Merge remote-tracking branch 'origin/main' into feature/pickUpYield
# Conflicts: # Assets/Tiles/Farm.asset # Assets/Tiles/Farm.asset.meta
159
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@ -120,6 +120,7 @@ Important considerations :
|
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foreach (TilemapData tilemapData in targ.Level)
|
foreach (TilemapData tilemapData in targ.Level)
|
||||||
{
|
{
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var tilemap = new GameObject(tilemapData.Key).AddComponent<Tilemap>();
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tilemap.tileAnchor = Vector3.zero;
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tilemap.gameObject.AddComponent<TilemapRenderer>();
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tilemap.gameObject.AddComponent<TilemapRenderer>();
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tilemapData.LoadToTilemap(tilemap);
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tilemapData.LoadToTilemap(tilemap);
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tilemap.transform.SetParent(targ.transform);
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tilemap.transform.SetParent(targ.transform);
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@ -316,7 +316,7 @@ TilemapRenderer:
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@ -806,7 +806,7 @@ Tilemap:
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m_TileOrientationMatrix:
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e00: 1
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e00: 1
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@ -900,7 +900,7 @@ TilemapRenderer:
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortOrder: 0
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@ -2420,7 +2420,7 @@ Tilemap:
|
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Origin: {x: -10, y: -4, z: 0}
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m_Origin: {x: -10, y: -4, z: 0}
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m_Size: {x: 21, y: 7, z: 1}
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m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
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m_TileAnchor: {x: 0, y: 0, z: 0}
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m_TileOrientation: 0
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m_TileOrientation: 0
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m_TileOrientationMatrix:
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m_TileOrientationMatrix:
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e00: 1
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e00: 1
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@ -2705,7 +2705,7 @@ Tilemap:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Origin: {x: -10, y: -4, z: 0}
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m_Origin: {x: -10, y: -4, z: 0}
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m_Size: {x: 21, y: 7, z: 1}
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m_Size: {x: 21, y: 7, z: 1}
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m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
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m_TileAnchor: {x: 0, y: 0, z: 0}
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m_TileOrientation: 0
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m_TileOrientation: 0
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m_TileOrientationMatrix:
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m_TileOrientationMatrix:
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e00: 1
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|||||||
346
Assets/LevelEditor/Levels/TestDrag&Drop.asset
Normal file
@ -0,0 +1,346 @@
|
|||||||
|
%YAML 1.1
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|
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--- !u!114 &11400000
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m_PrefabAsset: {fileID: 0}
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- _tile: {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2}
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|
- _tile: {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2}
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|
- _tile: {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2}
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- _tile: {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2}
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- _tile: {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2}
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|
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7
Assets/Scenes/TestDragAndDrop.unity.meta
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8
Assets/ScriptTemplates.meta
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@ -0,0 +1,35 @@
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using UnityEngine;
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|
using System.Collections.Generic;
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|
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|
public class #SCRIPTNAME# : LevelTile
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{
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public override void LevelStart()
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|
{
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}
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public override void LevelUpdate()
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{
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}
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{
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}
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public override bool Equals(ILevelObject other)
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{
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//add important code to differentiate this tile from another similar tile
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}
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public override Dictionary<string, object> ToDictionary()
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{
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//add variables you would like to serialize to the dictionary
|
||||||
|
return dict;
|
||||||
|
}
|
||||||
|
public override void LoadDictionary(Dictionary<string, object> dict)
|
||||||
|
{
|
||||||
|
base.LoadDictionary(dict);
|
||||||
|
//fetch variables you would like to deserialize from the dictionary.
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9c60920f50a80c3479cad04a716e2bf2
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -0,0 +1,35 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class #SCRIPTNAME# : LevelObject
|
||||||
|
{
|
||||||
|
public override void LevelStart()
|
||||||
|
{
|
||||||
|
//executes when object is added to level manager
|
||||||
|
}
|
||||||
|
public override void LevelUpdate()
|
||||||
|
{
|
||||||
|
//executes when level manager updates
|
||||||
|
}
|
||||||
|
public override void LevelDestroy()
|
||||||
|
{
|
||||||
|
//executes when object is removed from level manager
|
||||||
|
}
|
||||||
|
public override bool Equals(ILevelObject other)
|
||||||
|
{
|
||||||
|
var isEqual = base.Equals(other);
|
||||||
|
//add important code to differentiate this tile from another similar tile
|
||||||
|
return isEqual;
|
||||||
|
}
|
||||||
|
public override Dictionary<string, object> ToDictionary()
|
||||||
|
{
|
||||||
|
var dict = base.ToDictionary();
|
||||||
|
//add variables you would like to serialize to the dictionary
|
||||||
|
return dict;
|
||||||
|
}
|
||||||
|
public override void LoadDictionary(Dictionary<string, object> dict)
|
||||||
|
{
|
||||||
|
base.LoadDictionary(dict);
|
||||||
|
//fetch variables you would like to deserialize from the dictionary.
