Add castle sprite and change its dmg 2->3 (#3)
Reviewed-on: #3 Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca> Co-authored-by: craftwill <william-gin1@hotmail.com> Co-committed-by: craftwill <william-gin1@hotmail.com>
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Assets/Art/Sprites/Castle.png
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Assets/Art/Sprites/Castle.png
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After Width: | Height: | Size: 2.8 KiB |
@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: bf13763ff43b8114b8bdca864dfdf62f
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TextureImporter:
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TextureImporter:
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externalObjects: {}
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externalObjects: {}
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@ -33,7 +33,7 @@ TextureImporter:
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maxTextureSize: 2048
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maxTextureSize: 2048
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textureSettings:
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textureSettings:
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serializedVersion: 2
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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mipBias: 0
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wrapU: 1
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wrapU: 1
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@ -70,7 +70,7 @@ TextureImporter:
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maxTextureSize: 2048
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maxTextureSize: 2048
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resizeAlgorithm: 0
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resizeAlgorithm: 0
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textureFormat: -1
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textureFormat: -1
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textureCompression: 0
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textureCompression: 1
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compressionQuality: 50
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compressionQuality: 50
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crunchedCompression: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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allowsAlphaSplitting: 0
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@ -113,18 +113,6 @@ TextureImporter:
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overridden: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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spriteSheet:
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serializedVersion: 2
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serializedVersion: 2
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sprites: []
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sprites: []
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Before Width: | Height: | Size: 8.7 KiB |
@ -243,7 +243,7 @@ MonoBehaviour:
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_lifeBar: {fileID: 981581452810264329}
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_lifeBar: {fileID: 981581452810264329}
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_hp: 20
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_hp: 20
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_speed: 1
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_speed: 1
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_attack_damage: 2
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_attack_damage: 3
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_attack_interval: 2
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_attack_interval: 2
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_enemy: {fileID: 0}
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_enemy: {fileID: 0}
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_root: {fileID: 3828680565076245792}
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_root: {fileID: 3828680565076245792}
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@ -403,7 +403,7 @@ GameObject:
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- component: {fileID: 6894793432076062629}
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- component: {fileID: 6894793432076062629}
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- component: {fileID: 3061324007943427060}
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- component: {fileID: 3061324007943427060}
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m_Layer: 0
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m_Layer: 0
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m_Name: exemple_castle
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m_Name: castle
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -417,8 +417,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7803635882566565305}
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m_GameObject: {fileID: 7803635882566565305}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0.067, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 0.99116, y: 0.99116, z: 0.99116}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 8393796362083852573}
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m_Father: {fileID: 8393796362083852573}
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@ -465,7 +465,7 @@ SpriteRenderer:
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m_SortingLayerID: 364159097
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m_SortingLayerID: 364159097
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m_SortingLayer: 1
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m_SortingLayer: 1
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m_SortingOrder: 4
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m_SortingOrder: 4
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m_Sprite: {fileID: 21300000, guid: bc54d5d5ac69f334daf7b36882bd5199, type: 3}
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m_Sprite: {fileID: 21300000, guid: bf13763ff43b8114b8bdca864dfdf62f, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipX: 0
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m_FlipY: 0
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m_FlipY: 0
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