Updated building ressource type
Updated the ressource type the buildings have to be an array to account for buildings that produces multiple ressources.
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@ -2,5 +2,5 @@
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public class Blacksmith : ProductionBuilding
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{
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protected override Enum.ResourceNodeType RessourceNodeType { get { return Enum.ResourceNodeType.Rock; } }
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protected override Enum.ResourceNodeType[] RessourceNodeType { get { return new Enum.ResourceNodeType[] { Enum.ResourceNodeType.Rock }; } }
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}
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@ -3,5 +3,5 @@
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public class CorruptedFactory : ProductionBuilding
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{
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//TODO: Si ceci détermine la resource produite, modifier pour que ce soit un tableau des trois différent types de resources.
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protected override Enum.ResourceNodeType RessourceNodeType { get { return Enum.ResourceNodeType.Forest; } }
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protected override Enum.ResourceNodeType[] RessourceNodeType { get { return new Enum.ResourceNodeType [] { Enum.ResourceNodeType.Forest, Enum.ResourceNodeType.Rock, Enum.ResourceNodeType.BerryBush}; } }
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}
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@ -2,5 +2,5 @@
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public class Mill : ProductionBuilding
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{
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protected override Enum.ResourceNodeType RessourceNodeType { get { return Enum.ResourceNodeType.BerryBush; } }
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protected override Enum.ResourceNodeType[] RessourceNodeType { get { return new Enum.ResourceNodeType[] { Enum.ResourceNodeType.BerryBush }; } }
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}
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@ -8,7 +8,7 @@ public abstract class ProductionBuilding : House
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private float _multiplier;
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public override float PopulationGiven => GlobalConfig.Instance.Current.populationGivenPerHouseUpgrade;
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protected abstract Enum.ResourceNodeType RessourceNodeType { get; }
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protected abstract Enum.ResourceNodeType[] RessourceNodeType { get; }
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public int Range { get => _range; set => _range = value; }
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private Vector3 _position;
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@ -42,10 +42,20 @@ public abstract class ProductionBuilding : House
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if (tile == default) continue;
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var checkResourceType = tile.ResourceNodeType;
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if (checkResourceType != RessourceNodeType) continue;
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if (!isValidResourceType(tile.ResourceNodeType)) continue;
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tile.YieldSpeedMultiplier *= multiplier;
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}
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}
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}
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private bool isValidResourceType (Enum.ResourceNodeType tileRessourceType)
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{
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for(int i = 0; i < RessourceNodeType.Length; i++)
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{
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if (tileRessourceType == RessourceNodeType[i]) return true;
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}
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return false;
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}
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}
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@ -2,5 +2,5 @@
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public class Workshop : ProductionBuilding
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{
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protected override Enum.ResourceNodeType RessourceNodeType { get { return Enum.ResourceNodeType.Forest; } }
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protected override Enum.ResourceNodeType[] RessourceNodeType { get { return new Enum.ResourceNodeType[] { Enum.ResourceNodeType.Forest }; } }
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}
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