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f24f74dad4f23744b9e6bd9096544251
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -6,7 +6,7 @@ public class ClickBehavior : MonoBehaviour
|
|||||||
{
|
{
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetMouseButtonDown(0))
|
if (Input.GetMouseButton(0))
|
||||||
{
|
{
|
||||||
Vector2 clickPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
Vector2 clickPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
RaycastHit2D hit = Physics2D.Raycast(clickPoint, transform.up);
|
RaycastHit2D hit = Physics2D.Raycast(clickPoint, transform.up);
|
||||||
|
|||||||
8
Assets/Scripts/Drag&Drop.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 810b6e3dbc8ff7f4b8131a9030ae8cd6
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
89
Assets/Scripts/Drag&Drop/DraggablePlaceholder.cs
Normal file
@ -0,0 +1,89 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public abstract class DraggablePlaceholder : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
protected Color _validColor = Color.green;
|
||||||
|
[SerializeField]
|
||||||
|
protected Color _invalidColor = Color.red;
|
||||||
|
public Transform Outline { get; set; }
|
||||||
|
|
||||||
|
protected Camera _mainCamCache;
|
||||||
|
protected Rect _lvlBoundsCache;
|
||||||
|
protected bool _isOnValidPosition;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// calculate level boundaries and finds main camera.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void Start()
|
||||||
|
{
|
||||||
|
_mainCamCache = Camera.main;
|
||||||
|
_lvlBoundsCache = LevelManager.Instance.CurrentLevel.CalculateBounds();
|
||||||
|
_lvlBoundsCache.xMax += 1;
|
||||||
|
_lvlBoundsCache.yMax += 1;
|
||||||
|
UpdatePosition();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// check for mouse click being released (and tries to place object)<br/>
|
||||||
|
/// also updates placeholder's position and shows if position is valid
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void Update()
|
||||||
|
{
|
||||||
|
if (!Input.GetMouseButton(0))
|
||||||
|
{
|
||||||
|
if (_isOnValidPosition)
|
||||||
|
{
|
||||||
|
Place();
|
||||||
|
}
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdatePosition();
|
||||||
|
|
||||||
|
_isOnValidPosition = CanBePlacedHere();
|
||||||
|
ShowValidity();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// sets the position of the placeholder on the grid so it follows the mouse
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void UpdatePosition()
|
||||||
|
{
|
||||||
|
var mousePos = Vector3Int.RoundToInt(_mainCamCache.ScreenToWorldPoint(Input.mousePosition));
|
||||||
|
mousePos.z = 0;
|
||||||
|
|
||||||
|
if (!_lvlBoundsCache.Contains(mousePos)) return;
|
||||||
|
transform.position = mousePos;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// helps determine if a unit can be placed on the tile sitting at unit's position (out of bound? obstacle? invalid tile?<br/>
|
||||||
|
/// default behaviour is : you cant place anything over any already existing thing<br/>
|
||||||
|
/// override to change this behaviour
|
||||||
|
/// </summary>
|
||||||
|
public virtual bool CanBePlacedHere()
|
||||||
|
{
|
||||||
|
return !LevelManager.Instance.Has<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// how your character will appear depending on the validity of the tile you want to put them on<br/>
|
||||||
|
/// default behaviour is changes color of all sprite renderers of the Outline Transform to red if invalid, green otherwise
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="isValidPosition"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public virtual void ShowValidity()
|
||||||
|
{
|
||||||
|
Color getColor() => _isOnValidPosition ? _validColor : _invalidColor;
|
||||||
|
|
||||||
|
foreach (var child in Outline.GetComponentsInChildren<SpriteRenderer>(true))
|
||||||
|
{
|
||||||
|
child.color = getColor();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public abstract void Place();
|
||||||
|
}
|
||||||
11
Assets/Scripts/Drag&Drop/DraggablePlaceholder.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d4cc79e1f1be28c4bbb922d5127fc776
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
29
Assets/Scripts/Drag&Drop/GameObjectPlacementButton.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GameObjectPlacementButton : UnitPlacementButton
