Removed "OpponentTrait" Class
Removed the "OpponentTrait" Class, since it is no longer used.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public struct OpponentTrait
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{
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public enum Trait
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{
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dodgeProjectiles,
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spawnsEnemiesOnDeath
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}
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}
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fileFormatVersion: 2
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guid: 46c5d960615da3a43b44524d53b316a5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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