Pull request #48: Added some basic sounds including ambiant and res collection; Fixed level retry not working
Merge in CGD/gather-and-defend from design/addedBasicSounds to main * commit 'b8d4907efb345017630f546155ea4cd19e300413': Removed useless script Added some basic sounds including ambiant and res collection; Fixed level retry not working
This commit is contained in:
commit
3174b1f495
@ -4732,6 +4732,20 @@ AnimationClip:
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20
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20
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20
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Assets/Audio/@AudioTemplates/Combat/Sound_SwordWoosh.asset
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Normal file
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Normal file
5
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Normal file
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|||||||
|
Hoe-work.WAV
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||||||
|
16HPanskaDvorakova_Aneta
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||||||
|
https://freesound.org/people/16HPanskaDvorakova_Aneta/sounds/497987/
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|
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Cut into multiple files.
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Normal file
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Load Diff
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objectReference: {fileID: 0}
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m_SourcePrefab: {fileID: 100100000, guid: b116bc5489ed8524da52c4dbc835640e, type: 3}
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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@ -2449,7 +2501,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1709530843
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--- !u!1 &1709530843
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GameObject:
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GameObject:
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@ -2910,10 +2962,10 @@ RectTransform:
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m_Father: {fileID: 1092900232}
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m_Father: {fileID: 1092900232}
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m_RootOrder: 5
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 786, y: 603.62}
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m_AnchoredPosition: {x: -174, y: -61.5}
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m_SizeDelta: {x: 97.7374, y: 78.499}
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m_SizeDelta: {x: 97.73743, y: 78.49902}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2064630364
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--- !u!114 &2064630364
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MonoBehaviour:
|
MonoBehaviour:
|
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@ -3025,3 +3077,43 @@ MonoBehaviour:
|
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_loadingScreenScene: LoadingScreen
|
_loadingScreenScene: LoadingScreen
|
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_sceneToLoad: LevelSelect
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_sceneToLoad: LevelSelect
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_levelToLoad: -1
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_levelToLoad: -1
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--- !u!1 &2127190523
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2127190525}
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- component: {fileID: 2127190524}
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|
m_Layer: 0
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|
m_Name: AudioListener
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|
m_TagString: Untagged
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|
m_Icon: {fileID: 0}
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|
m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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|
m_IsActive: 1
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--- !u!81 &2127190524
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|
AudioListener:
|
||||||
|
m_ObjectHideFlags: 0
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|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2127190523}
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m_Enabled: 1
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--- !u!4 &2127190525
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Transform:
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2127190523}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -5.63, y: -0.49, z: 0}
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|
m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
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File diff suppressed because it is too large
Load Diff
8
Assets/Scripts/Audio.meta
Normal file
8
Assets/Scripts/Audio.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 65c251379f2459b43b690aebb576789f
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|
folderAsset: yes
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DefaultImporter:
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|
externalObjects: {}
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userData:
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assetBundleName:
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|
assetBundleVariant:
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12
Assets/Scripts/Audio/AmbianceAndMusicManager.cs
Normal file
12
Assets/Scripts/Audio/AmbianceAndMusicManager.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GatherAndDefend
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(AudioSource))]
|
||||||
|
public class AmbianceAndMusicManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: ac3399698c0871a47952534af414a379
|
guid: b18bb67e4f937a24c83c723072af6934
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
37
Assets/Scripts/Audio/AudioPlayerComponent.cs
Normal file
37
Assets/Scripts/Audio/AudioPlayerComponent.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GatherAndDefend
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(AudioSource))]
|
||||||
|
public class AudioPlayerComponent : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private AudioTemplate[] playableSounds;
|
||||||
|
private Dictionary<string, AudioTemplate> _playableSounds;
|
||||||
|
|
||||||
|
private AudioSource _audioSource;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_audioSource = GetComponent<AudioSource>();
|
||||||
|
_playableSounds = new Dictionary<string, AudioTemplate>();
|
||||||
|
|
||||||
|
foreach (var sound in playableSounds)
|
||||||
|
{
|
||||||
|
_playableSounds.Add(sound.name, sound);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlaySound(string soundName, float volumeMultiplier = 1f, float overrideVolume = -1f)
|
||||||
|
{
|
||||||
|
if (_playableSounds.TryGetValue(soundName, out AudioTemplate sound))
|
||||||
|
{
|
||||||
|
_audioSource.clip = sound.GetRandomClip();
|
||||||
|
_audioSource.pitch = sound.GetRandomPitch();
|
||||||
|
_audioSource.volume = ((overrideVolume != -1f) ? overrideVolume : sound.GetVolumeToUse()) * volumeMultiplier;
|
||||||
|
_audioSource.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Audio/AudioPlayerComponent.cs.meta
Normal file
11
Assets/Scripts/Audio/AudioPlayerComponent.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: c6ec072b3afbe0f498514990c948b7e6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
35
Assets/Scripts/Audio/AudioTemplate.cs
Normal file
35
Assets/Scripts/Audio/AudioTemplate.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GatherAndDefend
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(fileName = "Audio", menuName = "AudioTemplate")]
|
||||||
|
public class AudioTemplate : ScriptableObject
|
||||||
|
{
|
||||||
|
[Header("Text")]
|
||||||
|
public new string name;
|
||||||
|
|
||||||
|
[Header("Sound Data")]
|
||||||
|
[Tooltip("Sound variations if many.")]
|
||||||
|
public AudioClip[] clips;
|
||||||
|
public float volume = 1f;
|
||||||
|
[Tooltip("Max Random pitch change.")]
|
||||||
|
public float maxRandomPitchChange = 0.02f;
|
||||||
|
[Tooltip("Max Random volume reduce in percentage. (0.0 to 1.0)")]
|
||||||
|
public float maxRandomVolumeReducedPercentage = 0.4f;
|
||||||
|
public AudioClip GetRandomClip()
|
||||||
|
{
|
||||||
|
return clips[Random.Range(0, clips.Length)];
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetRandomPitch()
|
||||||
|
{
|
||||||
|
return 1f + Random.Range(-maxRandomPitchChange, maxRandomPitchChange);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetVolumeToUse()
|
||||||
|
{
|
||||||
|
return volume * (1f - Random.Range(0, maxRandomVolumeReducedPercentage));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Audio/AudioTemplate.cs.meta
Normal file
11
Assets/Scripts/Audio/AudioTemplate.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 46e39f8c4a739ab43b87fda726289008
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -1,3 +1,4 @@
|
|||||||
|