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject _prefab;
|
||||||
|
protected override void Place()
|
||||||
|
{
|
||||||
|
var instance = Instantiate(_prefab);
|
||||||
|
|
||||||
|
foreach (var comp in instance.transform.GetAllComponents<Rigidbody2D>()) Destroy(comp);
|
||||||
|
foreach (var comp in instance.transform.GetAllComponents<Collider2D>()) Destroy(comp);
|
||||||
|
foreach (var comp in instance.transform.GetAllComponents<MonoBehaviour>()) Destroy(comp);
|
||||||
|
|
||||||
|
var placeholder = instance.AddComponent<ObjectPlaceholder>();
|
||||||
|
placeholder.Prefab = _prefab;
|
||||||
|
|
||||||
|
var outline = new GameObject("Outline");
|
||||||
|
outline.transform.SetParent(instance.transform);
|
||||||
|
outline.transform.localPosition = Vector2.zero;
|
||||||
|
|
||||||
|
var rend = outline.AddComponent<SpriteRenderer>();
|
||||||
|
rend.sortingLayerName = "Character";
|
||||||
|
rend.sortingOrder = 1;
|
||||||
|
rend.sprite = Sprite.Create(new Texture2D(100, 100), new Rect(0, 0, 100, 100), Vector2.one * 0.5f);
|
||||||
|
|
||||||
|
placeholder.Outline = outline.transform;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Drag&Drop/GameObjectPlacementButton.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c01785e9696dc5f41bd182315a19f6bf
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
18
Assets/Scripts/Drag&Drop/ObjectPlaceholder.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ObjectPlaceholder : DraggablePlaceholder
|
||||||
|
{
|
||||||
|
public GameObject Prefab { get; set; }
|
||||||
|
public override void Place()
|
||||||
|
{
|
||||||
|
Prefab.Create(transform.position);
|
||||||
|
}
|
||||||
|
public override bool CanBePlacedHere()
|
||||||
|
{
|
||||||
|
var objsOnPosition = LevelManager.Instance.GetAll<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position));
|
||||||
|
var positionContainsFarm = objsOnPosition.Exists(obj => obj.Name.ToLower().Contains("farm"));
|
||||||
|
|
||||||
|
//either no object, or object is farm
|
||||||
|
return objsOnPosition.Count == 0 || (objsOnPosition.Count == 1 && positionContainsFarm);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Drag&Drop/ObjectPlaceholder.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a6086f5c6bcbd45468144618ad0b43b3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
11
Assets/Scripts/Drag&Drop/TilePlaceholder.cs
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TilePlaceholder : DraggablePlaceholder
|
||||||
|
{
|
||||||
|
public LevelTile Tile { get; set; }
|
||||||
|
public override void Place()
|
||||||
|
{
|
||||||
|
|
||||||
|
LevelManager.Instance.DynamicTilemap.SetTile(Vector3Int.RoundToInt(transform.position), Tile);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Drag&Drop/TilePlaceholder.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e9baa24d153f3314d8c0858eb70c5392
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
30
Assets/Scripts/Drag&Drop/TilePlacementButton.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TilePlacementButton : UnitPlacementButton
|
||||||
|
{
|
||||||
|
public LevelTile tile;
|
||||||
|
protected override void Place()
|
||||||
|
{
|
||||||
|
var placeholder = new GameObject(tile.name);
|
||||||
|
var comp = placeholder.AddComponent<TilePlaceholder>();
|
||||||
|
comp.Tile = tile;
|
||||||
|
var rend = placeholder.AddComponent<SpriteRenderer>();
|
||||||
|
rend.sprite = tile.Sprite;
|
||||||
|
rend.sortingLayerName = "Character";
|
||||||
|
rend.sortingOrder = 2;
|
||||||
|
|
||||||
|
var outline = new GameObject("Outline");
|
||||||
|
rend = outline.AddComponent<SpriteRenderer>();
|
||||||
|
rend.sortingLayerName = "Character";
|
||||||
|
rend.sortingOrder = 2;
|
||||||
|
|
||||||
|
outline.transform.SetParent(placeholder.transform);
|
||||||
|
outline.transform.localPosition = Vector2.zero;
|
||||||
|
outline.transform.localScale = Vector2.one * 1.1f;
|
||||||
|
|
||||||
|
comp.Outline = outline.transform;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Drag&Drop/TilePlacementButton.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6f3b5cc0d246c3b459ddf4ed75c4fa16
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
13
Assets/Scripts/Drag&Drop/UnitPlacementButton.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public abstract class UnitPlacementButton : MonoBehaviour, IPointerDownHandler
