ajout de transition avant de loader le level
besoin : - le level était loadé directement au moment de cliquer dans le level selector ce qui n'est pas très fenshui solution : - fade out avec nuages - les tuiles tombent à leur place au lieu d'apparaitre toutes en même temps
This commit is contained in:
parent
da9257f78e
commit
9e07c48fd4
@ -103,7 +103,7 @@ Important considerations :
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targ.Level = map;
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_infoText = string.Empty;
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}
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private void Load()
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private async void Load()
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{
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var targ = (LevelEditor)target;
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if (!targ.Level)
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@ -123,7 +123,7 @@ Important considerations :
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tilemap.tileAnchor = Vector3.zero;
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tilemap.gameObject.AddComponent<TilemapRenderer>();
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tilemap.transform.SetParent(targ.transform);
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tilemapData.LoadToTilemap(tilemap);
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await tilemapData.LoadToTilemap(tilemap);
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}
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_infoText = string.Empty;
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EditorSceneManager.MarkAllScenesDirty();
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51
Assets/Editor/SceneDrawer.cs
Normal file
51
Assets/Editor/SceneDrawer.cs
Normal file
@ -0,0 +1,51 @@
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using UnityEditor;
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using UnityEngine;
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Assets/Nuage.png
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Assets/Nuage.png
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Load Diff
390
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7
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7
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50
Assets/Scripts/CloudAnimation.cs
Normal file
50
Assets/Scripts/CloudAnimation.cs
Normal file
@ -0,0 +1,50 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
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using UnityEngine;
|
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using static Codice.Client.Common.WebApi.WebApiEndpoints;
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public class CloudAnimation : MonoBehaviour
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{
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[System.Serializable]
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public class Properties
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{
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public float fadeInTime = 1;
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public float stayTime = 1;
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public float fadeOutTime = 1;
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public float speed = 1;
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}
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CanvasGroup canvasGroup;
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public Properties properties;
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// Start is called before the first frame update
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void Start()
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{
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canvasGroup = GetComponent<CanvasGroup>();
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coroutine = StartCoroutine(AnimateCloud());
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}
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public void Kill()
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{
|
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StopCoroutine(coroutine);
|
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StartCoroutine(KillCloud());
