Axeman, miner, entities scaling and projectile angled

This commit is contained in:
craftwill 2023-07-18 15:43:21 -04:00
parent f733a84ebf
commit 70a4048ee7
41 changed files with 16354 additions and 4151 deletions

View File

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m_NavMeshLayer: 0 m_NavMeshLayer: 0
@ -565,7 +565,7 @@ Transform:
m_GameObject: {fileID: 5531237550998824024} m_GameObject: {fileID: 5531237550998824024}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6.61, y: -0.638, z: 1.8112363} m_LocalPosition: {x: -6.61, y: -0.638, z: 1.8112363}
m_LocalScale: {x: 0.8, y: 0.8, z: 0.8} m_LocalScale: {x: 0.6, y: 0.6, z: 0.6}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 5531237550896301018} - {fileID: 5531237550896301018}

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@ -417,7 +417,7 @@ Transform:
m_GameObject: {fileID: 6962989255644195630} m_GameObject: {fileID: 6962989255644195630}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6.61, y: -0.638, z: 1.8112363} m_LocalPosition: {x: -6.61, y: -0.638, z: 1.8112363}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 0.6, y: 0.6, z: 0.6}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 6962989256011107500} - {fileID: 6962989256011107500}
@ -748,6 +748,8 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
_entity: {fileID: 8585520847943034727} _entity: {fileID: 8585520847943034727}
_projectile: {fileID: 0}
_projectileSpawn: {fileID: 0}
--- !u!1 &6962989255885988245 --- !u!1 &6962989255885988245
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 306211cf6348ac747a78d89bd72fca3e
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 5497dc5adfbe67341980c9d946816424
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -240,7 +240,7 @@ BoxCollider2D:
m_IsTrigger: 1 m_IsTrigger: 1
m_UsedByEffector: 0 m_UsedByEffector: 0
m_UsedByComposite: 0 m_UsedByComposite: 0
m_Offset: {x: 0.25, y: 0.01} m_Offset: {x: 0.16277367, y: 0.016521543}
m_SpriteTilingProperty: m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0} pivot: {x: 0, y: 0}
@ -251,7 +251,7 @@ BoxCollider2D:
adaptiveTiling: 0 adaptiveTiling: 0
m_AutoTiling: 0 m_AutoTiling: 0
serializedVersion: 2 serializedVersion: 2
m_Size: {x: 0.2, y: 0.1} m_Size: {x: 0.3744527, y: 0.17825907}
m_EdgeRadius: 0 m_EdgeRadius: 0
--- !u!114 &3172728477976940186 --- !u!114 &3172728477976940186
MonoBehaviour: MonoBehaviour:

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@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 70e41a203b8b0b74c9e88172f5b6ce50 guid: e41793385abc96d4abe96612336aabd4
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
userData: userData:

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@ -26,7 +26,10 @@ public class Projectile : MonoBehaviour
private float _destinationX; private float _destinationX;
private float _speedTime = 0f; private float _speedTime = 0f;
void Start() { private float _initialXDistance;
private void Start()
{
_rigidbodyProjectile = GetComponent<Rigidbody2D>(); _rigidbodyProjectile = GetComponent<Rigidbody2D>();
_initialX = transform.position.x; _initialX = transform.position.x;
_initialY = transform.position.y; _initialY = transform.position.y;
@ -34,17 +37,22 @@ public class Projectile : MonoBehaviour
_detectionLinked.gameObject.GetComponent<Detection>().EntityLinked = _target; _detectionLinked.gameObject.GetComponent<Detection>().EntityLinked = _target;
_detectionLinked.gameObject.GetComponent<Detection>().ProjectileDamage = _damage; _detectionLinked.gameObject.GetComponent<Detection>().ProjectileDamage = _damage;
_initialXDistance = Mathf.Abs(_initialX - _destinationX);
} }
// Update is called once per frame private void Update()
void Update()
{ {
float x = _speedTime; float x = _speedTime;
float y = (_angle*-Mathf.Pow(x, 2) + _destinationX * x); float y = (_angle*-Mathf.Pow(x, 2) + _destinationX * x);
transform.position = new Vector2(_initialX + x*_angle, _initialY + y); transform.position = new Vector2(_initialX + x*_angle, _initialY + y);
// Move projectile angle according to distance with target
float lerpStep = (_destinationX - transform.position.x) / _initialXDistance;
float angle = Mathf.Lerp(-100f, 45f, lerpStep);
transform.eulerAngles = new Vector3(0, 0, angle);
_speedTime += _speed * Time.deltaTime; _speedTime += _speed * Time.deltaTime;
if(y < 0) { if(y < 0) {
@ -52,7 +60,6 @@ public class Projectile : MonoBehaviour
} }
} }
//Getter and Setter //Getter and Setter
public float EnemySpeed public float EnemySpeed
{ {