Axeman, miner, entities scaling and projectile angled
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m_Offset: {x: 8.5, y: 0}
|
||||||
m_SpriteTilingProperty:
|
m_SpriteTilingProperty:
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
pivot: {x: 0, y: 0}
|
pivot: {x: 0, y: 0}
|
||||||
@ -88,7 +88,7 @@ BoxCollider2D:
|
|||||||
adaptiveTiling: 0
|
adaptiveTiling: 0
|
||||||
m_AutoTiling: 0
|
m_AutoTiling: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Size: {x: 7, y: 0.5}
|
m_Size: {x: 17, y: 0.5}
|
||||||
m_EdgeRadius: 0
|
m_EdgeRadius: 0
|
||||||
--- !u!114 &214242484495361471
|
--- !u!114 &214242484495361471
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
@ -550,7 +550,7 @@ GameObject:
|
|||||||
- component: {fileID: 4251894621246849979}
|
- component: {fileID: 4251894621246849979}
|
||||||
- component: {fileID: 9177659942431061517}
|
- component: {fileID: 9177659942431061517}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: baseArcher
|
m_Name: archerStick
|
||||||
m_TagString: Ally
|
m_TagString: Ally
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
@ -565,7 +565,7 @@ Transform:
|
|||||||
m_GameObject: {fileID: 5531237550998824024}
|
m_GameObject: {fileID: 5531237550998824024}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: -6.61, y: -0.638, z: 1.8112363}
|
m_LocalPosition: {x: -6.61, y: -0.638, z: 1.8112363}
|
||||||
m_LocalScale: {x: 0.8, y: 0.8, z: 0.8}
|
m_LocalScale: {x: 0.6, y: 0.6, z: 0.6}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 5531237550896301018}
|
- {fileID: 5531237550896301018}
|
||||||
@ -417,7 +417,7 @@ Transform:
|
|||||||
m_GameObject: {fileID: 6962989255644195630}
|
m_GameObject: {fileID: 6962989255644195630}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: -6.61, y: -0.638, z: 1.8112363}
|
m_LocalPosition: {x: -6.61, y: -0.638, z: 1.8112363}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 0.6, y: 0.6, z: 0.6}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 6962989256011107500}
|
- {fileID: 6962989256011107500}
|
||||||
@ -748,6 +748,8 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
_entity: {fileID: 8585520847943034727}
|
_entity: {fileID: 8585520847943034727}
|
||||||
|
_projectile: {fileID: 0}
|
||||||
|
_projectileSpawn: {fileID: 0}
|
||||||
--- !u!1 &6962989255885988245
|
--- !u!1 &6962989255885988245
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
1372
Assets/Prefabs/UI/BuyableUnitsView/UnitPlacementButtons.prefab
Normal file
1372
Assets/Prefabs/UI/BuyableUnitsView/UnitPlacementButtons.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 306211cf6348ac747a78d89bd72fca3e
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
1089
Assets/Prefabs/UI/ResourceGUI.prefab
Normal file
1089
Assets/Prefabs/UI/ResourceGUI.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Prefabs/UI/ResourceGUI.prefab.meta
Normal file
7
Assets/Prefabs/UI/ResourceGUI.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5497dc5adfbe67341980c9d946816424
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -240,7 +240,7 @@ BoxCollider2D:
|
|||||||
m_IsTrigger: 1
|
m_IsTrigger: 1
|
||||||
m_UsedByEffector: 0
|
m_UsedByEffector: 0
|
||||||
m_UsedByComposite: 0
|
m_UsedByComposite: 0
|
||||||
m_Offset: {x: 0.25, y: 0.01}
|
m_Offset: {x: 0.16277367, y: 0.016521543}
|
||||||
m_SpriteTilingProperty:
|
m_SpriteTilingProperty:
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
pivot: {x: 0, y: 0}
|
pivot: {x: 0, y: 0}
|
||||||
@ -251,7 +251,7 @@ BoxCollider2D:
|
|||||||
adaptiveTiling: 0
|
adaptiveTiling: 0
|
||||||
m_AutoTiling: 0
|
m_AutoTiling: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Size: {x: 0.2, y: 0.1}
|
m_Size: {x: 0.3744527, y: 0.17825907}
|
||||||
m_EdgeRadius: 0
|
m_EdgeRadius: 0
|
||||||
--- !u!114 &3172728477976940186
|
--- !u!114 &3172728477976940186
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 70e41a203b8b0b74c9e88172f5b6ce50
|
guid: e41793385abc96d4abe96612336aabd4
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -26,7 +26,10 @@ public class Projectile : MonoBehaviour
|
|||||||
private float _destinationX;
|
private float _destinationX;
|
||||||
private float _speedTime = 0f;
|
private float _speedTime = 0f;
|
||||||
|
|
||||||
void Start() {
|
private float _initialXDistance;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
_rigidbodyProjectile = GetComponent<Rigidbody2D>();
|
_rigidbodyProjectile = GetComponent<Rigidbody2D>();
|
||||||
_initialX = transform.position.x;
|
_initialX = transform.position.x;
|
||||||
_initialY = transform.position.y;
|
_initialY = transform.position.y;
|
||||||
@ -34,17 +37,22 @@ public class Projectile : MonoBehaviour
|
|||||||
|
|
||||||
_detectionLinked.gameObject.GetComponent<Detection>().EntityLinked = _target;
|
_detectionLinked.gameObject.GetComponent<Detection>().EntityLinked = _target;
|
||||||
_detectionLinked.gameObject.GetComponent<Detection>().ProjectileDamage = _damage;
|
_detectionLinked.gameObject.GetComponent<Detection>().ProjectileDamage = _damage;
|
||||||
|
|
||||||
|
_initialXDistance = Mathf.Abs(_initialX - _destinationX);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
private void Update()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
float x = _speedTime;
|
float x = _speedTime;
|
||||||
float y = (_angle*-Mathf.Pow(x, 2) + _destinationX * x);
|
float y = (_angle*-Mathf.Pow(x, 2) + _destinationX * x);
|
||||||
|
|
||||||
|
|
||||||
transform.position = new Vector2(_initialX + x*_angle, _initialY + y);
|
transform.position = new Vector2(_initialX + x*_angle, _initialY + y);
|
||||||
|
|
||||||
|
// Move projectile angle according to distance with target
|
||||||
|
float lerpStep = (_destinationX - transform.position.x) / _initialXDistance;
|
||||||
|
float angle = Mathf.Lerp(-100f, 45f, lerpStep);
|
||||||
|
transform.eulerAngles = new Vector3(0, 0, angle);
|
||||||
|
|
||||||
_speedTime += _speed * Time.deltaTime;
|
_speedTime += _speed * Time.deltaTime;
|
||||||
|
|
||||||
if(y < 0) {
|
if(y < 0) {
|
||||||
@ -52,7 +60,6 @@ public class Projectile : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//Getter and Setter
|
//Getter and Setter
|
||||||
public float EnemySpeed
|
public float EnemySpeed
|
||||||
{
|
{
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user