|
||||||
|
{
|
||||||
|
public void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
Place();
|
||||||
|
}
|
||||||
|
protected abstract void Place();
|
||||||
|
}
|
||||||
11
Assets/Scripts/Drag&Drop/UnitPlacementButton.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 64b627d9fc570f9468353f84cb2de639
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -3,9 +3,47 @@ using System.Collections.Generic;
|
|||||||
using BindingFlags = System.Reflection.BindingFlags;
|
using BindingFlags = System.Reflection.BindingFlags;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using GatherAndDefend.LevelEditor;
|
||||||
|
|
||||||
public static class Extensions
|
public static class Extensions
|
||||||
{
|
{
|
||||||
|
public static Component[] GetAllComponents<T>(this Component component) where T : Component
|
||||||
|
{
|
||||||
|
List<T> comps = new List<T>();
|
||||||
|
comps.AddRange(component.GetComponents<T>());
|
||||||
|
comps.AddRange(component.GetComponentsInChildren<T>());
|
||||||
|
return comps.ToArray();
|
||||||
|
}
|
||||||
|
public static Rect CalculateBounds(this Level level)
|
||||||
|
{
|
||||||
|
Rect bound = new Rect(0, 0, 0, 0);
|
||||||
|
foreach (var tilemap in level)
|
||||||
|
{
|
||||||
|
foreach (var tile in tilemap)
|
||||||
|
{
|
||||||
|
bound = bound.GetUpdatedBound((Vector3)tile.Position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return bound;
|
||||||
|
}
|
||||||
|
public static Rect GetUpdatedBound(this Rect bound, Rect other)
|
||||||
|
{
|
||||||
|
var rect = bound;
|
||||||
|
rect.xMin = other.xMin < rect.xMin ? other.xMin : rect.xMin;
|
||||||
|
rect.yMin = other.yMin < rect.yMin ? other.yMin : rect.yMin;
|
||||||
|
rect.xMax = other.xMax > rect.xMax ? other.xMax : rect.xMax;
|
||||||
|
rect.yMax = other.yMax > rect.yMax ? other.yMax : rect.yMax;
|
||||||
|
return rect;
|
||||||
|
}
|
||||||
|
public static Rect GetUpdatedBound(this Rect bound, Vector2 position)
|
||||||
|
{
|
||||||
|
var rect = bound;
|
||||||
|
rect.xMin = position.x < rect.xMin ? position.x : rect.xMin;
|
||||||
|
rect.yMin = position.y < rect.yMin ? position.y : rect.yMin;
|
||||||
|
rect.xMax = position.x > rect.xMax ? position.x : rect.xMax;
|
||||||
|
rect.yMax = position.y > rect.yMax ? position.y : rect.yMax;
|
||||||
|
return rect;
|
||||||
|
}
|
||||||
public static int ToInt(this object jobj)
|
public static int ToInt(this object jobj)
|
||||||
{
|
{
|
||||||
return int.Parse(jobj.ToString());
|
return int.Parse(jobj.ToString());
|
||||||
@ -47,8 +85,15 @@ public static class Extensions
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
public enum LevelObjectType { GameObject, Tile }
|
public enum LevelObjectType { GameObject, Tile }
|
||||||
public static bool Approximately(this Vector3 vect, Vector3 other)
|
|
||||||
|
/// <summary>
|
||||||
|
/// check if an object is positioned on the same postion as an other (with a size 1 buffer)
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="vect"></param>
|
||||||
|
/// <param name="tilePosition"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool IsContainedIn(this Vector3 vect, Vector3 tilePosition)
|
||||||
{
|
{
|
||||||
return Mathf.Approximately(Vector3.Distance(vect, other), 0);
|
return Vector2.Distance(vect, tilePosition) < 0.5f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -7,6 +7,8 @@ namespace GatherAndDefend.LevelEditor
|
|||||||
{
|
{
|
||||||
public class Level : ScriptableObject, IEnumerable<TilemapData>
|
public class Level : ScriptableObject, IEnumerable<TilemapData>
|
||||||
{
|
{
|
||||||
|
private Rect _bounds;
|
||||||
|
public Rect Bounds => _bounds;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private List<TilemapData> _data = new List<TilemapData>();
|
private List<TilemapData> _data = new List<TilemapData>();
|
||||||
public void SaveFromTilemap(Tilemap tilemap)
|
public void SaveFromTilemap(Tilemap tilemap)
|
||||||
|
|||||||
@ -27,7 +27,6 @@ namespace GatherAndDefend.LevelEditor
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private string _renderLayer;
|
private string _renderLayer;
|
||||||
|
|
||||||
|
|
||||||
public string Key => _key;
|
public string Key => _key;
|
||||||
|
|
||||||
public void LoadToTilemap(Tilemap reference)
|
public void LoadToTilemap(Tilemap reference)
|
||||||
@ -48,6 +47,11 @@ namespace GatherAndDefend.LevelEditor
