Pull request #77: Added missing Ally tags and sorting order type for enemies
Merge in CGD/gather-and-defend from dev/tagsAndSortingOrder to main * commit '507b2ce8e069ed105bb9bc6ac59a5aba39022750': Null check so that buildings dont need an animator Added missing Ally tags and sorting order type for enemies
This commit is contained in:
commit
7852709519
@ -16,7 +16,7 @@ GameObject:
|
|||||||
- component: {fileID: -2943795733505287777}
|
- component: {fileID: -2943795733505287777}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Castle
|
m_Name: Castle
|
||||||
m_TagString: Untagged
|
m_TagString: Ally
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
|
|||||||
@ -99,7 +99,7 @@ GameObject:
|
|||||||
- component: {fileID: 6252103591577139412}
|
- component: {fileID: 6252103591577139412}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: House
|
m_Name: House
|
||||||
m_TagString: Untagged
|
m_TagString: Ally
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
|
|||||||
@ -15,7 +15,7 @@ GameObject:
|
|||||||
- component: {fileID: 1045236105932526234}
|
- component: {fileID: 1045236105932526234}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Mill
|
m_Name: Mill
|
||||||
m_TagString: Untagged
|
m_TagString: Ally
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
|
|||||||
@ -451,8 +451,8 @@ SortingGroup:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1531129202202440418}
|
m_GameObject: {fileID: 1531129202202440418}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 364159097
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 1
|
||||||
m_SortingOrder: 5
|
m_SortingOrder: 5
|
||||||
--- !u!114 &7161153261079215068
|
--- !u!114 &7161153261079215068
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|||||||
@ -719,8 +719,8 @@ SortingGroup:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1531129202202440418}
|
m_GameObject: {fileID: 1531129202202440418}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 364159097
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 1
|
||||||
m_SortingOrder: 5
|
m_SortingOrder: 5
|
||||||
--- !u!114 &7161153261079215068
|
--- !u!114 &7161153261079215068
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|||||||
@ -365,8 +365,8 @@ SortingGroup:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1531129202202440418}
|
m_GameObject: {fileID: 1531129202202440418}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 364159097
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 1
|
||||||
m_SortingOrder: 5
|
m_SortingOrder: 5
|
||||||
--- !u!114 &7161153261079215068
|
--- !u!114 &7161153261079215068
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|||||||
@ -408,7 +408,7 @@ GameObject:
|
|||||||
- component: {fileID: -6187152107451925345}
|
- component: {fileID: -6187152107451925345}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: farmerStick
|
m_Name: farmerStick
|
||||||
m_TagString: Untagged
|
m_TagString: Ally
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
|
|||||||
@ -77,9 +77,14 @@ public class AnimationEntity : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void PlayDieAnim()
|
public void PlayDieAnim()
|
||||||
|
{
|
||||||
|
// Not every entity needs an animator
|
||||||
|
if (_animatorEntity != null)
|
||||||
{
|
{
|
||||||
_animatorEntity.speed = 1;
|
_animatorEntity.speed = 1;
|
||||||
_animatorEntity.Play("die", 0, 0f);
|
_animatorEntity.Play("die", 0, 0f);
|
||||||
|
}
|
||||||
|
|
||||||
entityState = EntityAnimationState.Dying;
|
entityState = EntityAnimationState.Dying;
|
||||||
_doSomething = true;
|
_doSomething = true;
|
||||||
_isDead = true;
|
_isDead = true;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user