|
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}
|
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IEnumerator AnimateCloud()
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{
|
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|
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canvasGroup.alpha = 0;
|
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yield return canvasGroup.FadeTo(1, properties.fadeInTime);
|
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}
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IEnumerator KillCloud()
|
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{
|
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yield return canvasGroup.FadeTo(0, properties.fadeOutTime);
|
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Destroy(gameObject);
|
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}
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// Update is called once per frame
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void Update()
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{
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11
Assets/Scripts/CloudAnimation.cs.meta
Normal file
11
Assets/Scripts/CloudAnimation.cs.meta
Normal file
@ -0,0 +1,11 @@
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@ -5,9 +5,17 @@ using UnityEngine;
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using System.Collections;
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using GatherAndDefend.LevelEditor;
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using System.Linq;
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using System.Threading.Tasks;
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public static class Extensions
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{
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public static async Task WaitWhile(Func<bool> untilTrue)
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{
|
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while (untilTrue?.Invoke() == false)
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{
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await Task.Yield();
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}
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}
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public static T[] GetAllComponents<T>(this Component component) where T : Component
|
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{
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List<T> comps = new List<T>();
|
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@ -97,7 +105,12 @@ public static class Extensions
|
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{
|
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return Vector2.Distance(vect, tilePosition) < 0.5f;
|
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}
|
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|
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public static Vector2 RandomInRectangle(float x, float y)
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{
|
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var randX = UnityEngine.Random.Range(0, x);
|
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var randY = UnityEngine.Random.Range(0, y);
|
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return new Vector2(randX, randY);
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}
|
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public static T Minimum<T>(this IEnumerable<T> list, Func<T, float> func)
|
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{
|
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if (list.Count() < 1) throw new Exception("in " + nameof(Minimum) + " : Cannot find minimum of empty list : " + nameof(list));
|
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@ -115,4 +128,16 @@ public static class Extensions
|
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}
|
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return minT;
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}
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public static IEnumerator FadeTo(this CanvasGroup item, float value, float duration)
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{
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var delta = value - item.alpha;