|
|||||||
reference.SetTile(data.Position, data.Tile);
|
reference.SetTile(data.Position, data.Tile);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// saves a tilemap into the level object
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="reference"></param>
|
||||||
|
/// <returns>the bounds of the tilemap</returns>
|
||||||
public void SaveFromTilemap(Tilemap reference)
|
public void SaveFromTilemap(Tilemap reference)
|
||||||
{
|
{
|
||||||
_key = reference.name;
|
_key = reference.name;
|
||||||
@ -62,7 +66,7 @@ namespace GatherAndDefend.LevelEditor
|
|||||||
|
|
||||||
|
|
||||||
_tiles = new List<TileData>();
|
_tiles = new List<TileData>();
|
||||||
|
|
||||||
BoundsInt bounds = reference.cellBounds;
|
BoundsInt bounds = reference.cellBounds;
|
||||||
for (int i = bounds.xMin; i <= bounds.xMax; i++)
|
for (int i = bounds.xMin; i <= bounds.xMax; i++)
|
||||||
{
|
{
|
||||||
@ -124,6 +128,7 @@ namespace GatherAndDefend.LevelEditor
|
|||||||
if (!tilemap)
|
if (!tilemap)
|
||||||
{
|
{
|
||||||
tilemap = new GameObject(key).AddComponent<Tilemap>();
|
tilemap = new GameObject(key).AddComponent<Tilemap>();
|
||||||
|
tilemap.tileAnchor = Vector3.zero;
|
||||||
tilemap.gameObject.AddComponent<TilemapRenderer>();
|
tilemap.gameObject.AddComponent<TilemapRenderer>();
|
||||||
tilemap.transform.SetParent(grid.transform);
|
tilemap.transform.SetParent(grid.transform);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -10,6 +10,7 @@ public interface ILevelObject
|
|||||||
Tilemap = 2
|
Tilemap = 2
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool IsCollidable { get; }
|
||||||
string Name { get; }
|
string Name { get; }
|
||||||
Vector3 Position { get; }
|
Vector3 Position { get; }
|
||||||
void LevelUpdate();
|
void LevelUpdate();
|
||||||
|
|||||||
@ -21,14 +21,31 @@ public class LevelManager : Singleton<LevelManager>
|
|||||||
private readonly List<ILevelObject> _toRemove;
|
private readonly List<ILevelObject> _toRemove;
|
||||||
private readonly List<ILevelObject> _levelObjects;
|
private readonly List<ILevelObject> _levelObjects;
|
||||||
|
|
||||||
|
private Tilemap _dynamicTilemap;
|
||||||
|
public Tilemap DynamicTilemap
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (!_dynamicTilemap)
|
||||||
|
{
|
||||||
|
var grid = Object.FindObjectOfType<Grid>();
|
||||||
|
_dynamicTilemap = new GameObject("Dynamic").AddComponent<Tilemap>();
|
||||||
|
_dynamicTilemap.gameObject.AddComponent<TilemapRenderer>().sortingOrder = 3;
|
||||||
|
_dynamicTilemap.transform.SetParent(grid.transform);
|
||||||
|
_dynamicTilemap.tileAnchor = Vector3.zero;
|
||||||
|
}
|
||||||
|
return _dynamicTilemap;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private Level _currentLevel;
|
||||||
|
public Level CurrentLevel => _currentLevel;
|
||||||
|
|
||||||
public Transform LevelTransform
|
public Transform LevelTransform
|
||||||
{
|
{
|
||||||
get;
|
get;
|
||||||
set;
|
set;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Level _currentLevel;
|
|
||||||
|
|
||||||
public LevelManager()
|
public LevelManager()
|
||||||
{
|
{
|
||||||
_toAdd = new List<ILevelObject>();
|
_toAdd = new List<ILevelObject>();
|
||||||
@ -75,6 +92,7 @@ public class LevelManager : Singleton<LevelManager>
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region [Level management]
|
#region [Level management]
|
||||||
|
|
||||||
public void UpdateLevel()
|
public void UpdateLevel()
|
||||||
{
|
{
|
||||||
_levelObjects.ForEach(levelObject => levelObject.LevelUpdate());
|
_levelObjects.ForEach(levelObject => levelObject.LevelUpdate());
|
||||||
@ -138,6 +156,7 @@ public class LevelManager : Singleton<LevelManager>
|
|||||||
foreach (TilemapData tilemapData in _currentLevel)
|
foreach (TilemapData tilemapData in _currentLevel)
|
||||||
{
|
{
|
||||||
var tilemap = new GameObject(tilemapData.Key).AddComponent<Tilemap>();
|
var tilemap = new GameObject(tilemapData.Key).AddComponent<Tilemap>();
|
||||||
|
tilemap.tileAnchor = Vector3.zero;
|
||||||
tilemap.gameObject.AddComponent<TilemapRenderer>();
|
tilemap.gameObject.AddComponent<TilemapRenderer>();
|
||||||
tilemapData.LoadToTilemap(tilemap);
|
tilemapData.LoadToTilemap(tilemap);
|
||||||
tilemap.transform.SetParent(grid.transform);
|
tilemap.transform.SetParent(grid.transform);
|
||||||
|
|||||||
