Merge in CEGJ/creative-jam-20 from Soulaha to main
* commit 'ce8a5ea092dfabb9016f47347ac4880cd3543987':
Remove pause menu was already done
Rework hitscaning on cannon fire
Add MainMenu and pause menu Transitions between menus work
Added mainmenu
Merge in CEGJ/creative-jam-20 from Louis to main
* commit 'e3e73bf64f34ae459dfcaf081b726bf4f51fc59a':
lfs pull
dimension swap integration
removed useless event system
fixed enemy death overtime
updated turret model in prefab
Merge in CEGJ/creative-jam-20 from jason to main
* commit 'f6fd5798b2b2da1683929c9ef5ba84ff7134adf1':
Locking render textures to current dimension layer
Merge in CEGJ/creative-jam-20 from PauseRestartMenu to main
* commit '7a572b6bfb15f6522eb6bc5954249c3f939b59c8':
fix unpause when going to main menu
added restart option to menu
added pause menu
added pause menu
Merge in CEGJ/creative-jam-20 from Louis to main
* commit '4e3658bed6772d5eca5d93eca10e1431776f0438':
changed cursor
added game scene and explosion particle system
clean up test scene and trying to debug raycast
Merge in CEGJ/creative-jam-20 from jason to main
* commit '20de27e0a46e8b8403eba201a05be4b3aeaf3bed':
Kinda ok ish looking transition!
Among else, fixed determined aspect ratio
Uhm, progress on transition, -ish?
Trying to sync UI tabs to transition
Prototyping camera transition
Merge in CEGJ/creative-jam-20 from art/all3Dimensions to main
* commit '7d47f670dcb6055e565da11906d18f7a7ecb6e14':
all 3 dimensions with their volumes and skyboxes (more details will be added later)
Added canon for dimension 1
added final art scene
Merge in CEGJ/creative-jam-20 from Soulaha to main
* commit '77924dda40cfd34aafd794dc4b27a125679a14da':
correct bullet speed
Added bullet amount upgrade
OnHover upgrades btn display "purchase" ui appears
Added trail for better feel on bullets Bullets come out of cannon barrel