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var direction = Mathf.Sign(delta);
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while (Mathf.Abs(value - item.alpha) > 0)
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{
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yield return null;
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}
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}
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}
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12
Assets/Scripts/General/Reference.cs
Normal file
12
Assets/Scripts/General/Reference.cs
Normal file
@ -0,0 +1,12 @@
|
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public class Reference<T>
|
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{
|
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private T _value;
|
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public T Value { get => _value; set => _value = value; }
|
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public Reference() : this(default) { }
|
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public Reference(T initial = default)
|
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{
|
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_value = initial;
|
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}
|
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public static implicit operator Reference<T>(T value) => new Reference<T>(value);
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public static implicit operator T(Reference<T> reference) => reference.Value;
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}
|
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11
Assets/Scripts/General/Reference.cs.meta
Normal file
11
Assets/Scripts/General/Reference.cs.meta
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39
Assets/Scripts/GlobalOffset.cs
Normal file
39
Assets/Scripts/GlobalOffset.cs
Normal file
@ -0,0 +1,39 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
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|
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public class GlobalOffset : MonoBehaviour
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{
|
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private Vector2 oldOffset;
|
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[field:SerializeField]
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public Vector2 Offset { get; set; }
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|
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void Start()
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{
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oldOffset = Offset;
|
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}
|
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private void OffsetChanged()
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{
|
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foreach (var obj in gameObject.scene.GetRootGameObjects())
|
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{
|
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Translate(obj.transform);
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}
|
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}
|
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void Translate(Transform transform)
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{
|
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foreach(Transform t in transform) {
|
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|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (oldOffset != Offset)
|
||||
{
|
||||
OffsetChanged();
|
||||
oldOffset = Offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/GlobalOffset.cs.meta
Normal file
11
Assets/Scripts/GlobalOffset.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b1d84852c45a8f418185efb2a5fa1c9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
29
Assets/Scripts/GoToScene.cs
Normal file
29
Assets/Scripts/GoToScene.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class GoToScene : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private bool _useLoadingScreen = true;
|
||||
[SerializeField][Scene]
|
||||
private string _loadingScreenScene;
|
||||
[SerializeField][Scene]
|
||||
private string _sceneToLoad;
|
||||
[SerializeField]
|
||||
private int _levelToLoad;
|
||||
public void Execute()
|
||||
{
|