@ -1,7 +1,6 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using static Extensions;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// can be inherited by MonoBehaviours in order to be added to the level manager
|
/// can be inherited by MonoBehaviours in order to be added to the level manager
|
||||||
@ -11,6 +10,8 @@ public abstract class LevelObject : MonoBehaviour, ILevelObject
|
|||||||
public Vector3 Position { get => transform.position; protected set => transform.position = value; }
|
public Vector3 Position { get => transform.position; protected set => transform.position = value; }
|
||||||
public string Name { get => name; protected set => name = value; }
|
public string Name { get => name; protected set => name = value; }
|
||||||
|
|
||||||
|
public bool IsCollidable => GetComponent<Collider2D>();
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
if (LevelManager.Instance.Has<LevelObject>(obj => obj.Equals(this))) return;
|
if (LevelManager.Instance.Has<LevelObject>(obj => obj.Equals(this))) return;
|
||||||
|
|||||||
@ -10,9 +10,13 @@ public abstract class LevelTile : TileBase, ILevelObject
|
|||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Sprite _sprite;
|
private Sprite _sprite;
|
||||||
|
public Sprite Sprite => _sprite;
|
||||||
public bool Instantiated { get; set; }
|
public bool Instantiated { get; set; }
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private bool _isCollidable;
|
||||||
|
public bool IsCollidable => _isCollidable;
|
||||||
|
|
||||||
public Vector3 Position { get; protected set; }
|
public Vector3 Position { get; protected set; }
|
||||||
|
|
||||||
private Tilemap _tilemap;
|
private Tilemap _tilemap;
|
||||||
@ -88,7 +92,8 @@ public abstract class LevelTile : TileBase, ILevelObject
|
|||||||
{nameof(Name), Name },
|
{nameof(Name), Name },
|
||||||
{nameof(Position), new float[]{Position.x, Position.y, Position.z } },
|
{nameof(Position), new float[]{Position.x, Position.y, Position.z } },
|
||||||
{nameof(TilemapName), TilemapName },
|
{nameof(TilemapName), TilemapName },
|
||||||
{nameof(ILevelObject.ObjectType), nameof(ILevelObject.ObjectType.Tile) }
|
{nameof(ILevelObject.ObjectType), nameof(ILevelObject.ObjectType.Tile) },
|
||||||
|
{nameof(_isCollidable), _isCollidable }
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -97,7 +102,7 @@ public abstract class LevelTile : TileBase, ILevelObject
|
|||||||
Name = dict[nameof(Name)].ToString();
|
Name = dict[nameof(Name)].ToString();
|
||||||
Position = dict[nameof(Position)].ToVector3();
|
Position = dict[nameof(Position)].ToVector3();
|
||||||
var tilemapName = dict[nameof(TilemapName)].ToString();
|
var tilemapName = dict[nameof(TilemapName)].ToString();
|
||||||
|
_isCollidable = bool.Parse(dict[nameof(_isCollidable)].ToString());
|
||||||
_tilemap = FindObjectOfType<Grid>().GetComponentInChildren<Tilemap>(tilemapName);
|
_tilemap = FindObjectOfType<Grid>().GetComponentInChildren<Tilemap>(tilemapName);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -17,9 +17,7 @@ public class Opponent : Entity
|
|||||||
|
|
||||||
_movementVector.x = -Time.deltaTime * Speed;
|
_movementVector.x = -Time.deltaTime * Speed;
|
||||||
|
|
||||||
_movementVector.Normalize();
|
transform.position += (Vector3)_movementVector;
|
||||||
|
|
||||||
_rigidbody.velocity = _movementVector * Speed;
|
|
||||||
|
|
||||||
if(IsEnemyDetected) {
|
if(IsEnemyDetected) {
|
||||||
AttackEnemy();
|
AttackEnemy();
|
||||||
|
|||||||
@ -17,7 +17,7 @@ MonoBehaviour:
|
|||||||
m_RendererFeatures: []
|
m_RendererFeatures: []
|
||||||
m_RendererFeatureMap:
|
m_RendererFeatureMap:
|
||||||
m_UseNativeRenderPass: 0
|
m_UseNativeRenderPass: 0
|
||||||
m_TransparencySortMode: 0
|
m_TransparencySortMode: 3
|
||||||
m_TransparencySortAxis: {x: 0, y: 1, z: 0}
|
m_TransparencySortAxis: {x: 0, y: 1, z: 0}
|
||||||
m_HDREmulationScale: 1
|
m_HDREmulationScale: 1
|
||||||
m_LightRenderTextureScale: 0.5
|
m_LightRenderTextureScale: 0.5
|
||||||
|
|||||||
8
Assets/Shaders.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bde8f0b9ecbb25b4eb030e528397952d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
948
Assets/Shaders/UniformColorable.shadergraph
Normal file
@ -0,0 +1,948 @@
|
|||||||
|
{
|
||||||
|
"m_SGVersion": 3,
|
||||||
|
"m_Type": "UnityEditor.ShaderGraph.GraphData",
|
||||||
|
"m_ObjectId": "d762eb40128145ada2a38cb86a2f827a",
|
||||||
|
