||||
m_Wrapper.m_PlayerActionsCallbackInterface = instance;
|
m_Wrapper.m_PlayerActionsCallbackInterface = instance;
|
||||||
if (instance != null)
|
if (instance != null)
|
||||||
@ -975,6 +1012,9 @@ public partial class @ConjureCreativeJam20 : IInputActionCollection2, IDisposabl
|
|||||||
@Fire.started += instance.OnFire;
|
@Fire.started += instance.OnFire;
|
||||||
@Fire.performed += instance.OnFire;
|
@Fire.performed += instance.OnFire;
|
||||||
@Fire.canceled += instance.OnFire;
|
@Fire.canceled += instance.OnFire;
|
||||||
|
@Pause.started += instance.OnPause;
|
||||||
|
@Pause.performed += instance.OnPause;
|
||||||
|
@Pause.canceled += instance.OnPause;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1134,6 +1174,7 @@ public partial class @ConjureCreativeJam20 : IInputActionCollection2, IDisposabl
|
|||||||
void OnMove(InputAction.CallbackContext context);
|
void OnMove(InputAction.CallbackContext context);
|
||||||
void OnLook(InputAction.CallbackContext context);
|
void OnLook(InputAction.CallbackContext context);
|
||||||
void OnFire(InputAction.CallbackContext context);
|
void OnFire(InputAction.CallbackContext context);
|
||||||
|
void OnPause(InputAction.CallbackContext context);
|
||||||
}
|
}
|
||||||
public interface IUIActions
|
public interface IUIActions
|
||||||
{
|
{
|
||||||
|
|||||||
@ -31,6 +31,15 @@
|
|||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Pause",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "1e10adeb-97dd-4b7c-9f30-b3fce70f993a",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"bindings": [
|
"bindings": [
|
||||||
@ -253,6 +262,28 @@
|
|||||||
"action": "Fire",
|
"action": "Fire",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "53312b67-7bed-4fba-950b-f39295c65c51",
|
||||||
|
"path": "<Keyboard>/escape",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Keyboard&Mouse",
|
||||||
|
"action": "Pause",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "e219b9a4-11c4-4175-b34c-c0a729cf0fe6",
|
||||||
|
"path": "<Keyboard>/p",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Keyboard&Mouse",
|
||||||
|
"action": "Pause",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user