||||
if (_useLoadingScreen)
|
||||
{
|
||||
PlayerPrefs.SetString(LoadingManager.SceneToLoad, _sceneToLoad);
|
||||
PlayerPrefs.SetInt(LoadingManager.LevelToLoad, _levelToLoad);
|
||||
SceneManager.LoadScene(_loadingScreenScene, LoadSceneMode.Additive);
|
||||
}
|
||||
else
|
||||
{
|
||||
SceneManager.LoadScene(_sceneToLoad);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/GoToScene.cs.meta
Normal file
11
Assets/Scripts/GoToScene.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a71d8cb1374fce94592f4b1c232f38d8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -19,12 +19,12 @@ namespace GatherAndDefend.LevelEditor
|
||||
data.SaveFromTilemap(tilemap);
|
||||
_data.Add(data);
|
||||
}
|
||||
public void LoadToTilemap(Tilemap tilemap)
|
||||
public async void LoadToTilemap(Tilemap tilemap)
|
||||
{
|
||||
var data = _data.Find(x => x.Key == tilemap.name);
|
||||
if (data == null) return;
|
||||
|
||||
data.LoadToTilemap(tilemap);
|
||||
await data.LoadToTilemap(tilemap);
|
||||
}
|
||||
public WaveConfig WaveConfig { get { return _waveConfig; } }
|
||||
|
||||
|
||||
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace GatherAndDefend.LevelEditor
|
||||
{
|
||||
@ -33,8 +34,10 @@ namespace GatherAndDefend.LevelEditor
|
||||
|
||||
public string Key => _key;
|
||||
|
||||
public void LoadToTilemap(Tilemap reference)
|
||||
public async Task LoadToTilemap(Tilemap reference, PlacementAnimationHandler placementAnimation = null, Reference<bool> allTilesSpawned = default, Func<float> tileSpawnAcceleration = default)
|
||||
{
|
||||
if (tileSpawnAcceleration == default) tileSpawnAcceleration = () => 1;
|
||||
const int tilesPerSecond = 15;
|
||||
reference.transform.localPosition = _position;
|
||||
reference.transform.localScale = _scale;
|
||||
|
||||
@ -48,10 +51,14 @@ namespace GatherAndDefend.LevelEditor
|
||||
collision.isTrigger = _isTrigger;
|
||||
}
|
||||
|
||||
var tasks = new List<Task>();
|
||||
foreach (TileData data in _tiles)
|
||||
{
|
||||
reference.SetTile(data.Position, data.Tile);
|
||||
tasks.Add(placementAnimation(data.Position, data.Tile, () => reference.SetTile(data.Position, data.Tile)));
|
||||
await Task.Delay((int)(1000f / (tilesPerSecond * tileSpawnAcceleration())));
|
||||
}
|
||||
if (allTilesSpawned != null) allTilesSpawned.Value = true;
|
||||
await Task.WhenAll(tasks);
|
||||
}
|
||||
/// <summary>
|
||||
/// saves a tilemap into the level object
|
||||
|
||||
@ -6,6 +6,8 @@ using UnityEngine;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
/// <summary>
|
||||
/// data class for containing everything level related
|
||||
@ -50,6 +52,8 @@ public class LevelManager : Singleton<LevelManager>
|
||||
set;
|
||||
}
|
||||
|
||||
public bool Loading { get; private set; } = false;
|
||||
|
||||
public LevelManager()
|
||||
{
|
||||
_toAdd = new List<ILevelObject>();
|
||||
@ -143,8 +147,11 @@ public class LevelManager : Singleton<LevelManager>
|
||||
/// </summary>
|
||||
/// <param name="level">le niveau à loader</param>
|
||||
/// <param name="shouldClear">est ce qu'on veut effacer ce qui est déjà là?</param>
|
||||
public void LoadLevel(Level level, bool shouldClear = false)
|
||||
public async Task LoadLevel(Level level, bool shouldClear = false, PlacementAnimationHandler placementAnimation = null)
|
||||
{
|
||||
float tileSpawnAcceleration = 1;
|
||||
float tileSpawnAccelerationFunc() => (tileSpawnAcceleration += Time.deltaTime);
|
||||
|
||||
if (shouldClear)
|
||||
{
|
||||
ClearLevel();
|
||||
@ -170,16 +177,21 @@ public class LevelManager : Singleton<LevelManager>
|
||||
}
|
||||
}
|
||||
|
||||
var tasks = new List<Task>();
|
||||
//generate all tilemaps
|
||||
foreach (TilemapData tilemapData in _currentLevel)
|
||||
{
|
||||
var tilemap = new GameObject(tilemapData.Key).AddComponent<Tilemap>();
|
||||
tilemap.tileAnchor = Vector3.zero;
|
||||
tilemap.gameObject.AddComponent<TilemapRenderer>();
|
||||
tilemapData.LoadToTilemap(tilemap);
|
||||
tilemap.transform.SetParent(grid.transform);
|
||||
|
||||
Reference<bool> allTileSpawned = false;
|
||||
tasks.Add(tilemapData.LoadToTilemap(tilemap, placementAnimation, allTileSpawned, tileSpawnAccelerationFunc));
|
||||
await Extensions.WaitWhile(() => allTileSpawned);
|
||||
}
|
||||
|
||||
await Task.WhenAll(tasks);
|
||||
LevelLoaded?.Invoke(level);
|
||||
Debug.Log("level loaded successfully");
|
||||
}
|
||||
@ -189,7 +201,7 @@ public class LevelManager : Singleton<LevelManager>