"m_Properties": [
|
||||||
|
{
|
||||||
|
"m_Id": "c9fc807377854a30b4c9c46daa7cc353"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "3c818862e7b2430ba5590e42b334a09c"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"m_Keywords": [],
|
||||||
|
"m_Dropdowns": [],
|
||||||
|
"m_CategoryData": [
|
||||||
|
{
|
||||||
|
"m_Id": "bdc3a9c5c6ea46a69b3141975a60a8a5"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"m_Nodes": [
|
||||||
|
{
|
||||||
|
"m_Id": "ef7b77a67b7c49649c84d0cc54632bae"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "4565b21ec9e343ac88c8055772b0cecb"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "690c585987114da3b2636a55de4ddf7f"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "b06212e5c44a42b8a8c0f878f440d35e"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "46be20cd2e994ae6b102372f1787521a"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "25ffb2fd592448e4b05ee73a005db243"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "133b35d8741040b58fbeb2f469e1ab63"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "0853489fc09d4e438c2766762007929b"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "d950c2076a1742249e62524d6ed0c828"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "315aeb40c5474d37b453dae1995d6856"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"m_GroupDatas": [],
|
||||||
|
"m_StickyNoteDatas": [],
|
||||||
|
"m_Edges": [
|
||||||
|
{
|
||||||
|
"m_OutputSlot": {
|
||||||
|
"m_Node": {
|
||||||
|
"m_Id": "0853489fc09d4e438c2766762007929b"
|
||||||
|
},
|
||||||
|
"m_SlotId": 0
|
||||||
|
},
|
||||||
|
"m_InputSlot": {
|
||||||
|
"m_Node": {
|
||||||
|
"m_Id": "d950c2076a1742249e62524d6ed0c828"
|
||||||
|
},
|
||||||
|
"m_SlotId": 1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_OutputSlot": {
|
||||||
|
"m_Node": {
|
||||||
|
"m_Id": "315aeb40c5474d37b453dae1995d6856"
|
||||||
|
},
|
||||||
|
"m_SlotId": 0
|
||||||
|
},
|
||||||
|
"m_InputSlot": {
|
||||||
|
"m_Node": {
|
||||||
|
"m_Id": "b06212e5c44a42b8a8c0f878f440d35e"
|
||||||
|
},
|
||||||
|
"m_SlotId": 0
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_OutputSlot": {
|
||||||
|
"m_Node": {
|
||||||
|
"m_Id": "d950c2076a1742249e62524d6ed0c828"
|
||||||
|
},
|
||||||
|
"m_SlotId": 7
|
||||||
|
},
|
||||||
|
"m_InputSlot": {
|
||||||
|
"m_Node": {
|
||||||
|
"m_Id": "133b35d8741040b58fbeb2f469e1ab63"
|
||||||
|
},
|
||||||
|
"m_SlotId": 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"m_VertexContext": {
|
||||||
|
"m_Position": {
|
||||||
|
"x": 57.5999641418457,
|
||||||
|
"y": -14.39999008178711
|
||||||
|
},
|
||||||
|
"m_Blocks": [
|
||||||
|
{
|
||||||
|
"m_Id": "ef7b77a67b7c49649c84d0cc54632bae"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "4565b21ec9e343ac88c8055772b0cecb"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "690c585987114da3b2636a55de4ddf7f"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"m_FragmentContext": {
|
||||||
|
"m_Position": {
|
||||||
|
"x": 57.5999641418457,
|
||||||
|
"y": 185.59999084472657
|
||||||
|
},
|
||||||
|
"m_Blocks": [
|
||||||
|
{
|
||||||
|
"m_Id": "b06212e5c44a42b8a8c0f878f440d35e"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "46be20cd2e994ae6b102372f1787521a"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "25ffb2fd592448e4b05ee73a005db243"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "133b35d8741040b58fbeb2f469e1ab63"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"m_PreviewData": {
|
||||||
|
"serializedMesh": {
|
||||||
|
"m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
|
||||||
|
"m_Guid": ""
|
||||||
|
},
|
||||||
|
"preventRotation": false
|
||||||
|
},
|
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"m_SlotType": 0,
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"m_Hidden": false,
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"m_ShaderOutputName": "Sampler",
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"m_BareResource": false
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}
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10
Assets/Shaders/UniformColorable.shadergraph.meta
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internalIDToNameTable: []
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
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@ -21,6 +21,7 @@ public class TestLevelManager
