creative-jam-20/Assets/Scripts/MainMenuController.cs
2022-05-14 22:02:41 -04:00

72 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using TMPro;
public class MainMenuController : MonoBehaviour
{
public enum MenuMode {
MainMenu,
Options,
Help,
Leaderboard
}
[SerializeField]
TMP_Text titleLabel;
[SerializeField]
Transform startMenuParent;
[SerializeField]
Transform optionsParent;
[SerializeField]
Transform helpParent;
MenuMode? lastMode;
MenuMode mode;
private void Start() {
SetMenuMode(MenuMode.MainMenu);
}
public void SetMenuMode(MenuMode mode) {
//meh
titleLabel.gameObject.SetActive(mode == MenuMode.MainMenu);
startMenuParent.gameObject.SetActive(mode == MenuMode.MainMenu);
optionsParent.gameObject.SetActive(mode == MenuMode.Options);
helpParent.gameObject.SetActive(mode == MenuMode.Help);
if(this.mode == MenuMode.MainMenu)
lastMode = this.mode;
this.mode = mode;
// ResetMenuState();
}
public void OnPlay(){
SceneManager.LoadScene("testing_art");
}
public void OnOptions(){
SetMenuMode(MenuMode.Options);
}
public void OnHelp(){
SetMenuMode(MenuMode.Help);
}
public void OnLeaderboard(){
SetMenuMode(MenuMode.Leaderboard);
}
public void OnBack(){
if (lastMode != null)
SetMenuMode(lastMode.Value);
}
public void OnQuit(){
Application.Quit();
}
}