|
||||
/// </summary>
|
||||
/// <param name="levelName">le nom du niveau à loader</param>
|
||||
/// <param name="shouldClear">est ce qu'on veut effacer ce qui est déjà là?</param>
|
||||
public void LoadLevel(string levelName, bool shouldClear = false)
|
||||
public async Task LoadLevel(string levelName, bool shouldClear = false, PlacementAnimationHandler placementAnimation = null)
|
||||
{
|
||||
if (shouldClear)
|
||||
{
|
||||
@ -199,7 +211,7 @@ public class LevelManager : Singleton<LevelManager>
|
||||
//fetch level from database
|
||||
_currentLevel = Database.Instance.ScriptableObjects[levelName] as Level;
|
||||
|
||||
LoadLevel(_currentLevel, shouldClear);
|
||||
await LoadLevel(_currentLevel, shouldClear, placementAnimation);
|
||||
}
|
||||
|
||||
public void SaveFile()
|
||||
|
||||
@ -1,34 +1,79 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Level = GatherAndDefend.LevelEditor.Level;
|
||||
public class LevelManagerScript : MonoBehaviour
|
||||
using GatherAndDefend.LevelEditor;
|
||||
using System.Collections;
|
||||
using UnityEngine.Tilemaps;
|
||||
using System.Threading.Tasks;
|
||||
using System;
|
||||
|
||||
public delegate Task PlacementAnimationHandler(Vector3 position, TileBase tile, Action tilePlacement);
|
||||
public class LevelManagerScript : SingletonBehaviour<LevelManagerScript>
|
||||
{
|
||||
[Scene][SerializeField]
|
||||
private string _gameScene;
|
||||
[SerializeField]
|
||||
private Level _firstLevel;
|
||||
private void Start()
|
||||
private Action updateAction = null;
|
||||
public bool loadOnStart = false;
|
||||
public Level firstLevel;
|
||||
async void Start()
|
||||
{
|
||||
LevelManager.Instance.LevelTransform = transform;
|
||||
int levelToLoadFromWorldMap = PlayerPrefs.GetInt("LevelToLoad", -1);
|
||||
if (levelToLoadFromWorldMap != -1)
|
||||
LevelManager.Instance.LevelLoaded += Instance_LevelLoaded;
|
||||
if (loadOnStart && firstLevel)
|
||||
{
|
||||
string lvlName = $"Level{levelToLoadFromWorldMap}";
|
||||
LevelManager.Instance.LoadLevel(lvlName, true);
|
||||
return;
|
||||
await LevelManager.Instance.LoadLevel(firstLevel, placementAnimation: PlacementAnimation);
|
||||
}
|
||||
else if (_firstLevel)
|
||||
{
|
||||
LevelManager.Instance.LoadLevel(_firstLevel, true);
|
||||
}
|
||||
else
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
Debug.LogWarning("there is no first level set in the level manager script");
|
||||
}
|
||||
updateAction = null;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
LevelManager.Instance.UpdateLevel();
|
||||
updateAction?.Invoke();
|
||||
}
|
||||
|
||||
private void Instance_LevelLoaded(Level level)
|
||||
{
|
||||
updateAction = LevelManager.Instance.UpdateLevel;
|
||||
}
|
||||
|
||||
public static async Task PlacementAnimation(Vector3 position, TileBase tile, System.Action putTileOnTilemap)
|
||||
{
|
||||
float speed = 0;
|
||||
float acceleration = -9.81f;
|
||||
var tilePlaceholder = new GameObject("tile");
|
||||
var rend = tilePlaceholder.AddComponent<SpriteRenderer>();
|
||||
rend.sortingOrder = 10;
|
||||
rend.sortingLayerName = "Unit";
|
||||
|
||||
if (tile is LevelTile)
|
||||
{
|
||||
rend.sprite = (tile as LevelTile).Sprite;
|
||||
}
|
||||
else
|
||||
{
|
||||
rend.sprite = (tile as Tile).sprite;
|
||||
}
|
||||
|
||||
tilePlaceholder.transform.position = position + Vector3.up * Camera.main.orthographicSize * 2;
|
||||
|
||||
var delta = tilePlaceholder.transform.position - position;
|
||||
var direction = delta.normalized;
|
||||
var signY = delta.y / Mathf.Abs(delta.y);
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (!tilePlaceholder) break;
|
||||
|
||||
speed += acceleration * Time.deltaTime;
|
||||
tilePlaceholder.transform.position += direction * Time.deltaTime * speed;
|
||||
var newDelta = tilePlaceholder.transform.position - position;
|
||||
var newSign = newDelta.y / Mathf.Abs(newDelta.y);
|
||||
|
||||
if (newSign != signY) break;
|
||||
|
||||
await Task.Yield();
|
||||
}
|
||||
|
||||
putTileOnTilemap.Invoke();
|
||||
Destroy(tilePlaceholder);
|
||||
}
|
||||
}
|
||||
81
Assets/Scripts/LoadingManager.cs
Normal file
81
Assets/Scripts/LoadingManager.cs
Normal file
@ -0,0 +1,81 @@
|
||||
using System.Collections;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
/// <summary>
|
||||
/// manages the logic of loading
|
||||
/// </summary>
|
||||
public class LoadingManager : MonoBehaviour