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_farm.name = nameof(_farm);
|
_farm.name = nameof(_farm);
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_tilemap = new GameObject("Tilemap").AddComponent<Tilemap>();
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_tilemap = new GameObject("Tilemap").AddComponent<Tilemap>();
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_tilemap.tileAnchor = Vector3.zero;
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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{
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{
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var pos = new Vector3Int(i % sqrt_size, i / sqrt_size);
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var pos = new Vector3Int(i % sqrt_size, i / sqrt_size);
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@ -13,7 +13,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 84b05f2a26f63da46a1028488482d079, type: 3}
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m_Script: {fileID: 11500000, guid: 84b05f2a26f63da46a1028488482d079, type: 3}
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mainObjectFileID: 11400000
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12
Assets/Tiles/Farm.asset.meta.orig
Normal file
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fileFormatVersion: 2
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<<<<<<< HEAD
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guid: 953a02bba997b9348bee7f306f609a96
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=======
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guid: 7568f730b2ba3754297a7612452482e2
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>>>>>>> origin/main
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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assetBundleVariant:
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7
Assets/Tiles/Farm.asset.meta.orig.meta
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externalObjects: {}
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userData:
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assetBundleVariant:
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24
Assets/Tiles/Farm.asset.orig
Normal file
@ -0,0 +1,24 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 84b05f2a26f63da46a1028488482d079, type: 3}
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m_Name: Farm
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m_EditorClassIdentifier:
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<<<<<<< HEAD
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=======
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_sprite: {fileID: 21300000, guid: ccca3e050cb082b45af0a099790463f6, type: 3}
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_yieldPrefab: {fileID: 0}
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>>>>>>> origin/main
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7
Assets/Tiles/Farm.asset.orig.meta
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externalObjects: {}
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userData:
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m_Name: StickSpawner
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m_Name: StickSpawner
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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_sprite: {fileID: 21300000, guid: 77a39e873655d3c4b93d0b7696397b83, type: 3}
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_prefab: {fileID: 6962989255644195630, guid: 6cd87b398e7a0e94580f4fcbe2fd310a, type: 3}
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|
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@ -44,3 +44,6 @@ TagManager:
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- name: Default
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- name: Default
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uniqueID: 0
|
uniqueID: 0
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locked: 0
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locked: 0
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|
- name: Character
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uniqueID: 364159097
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locked: 0
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