louishorlaville
1e575d842c
dimension enemies separated
2022-05-15 13:40:08 -04:00
louishorlaville
9bb1e6a985
Merge branch 'main' of https://bitbucket.clubconjure.com/scm/cegj/creative-jam-20 into Louis
2022-05-15 13:38:30 -04:00
misabiko
ec52c18cef
Merge branch 'main' into jason
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# Conflicts:
# Assets/Scripts/WorldSwitcher.cs
2022-05-15 13:35:23 -04:00
misabiko
bdc545832f
Can jump through multiple dimensions
2022-05-15 13:24:19 -04:00
louishorlaville
3b5e1800ae
merge conflicts resolved
2022-05-15 13:08:52 -04:00
louishorlaville
bad5bb7f04
raycast layer ignore turret
2022-05-15 13:06:15 -04:00
louishorlaville
b8171e1538
Merge branch 'main' into Louis
2022-05-15 13:04:35 -04:00
8c7ea4ff9f
HealtBars and Dimension1.prefab fix
2022-05-15 13:02:35 -04:00
louishorlaville
21ee9cae61
Merge branch 'main' of https://bitbucket.clubconjure.com/scm/cegj/creative-jam-20 into Louis
2022-05-15 12:35:46 -04:00
louishorlaville
f4b87a6d6e
cant see enemies in different dimensions
2022-05-15 12:32:59 -04:00
66145b2112
Merge with main
2022-05-15 12:28:07 -04:00
d167c0e913
Health bars code
2022-05-15 12:16:03 -04:00
Soulaha Balde
ce8a5ea092
Merge remote-tracking branch 'origin/main' into Soulaha
2022-05-15 12:06:17 -04:00
Soulaha Balde
9a4f2771c0
Merge remote-tracking branch 'origin/main' into Soulaha
2022-05-15 11:57:06 -04:00
misabiko
57c9a8f643
Fixed quad height
2022-05-15 11:54:02 -04:00
louishorlaville
52bd27651e
resolved merge conflict
2022-05-15 11:52:52 -04:00
DaringDan
b50e9a50e5
Pull request #18 : Enemies now have HP values
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Merge in CEGJ/creative-jam-20 from enemyHP to main
* commit '989f2ef6fca390ab45b270b58013efd0cb1663ca':
Enemies now have HP values
2022-05-15 15:29:41 +00:00
TheDaringDan
989f2ef6fc
Enemies now have HP values
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They give points on destruction
Points update on UI based on GameManager info
2022-05-15 11:28:52 -04:00
Soulaha Balde
d9739345cf
Merge remote-tracking branch 'origin/main' into Soulaha
2022-05-15 11:14:39 -04:00
louishorlaville
e1fff99f83
Merge branch 'main' of https://bitbucket.clubconjure.com/scm/cegj/creative-jam-20 into Louis
2022-05-15 11:12:48 -04:00
louishorlaville
a6591839dd
fixed enemy death overtime
2022-05-15 11:07:15 -04:00
Soulaha Balde
dea51e54f2
Remove pause menu was already done
2022-05-15 11:06:52 -04:00
misabiko
f6fd5798b2
Locking render textures to current dimension layer
2022-05-15 11:03:25 -04:00
Soulaha Balde
e6fa39fb67
Rework hitscaning on cannon fire
2022-05-15 10:05:34 -04:00
naomi-rc
7a572b6bfb
fix unpause when going to main menu
2022-05-15 01:14:44 -04:00
naomi-rc
92ab55aef1
Merge branch 'main' of https://bitbucket.clubconjure.com/scm/cegj/creative-jam-20
2022-05-15 00:59:47 -04:00
naomi-rc
f2d23d6a40
added restart option to menu
2022-05-15 00:54:33 -04:00
naomi-rc
fbd116e90b
added pause menu
2022-05-15 00:42:34 -04:00
louishorlaville
ce40e2c79a
Merge branch 'main' of https://bitbucket.clubconjure.com/scm/cegj/creative-jam-20 into Louis
2022-05-15 00:01:01 -04:00
louishorlaville
a20fa0000b
added game scene and explosion particle system
2022-05-15 00:00:48 -04:00
Soulaha Balde
ba99bbb4f0
Add MainMenu and pause menu
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Transitions between menus work
2022-05-14 23:16:48 -04:00
Jason Durand 01
7fe6cc9948
Pull request #14 : Jason
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Merge in CEGJ/creative-jam-20 from jason to main
* commit '20de27e0a46e8b8403eba201a05be4b3aeaf3bed':
Kinda ok ish looking transition!
Among else, fixed determined aspect ratio
Uhm, progress on transition, -ish?
Trying to sync UI tabs to transition
Prototyping camera transition
2022-05-15 02:09:15 +00:00
Soulaha Balde
6a8b37bf05
Added mainmenu
2022-05-14 22:02:41 -04:00
misabiko
20de27e0a4
Kinda ok ish looking transition!
2022-05-14 22:01:45 -04:00
misabiko
22204194d7
Among else, fixed determined aspect ratio
2022-05-14 19:55:14 -04:00
louishorlaville
b92a798be0
resolved merge conflict
2022-05-14 19:10:15 -04:00
louishorlaville
552a049085
clean up test scene and trying to debug raycast
2022-05-14 19:08:08 -04:00
Soulaha Balde
ff0d2aaf43
Merge branch 'main' into Soulaha
2022-05-14 17:38:40 -04:00
Soulaha Balde
338a670918
Added bullet amount upgrade
2022-05-14 17:37:08 -04:00
DaringDan
53d4b02ac8
Pull request #11 : LossCondition
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Merge in CEGJ/creative-jam-20 from LossCondition to main
* commit '9992e0955cf30457448f94ff7de4c8e41a2572cc':
Disabling controls works
Game Loop V1
2022-05-14 20:58:04 +00:00
TheDaringDan
9992e0955c
Disabling controls works
2022-05-14 16:50:23 -04:00
Soulaha Balde
8594123f60
OnHover upgrades btn display "purchase" ui appears
2022-05-14 16:25:03 -04:00
misabiko
43f2114a49
Merge branch 'main' into jason
2022-05-14 16:09:22 -04:00
misabiko
9c1d0427c0
Uhm, progress on transition, -ish?
2022-05-14 16:09:09 -04:00
Soulaha Balde
b8abd15fd2
Added trail for better feel on bullets
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Bullets come out of cannon barrel
2022-05-14 16:05:45 -04:00
TheDaringDan
09c6fc05d9
Game Loop V1
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Controls don't deactivate yet
2022-05-14 16:04:31 -04:00
Soulaha Balde
8d9f3f61b9
Added btn w/ new canvas
2022-05-14 15:50:57 -04:00
Soulaha Balde
f1b528f235
Merge branch 'main' into Soulaha
2022-05-14 14:25:01 -04:00
louishorlaville
95834a347b
cleaned up console
2022-05-14 14:16:30 -04:00
Soulaha Balde
7dfeee5359
Added dmg and fire rate upgrades w/ btns
2022-05-14 14:13:57 -04:00