Pull request #33: Axeman, miner, entities scaling and projectile angled

Merge in CGD/gather-and-defend from art/minerAndAxeman to main

* commit 'fd22af5e650a0ab60410e50785b94be984410583':
  Revert FetchDatabaseStatic because it prevents builds
  Level 1 to 6 and allow loading levels in worldMap
  Add game scene changes to HUD
  Add FarmersAssociation unit + balance changes
  Added farmers Association
  Fixed scenes spawners
  Changed levels, update rock sprite, added enemyspawnStart
  Added tilesBackground and updated grass tiles
  Axeman, miner, entities scaling and projectile angled
This commit is contained in:
William Gingras 01 2023-07-22 18:57:03 +00:00
commit b35325d949
97 changed files with 29223 additions and 4826 deletions

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@ -3,6 +3,7 @@ using UnityEditor;
using UnityEngine;
using System.IO;
using System.Collections.Generic;
using UnityEngine.WSA;
[CustomEditor(typeof(Database))]
@ -16,8 +17,6 @@ public class DatabaseEditor : Editor
{
var targ = target as Database;
foreach (var folder in targ.Folders)
{
var path = AssetDatabase.GetAssetPath(folder);
@ -39,7 +38,7 @@ public class DatabaseEditor : Editor
}
}
string[] GetAllPaths(string target)
private static string[] GetAllPaths(string target)
{
var files = Directory.GetFiles(target).ToList();
foreach (var dir in Directory.GetDirectories(target))

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@ -577,6 +577,7 @@ MonoBehaviour:
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@ -88,7 +88,7 @@ BoxCollider2D:
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@ -550,7 +550,7 @@ GameObject:
- component: {fileID: 4251894621246849979}
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m_Layer: 0
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m_Name: archerStick
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@ -565,7 +565,7 @@ Transform:
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@ -671,9 +671,9 @@ MonoBehaviour:
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@ -251,7 +251,7 @@ BoxCollider2D:
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@ -7,7 +7,6 @@ public class Ally : Entity
public override void Start()
{
base.Start();
}
void Update()

View File

@ -8,7 +8,6 @@ public class Archer : Ally
public override void Start()
{
base.Start();
Animation = gameObject.AddComponent<AnimationEntity>();
}
void Update()

View File

@ -1,4 +1,3 @@
using Codice.CM.Client.Differences;
using System.Collections;
using System.Collections.Generic;
using System.Linq;

View File

@ -28,6 +28,7 @@ public class Entity : LevelObject
public virtual void Start()
{
_spriteRenderers = GetComponentsInChildren<SpriteRenderer>();
Animation = gameObject.AddComponent<AnimationEntity>();
}
//Start the animation of death and the fading of the entity

View File

@ -25,6 +25,7 @@ public class Database : SingletonBehaviour<Database>
#endif
public const string TYPE = nameof(TYPE);
[Serializable]
public class DataList<T> : IEnumerable<T> where T : UnityEngine.Object
{

View File

@ -199,6 +199,11 @@ public class LevelManager : Singleton<LevelManager>
ClearLevel();
}
foreach (var ob in Database.Instance.ScriptableObjects)
{
Debug.Log(ob);
}
//fetch level from database
_currentLevel = Database.Instance.ScriptableObjects[levelName] as Level;

View File

@ -4,13 +4,22 @@ using GatherAndDefend.LevelEditor;
public class LevelManagerScript : SingletonBehaviour<LevelManagerScript>
{
public Level firstLevel;
protected override void Awake()
private void Start()
{
DontDestroyOnLoad(gameObject);
if (!firstLevel) throw new System.Exception("there is no first level set in the level manager script");
int levelToLoadFromWorldMap = PlayerPrefs.GetInt("LevelToLoad", -1);
if (levelToLoadFromWorldMap != -1)
{
string lvlName = $"Level{levelToLoadFromWorldMap}";
LevelManager.Instance.LoadLevel(lvlName, true);
return;
}
LevelManager.Instance.LoadLevel(firstLevel, true);
}
void Update()
{
LevelManager.Instance.UpdateLevel();

View File

@ -26,7 +26,10 @@ public class Projectile : MonoBehaviour
private float _destinationX;
private float _speedTime = 0f;
void Start() {
private float _initialXDistance;
private void Start()
{
_rigidbodyProjectile = GetComponent<Rigidbody2D>();
_initialX = transform.position.x;
_initialY = transform.position.y;
@ -34,17 +37,22 @@ public class Projectile : MonoBehaviour
_detectionLinked.gameObject.GetComponent<Detection>().EntityLinked = _target;
_detectionLinked.gameObject.GetComponent<Detection>().ProjectileDamage = _damage;
_initialXDistance = Mathf.Abs(_initialX - _destinationX);
}
// Update is called once per frame
void Update()
private void Update()
{
float x = _speedTime;
float y = (_angle*-Mathf.Pow(x, 2) + _destinationX * x);
transform.position = new Vector2(_initialX + x*_angle, _initialY + y);
// Move projectile angle according to distance with target
float lerpStep = (_destinationX - transform.position.x) / _initialXDistance;
float angle = Mathf.Lerp(-100f, 45f, lerpStep);
transform.eulerAngles = new Vector3(0, 0, angle);
_speedTime += _speed * Time.deltaTime;
if(y < 0) {
@ -52,7 +60,6 @@ public class Projectile : MonoBehaviour
}
}
//Getter and Setter
public float EnemySpeed
{

View File

@ -6,7 +6,7 @@ using UnityEngine;
public class ResourceManager : Singleton<ResourceManager>
{
private int _rockAmount = 0;
private int _woodAmount = 30;
private int _woodAmount = 0;
private int _foodAmount = 50;
private const int MAX = int.MaxValue;

View File

@ -24,6 +24,8 @@ public class WorldMapManager : MonoBehaviour
//TODO: getMajorSaveFile() //Call et obtiens le chemin du fichier de sauvegarde;
_worldMapSave = new WorldMapSave();
UnlockLevels();
PlayerPrefs.SetInt("LevelToLoad", -1);
}
/**
@ -71,6 +73,7 @@ public class WorldMapManager : MonoBehaviour
string levelToGet = "1-" + levelToCall;
if (_buttonList[levelToCall - 1].GetComponent<Image>().sprite.name != "worldmap_level_locked")
{
PlayerPrefs.SetInt("LevelToLoad", levelToCall);
SceneManager.LoadScene("Game");
//LevelManager.Instance.LoadLevel(levelToGet, true);
}

View File

@ -11,8 +11,8 @@ public class WorldMapSave
SAVED
}
private LevelState[] levelUnlocked = { LevelState.UNLOCKED, LevelState.UNLOCKED, LevelState.UNLOCKED, LevelState.SAVED,
LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED };
private LevelState[] levelUnlocked = { LevelState.UNLOCKED, LevelState.UNLOCKED, LevelState.UNLOCKED, LevelState.UNLOCKED,
LevelState.UNLOCKED, LevelState.SAVED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED };
public void UnlockNextLevel(int levelNumber)
{

View File

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@ -107,16 +117,6 @@ Tilemap:
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