Pull request #77: Added missing Ally tags and sorting order type for enemies

Merge in CGD/gather-and-defend from dev/tagsAndSortingOrder to main

* commit '507b2ce8e069ed105bb9bc6ac59a5aba39022750':
  Null check so that buildings dont need an animator
  Added missing Ally tags and sorting order type for enemies
This commit is contained in:
Élia Gingras 01 2024-10-27 19:57:46 +00:00
commit 7852709519
8 changed files with 17 additions and 12 deletions

View File

@ -16,7 +16,7 @@ GameObject:
- component: {fileID: -2943795733505287777}
m_Layer: 0
m_Name: Castle
m_TagString: Untagged
m_TagString: Ally
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

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@ -99,7 +99,7 @@ GameObject:
- component: {fileID: 6252103591577139412}
m_Layer: 0
m_Name: House
m_TagString: Untagged
m_TagString: Ally
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

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@ -15,7 +15,7 @@ GameObject:
- component: {fileID: 1045236105932526234}
m_Layer: 0
m_Name: Mill
m_TagString: Untagged
m_TagString: Ally
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

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@ -451,8 +451,8 @@ SortingGroup:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1531129202202440418}
m_Enabled: 1
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingLayerID: 364159097
m_SortingLayer: 1
m_SortingOrder: 5
--- !u!114 &7161153261079215068
MonoBehaviour:

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@ -719,8 +719,8 @@ SortingGroup:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1531129202202440418}
m_Enabled: 1
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingLayerID: 364159097
m_SortingLayer: 1
m_SortingOrder: 5
--- !u!114 &7161153261079215068
MonoBehaviour:

View File

@ -365,8 +365,8 @@ SortingGroup:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1531129202202440418}
m_Enabled: 1
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingLayerID: 364159097
m_SortingLayer: 1
m_SortingOrder: 5
--- !u!114 &7161153261079215068
MonoBehaviour:

View File

@ -408,7 +408,7 @@ GameObject:
- component: {fileID: -6187152107451925345}
m_Layer: 0
m_Name: farmerStick
m_TagString: Untagged
m_TagString: Ally
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

View File

@ -78,8 +78,13 @@ public class AnimationEntity : MonoBehaviour
public void PlayDieAnim()
{
_animatorEntity.speed = 1;
_animatorEntity.Play("die", 0, 0f);
// Not every entity needs an animator
if (_animatorEntity != null)
{
_animatorEntity.speed = 1;
_animatorEntity.Play("die", 0, 0f);
}
entityState = EntityAnimationState.Dying;
_doSomething = true;
_isDead = true;