Null check so that buildings dont need an animator

This commit is contained in:
craftwill 2024-10-27 15:57:26 -04:00
parent 12e5f4bc55
commit 507b2ce8e0

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@ -78,8 +78,13 @@ public class AnimationEntity : MonoBehaviour
public void PlayDieAnim() public void PlayDieAnim()
{ {
_animatorEntity.speed = 1; // Not every entity needs an animator
_animatorEntity.Play("die", 0, 0f); if (_animatorEntity != null)
{
_animatorEntity.speed = 1;
_animatorEntity.Play("die", 0, 0f);
}
entityState = EntityAnimationState.Dying; entityState = EntityAnimationState.Dying;
_doSomething = true; _doSomething = true;
_isDead = true; _isDead = true;