|
||||
{
|
||||
public const string LevelToLoad = nameof(LevelToLoad);
|
||||
public const string SceneToLoad = nameof(SceneToLoad);
|
||||
public const int NoLevel = -1;
|
||||
|
||||
private LoadingScreen loadingScreen;
|
||||
|
||||
public float testAddedTime = 5;
|
||||
void Start()
|
||||
{
|
||||
loadingScreen = GetComponent<LoadingScreen>();
|
||||
loadingScreen.ScreenActivated += StartLoadingGameScene;
|
||||
loadingScreen.ShowLoadingScreen();
|
||||
}
|
||||
private void StartLoadingGameScene()
|
||||
{
|
||||
StartCoroutine(LoadSceneAfterTime());
|
||||
|
||||
IEnumerator LoadSceneAfterTime()
|
||||
{
|
||||
yield return new WaitForSeconds(testAddedTime);
|
||||
|
||||
loadingScreen.ScreenActivated -= StartLoadingGameScene;
|
||||
SceneManager.sceneLoaded += StartHidingLoadingScreen;
|
||||
|
||||
var sceneToLoad = PlayerPrefs.GetString(SceneToLoad);
|
||||
|
||||
//unload all scenes except loading screen
|
||||
for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
{
|
||||
var scene = SceneManager.GetSceneAt(i);
|
||||
if (scene.name == gameObject.scene.name) continue;
|
||||
SceneManager.UnloadSceneAsync(scene.name);
|
||||
}
|
||||
|
||||
SceneManager.LoadScene(sceneToLoad, LoadSceneMode.Additive);
|
||||
}
|
||||
}
|
||||
private void StartHidingLoadingScreen(Scene arg0, LoadSceneMode arg1)
|
||||
{
|
||||
SceneManager.sceneLoaded -= StartHidingLoadingScreen;
|
||||
loadingScreen.ScreenDeactivated += StartLoadingLevel;
|
||||
loadingScreen.HideLoadingScreen();
|
||||
}
|
||||
private async void StartLoadingLevel()
|
||||
{
|
||||
loadingScreen.ScreenDeactivated -= StartLoadingLevel;
|
||||
LevelManager.Instance.LevelLoaded += UnloadLoadingScreenScene;
|
||||
|
||||
var levelToLoad = PlayerPrefs.GetInt(LevelToLoad, NoLevel);
|
||||
if (levelToLoad == NoLevel)
|
||||
{
|
||||
UnloadLoadingScreenScene(null);
|
||||
}
|
||||
else
|
||||
{
|
||||
string lvlName = $"Level{levelToLoad}";
|
||||
await LevelManager.Instance.LoadLevel(lvlName, true, LevelManagerScript.PlacementAnimation);
|
||||
}
|
||||
|
||||
}
|
||||
private void UnloadLoadingScreenScene(GatherAndDefend.LevelEditor.Level level)
|
||||
{
|
||||
LevelManager.Instance.LevelLoaded -= UnloadLoadingScreenScene;
|
||||
SceneManager.UnloadSceneAsync(gameObject.scene.name);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
11
Assets/Scripts/LoadingManager.cs.meta
Normal file
11
Assets/Scripts/LoadingManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aef75be033508a4498fa7f546d6ebef2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
81
Assets/Scripts/LoadingScreen.cs
Normal file
81
Assets/Scripts/LoadingScreen.cs
Normal file
@ -0,0 +1,81 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using UnityEditor;
|
||||
[CustomEditor(typeof(LoadingScreen))]
|
||||
public class LoadingScreenEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
DrawDefaultInspector();
|
||||
if (!Application.isPlaying) return;
|
||||
if (GUILayout.Button("start"))
|
||||
{
|
||||
(target as LoadingScreen).ShowLoadingScreen();
|
||||
}
|
||||
else if (GUILayout.Button("stop"))
|
||||
{
|
||||
(target as LoadingScreen).HideLoadingScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// the view-model associated with the loading screen view.
|
||||
/// </summary>
|
||||
public class LoadingScreen : SingletonBehaviour<LoadingScreen>
|
||||
{
|
||||
public event System.Action ScreenActivated;
|
||||
public event System.Action ScreenDeactivated;
|
||||
|
||||
[Header("Screen")]
|
||||
public CanvasGroup blueScreen;
|
||||
public float fadeInDuration = 1;
|
||||
public float fadeOutDuration = 1;
|
||||
|
||||
public GameObject cloudPrefab;
|
||||
public int maxClouds = 10;
|
||||
public CloudAnimation.Properties cloudProperties;
|
||||
private List<CloudAnimation> clouds = new List<CloudAnimation>();
|
||||
private Coroutine screenCoroutine, cloudCoroutine;
|
||||
|
||||
|
||||
|
||||
private IEnumerator SpawnClouds()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
var randPos = Extensions.RandomInRectangle(Screen.width + 100, Screen.height - 100);
|
||||
var cloudInstance = Instantiate(cloudPrefab, randPos, Quaternion.identity);
|
||||
cloudInstance.transform.SetParent(transform);
|
||||
var cloudComponent = cloudInstance.GetComponent<CloudAnimation>();
|
||||
|
||||
cloudComponent.properties = cloudProperties;
|
||||
clouds.Add(cloudComponent);
|
||||
yield return new WaitForSeconds(fadeInDuration);