using GatherAndDefend;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -18,6 +19,7 @@ public abstract class Entity : LevelObject
|
|||||||
private Shader _shaderGUItext;
|
private Shader _shaderGUItext;
|
||||||
private Shader _shaderSpritesDefault;
|
private Shader _shaderSpritesDefault;
|
||||||
private SpriteRenderer[] _spriteRenderers;
|
private SpriteRenderer[] _spriteRenderers;
|
||||||
|
private AudioPlayerComponent _audioPlayerComponent;
|
||||||
|
|
||||||
//Enemy Spotted
|
//Enemy Spotted
|
||||||
private bool _isEnemyDetected = false;
|
private bool _isEnemyDetected = false;
|
||||||
@ -27,6 +29,7 @@ public abstract class Entity : LevelObject
|
|||||||
public virtual void Start()
|
public virtual void Start()
|
||||||
{
|
{
|
||||||
_spriteRenderers = GetComponentsInChildren<SpriteRenderer>();
|
_spriteRenderers = GetComponentsInChildren<SpriteRenderer>();
|
||||||
|
_audioPlayerComponent = GetComponent<AudioPlayerComponent>();
|
||||||
Animation = gameObject.AddComponent<AnimationEntity>();
|
Animation = gameObject.AddComponent<AnimationEntity>();
|
||||||
}
|
}
|
||||||
public virtual void Update()
|
public virtual void Update()
|
||||||
@ -42,7 +45,7 @@ public abstract class Entity : LevelObject
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Recursive method that fade the dying entity
|
//Recursive method that fade the dying entity
|
||||||
void Dying()
|
private void Dying()
|
||||||
{
|
{
|
||||||
foreach (SpriteRenderer renderer in _spriteRenderers)
|
foreach (SpriteRenderer renderer in _spriteRenderers)
|
||||||
{
|
{
|
||||||
@ -51,9 +54,12 @@ public abstract class Entity : LevelObject
|
|||||||
renderer.color = currentColor;
|
renderer.color = currentColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(_spriteRenderers[0].color.a > 0f) {
|
if(_spriteRenderers[0].color.a > 0f)
|
||||||
|
{
|
||||||
Invoke("Dying", 0.1f);
|
Invoke("Dying", 0.1f);
|
||||||
}else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -76,21 +82,27 @@ public abstract class Entity : LevelObject
|
|||||||
}
|
}
|
||||||
|
|
||||||
//End the flash of light from the method above
|
//End the flash of light from the method above
|
||||||
void ReturnNormalColor()
|
private void ReturnNormalColor()
|
||||||
{
|
{
|
||||||
|
|
||||||
foreach (SpriteRenderer renderer in _spriteRenderers)
|
foreach (SpriteRenderer renderer in _spriteRenderers)
|
||||||
{
|
{
|
||||||
renderer.material.shader = _shaderSpritesDefault;
|
renderer.material.shader = _shaderSpritesDefault;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Move() {
|
public void Move()
|
||||||
if(!_animation.IsWalking) {
|
{
|
||||||
|
if(!_animation.IsWalking)
|
||||||
|
{
|
||||||
_animation.PlayWalkAnim();
|
_animation.PlayWalkAnim();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void PlaySound(string soundName, float volumeMultiplier = 1f, float overrideVolume = -1f)
|
||||||
|
{
|
||||||
|
_audioPlayerComponent.PlaySound(soundName, volumeMultiplier, overrideVolume);
|
||||||
|
}
|
||||||
|
|
||||||
//GETTERS AND SETTERS
|
//GETTERS AND SETTERS
|
||||||
|
|
||||||
public abstract Vector2 RangeMultiplier { get; }
|
public abstract Vector2 RangeMultiplier { get; }
|
||||||
|
|||||||
@ -13,13 +13,17 @@ public class GoToScene : MonoBehaviour
|
|||||||
[SerializeField][Scene]
|
[SerializeField][Scene]
|
||||||
private string _sceneToLoad;
|
private string _sceneToLoad;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private int _levelToLoad;
|
[Tooltip("Keep loaded scene")]
|
||||||
|
private int _levelToLoad = -1;
|
||||||
public void Execute()
|
public void Execute()
|
||||||
{
|
{
|
||||||
if (_useLoadingScreen)
|
if (_useLoadingScreen)
|
||||||
{
|
{
|
||||||
PlayerPrefs.SetString(LoadingManager.SceneToLoad, _sceneToLoad);
|
PlayerPrefs.SetString(LoadingManager.SceneToLoad, _sceneToLoad);
|
||||||
|
|
||||||
|
if(_levelToLoad != -1)
|
||||||
PlayerPrefs.SetInt(LoadingManager.LevelToLoad, _levelToLoad);
|
PlayerPrefs.SetInt(LoadingManager.LevelToLoad, _levelToLoad);
|
||||||
|
|
||||||
SceneManager.LoadScene(_loadingScreenScene, LoadSceneMode.Additive);
|
SceneManager.LoadScene(_loadingScreenScene, LoadSceneMode.Additive);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
@ -1,11 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class ReloadSceneButton : MonoBehaviour
|
|
||||||
{
|
|
||||||
public void ReloadCurrentScene()
|
|
||||||
{
|
|
||||||
string currentSceneName = SceneManager.GetActiveScene().name;
|
|
||||||
SceneManager.LoadScene(currentSceneName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
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Reference in New Issue
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