|
||||
}
|
||||
}
|
||||
private IEnumerator EnableLoadingScreen()
|
||||
{
|
||||
yield return blueScreen.FadeTo(1, fadeInDuration);
|
||||
ScreenActivated?.Invoke();
|
||||
}
|
||||
private IEnumerator DisableLoadingScreen()
|
||||
{
|
||||
yield return blueScreen.FadeTo(0, fadeOutDuration);
|
||||
ScreenDeactivated?.Invoke();
|
||||
}
|
||||
public void ShowLoadingScreen()
|
||||
{
|
||||
screenCoroutine = StartCoroutine(EnableLoadingScreen());
|
||||
cloudCoroutine = StartCoroutine(SpawnClouds());
|
||||
}
|
||||
public void HideLoadingScreen()
|
||||
{
|
||||
StopCoroutine(screenCoroutine);
|
||||
StopCoroutine(cloudCoroutine);
|
||||
clouds.FindAll(x => x).ForEach(x => x.Kill());
|
||||
StartCoroutine(DisableLoadingScreen());
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/LoadingScreen.cs.meta
Normal file
11
Assets/Scripts/LoadingScreen.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a9b542d59e659741b005556831a3390
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
5
Assets/Scripts/SceneAttribute.cs
Normal file
5
Assets/Scripts/SceneAttribute.cs
Normal file
@ -0,0 +1,5 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class SceneAttribute : PropertyAttribute
|
||||
{
|
||||
}
|
||||
11
Assets/Scripts/SceneAttribute.cs.meta
Normal file
11
Assets/Scripts/SceneAttribute.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 81fe69393310ffa48ae32ee2a2d0b677
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -8,6 +8,10 @@ using UnityEditor;
|
||||
|
||||
public class WorldMapManager : MonoBehaviour
|
||||
{
|
||||
[Scene][SerializeField]
|
||||
private string _loadingScreenScene;
|
||||
[Scene][SerializeField]
|
||||
private string _gameScene;
|
||||
[SerializeField]
|
||||
private GameObject[] _buttonList;
|
||||
[SerializeField]
|
||||
@ -16,8 +20,6 @@ public class WorldMapManager : MonoBehaviour
|
||||
private Sprite _lockedIcon;
|
||||
[SerializeField]
|
||||
private Sprite _savedIcon;
|
||||
[Scene][SerializeField]
|
||||
private string gameScene;
|
||||
|
||||
private WorldMapSave _worldMapSave;
|
||||
|
||||
@ -72,10 +74,12 @@ public class WorldMapManager : MonoBehaviour
|
||||
|
||||
public void CallLevelWorld1(int levelToCall)
|
||||
{
|
||||
string levelToGet = "1-" + levelToCall;
|
||||
if (_buttonList[levelToCall - 1].GetComponent<Image>().sprite.name != "worldmap_level_locked")
|
||||
{
|
||||
PlayerPrefs.SetInt("LevelToLoad", levelToCall);
|
||||
SceneManager.LoadScene(gameScene);
|
||||
PlayerPrefs.SetString(LoadingManager.SceneToLoad, _gameScene);
|
||||
PlayerPrefs.SetInt(LoadingManager.LevelToLoad, levelToCall);
|
||||
SceneManager.LoadScene(_loadingScreenScene, LoadSceneMode.Additive);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BIN
Assets/bridge_cloud_1.png
Normal file
BIN
Assets/bridge_cloud_1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 211 KiB |
147
Assets/bridge_cloud_1.png.meta
Normal file
147
Assets/bridge_cloud_1.png.meta
Normal file
@ -0,0 +1,147 @@
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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cookieLightType: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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- serializedVersion: 3
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buildTarget: Standalone
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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textureFormat: -1
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textureCompression: 1
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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bones: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -11,5 +11,8 @@ EditorBuildSettings:
|
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- enabled: 1
|
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path: Assets/Scenes/Game.unity
|
||||
guid: 8c9cfa26abfee488c85f1582747f6a02
|
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- enabled: 1
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path: Assets/Scenes/LoadingScreen.unity
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guid: 6da14f6006606f840b2df7664c50e1ec
|
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m_configObjects:
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com.unity.input.settings: {fileID: 11400000, guid: 2670dfbb5772b0248b8c8ccaa6470d9a, type: 2}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user