Pull request #33: Axeman, miner, entities scaling and projectile angled
Merge in CGD/gather-and-defend from art/minerAndAxeman to main * commit 'fd22af5e650a0ab60410e50785b94be984410583': Revert FetchDatabaseStatic because it prevents builds Level 1 to 6 and allow loading levels in worldMap Add game scene changes to HUD Add FarmersAssociation unit + balance changes Added farmers Association Fixed scenes spawners Changed levels, update rock sprite, added enemyspawnStart Added tilesBackground and updated grass tiles Axeman, miner, entities scaling and projectile angled
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@ -3,6 +3,7 @@ using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(Database))]
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{
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string[] GetAllPaths(string target)
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- {fileID: 5531237550896301018}
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@ -671,9 +671,9 @@ MonoBehaviour:
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- {fileID: 6962989256011107500}
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@ -748,6 +748,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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2432
Assets/Prefabs/Sticks/farmersAssociation.prefab
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7
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fileFormatVersion: 2
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guid: e4a4754288971e949a74f90737193702
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externalObjects: {}
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assetBundleName:
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assetBundleVariant:
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1571
Assets/Prefabs/UI/BuyableUnitsView/UnitPlacementButtons.prefab
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 306211cf6348ac747a78d89bd72fca3e
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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1089
Assets/Prefabs/UI/ResourceGUI.prefab
Normal file
7
Assets/Prefabs/UI/ResourceGUI.prefab.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 5497dc5adfbe67341980c9d946816424
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -240,7 +240,7 @@ BoxCollider2D:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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@ -251,7 +251,7 @@ BoxCollider2D:
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 0.2, y: 0.1}
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m_EdgeRadius: 0
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MonoBehaviour:
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DefaultImporter:
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externalObjects: {}
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userData:
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@ -7,7 +7,6 @@ public class Ally : Entity
|
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public override void Start()
|
||||
{
|
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base.Start();
|
||||
|
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}
|
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void Update()
|
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|
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@ -8,7 +8,6 @@ public class Archer : Ally
|
||||
public override void Start()
|
||||
{
|
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base.Start();
|
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Animation = gameObject.AddComponent<AnimationEntity>();
|
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}
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void Update()
|
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|
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@ -1,4 +1,3 @@
|
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using Codice.CM.Client.Differences;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
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@ -28,6 +28,7 @@ public class Entity : LevelObject
|
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public virtual void Start()
|
||||
{
|
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_spriteRenderers = GetComponentsInChildren<SpriteRenderer>();
|
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Animation = gameObject.AddComponent<AnimationEntity>();
|
||||
}
|
||||
|
||||
//Start the animation of death and the fading of the entity
|
||||
|
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@ -25,6 +25,7 @@ public class Database : SingletonBehaviour<Database>
|
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#endif
|
||||
|
||||
public const string TYPE = nameof(TYPE);
|
||||
|
||||
[Serializable]
|
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public class DataList<T> : IEnumerable<T> where T : UnityEngine.Object
|
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{
|
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|
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@ -199,6 +199,11 @@ public class LevelManager : Singleton<LevelManager>
|
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ClearLevel();
|
||||
}
|
||||
|
||||
foreach (var ob in Database.Instance.ScriptableObjects)
|
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{
|
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Debug.Log(ob);
|
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}
|
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|
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//fetch level from database
|
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_currentLevel = Database.Instance.ScriptableObjects[levelName] as Level;
|
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|
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@ -4,13 +4,22 @@ using GatherAndDefend.LevelEditor;
|
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public class LevelManagerScript : SingletonBehaviour<LevelManagerScript>
|
||||
{
|
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public Level firstLevel;
|
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|
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protected override void Awake()
|
||||
private void Start()
|
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{
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DontDestroyOnLoad(gameObject);
|
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if (!firstLevel) throw new System.Exception("there is no first level set in the level manager script");
|
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|
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int levelToLoadFromWorldMap = PlayerPrefs.GetInt("LevelToLoad", -1);
|
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if (levelToLoadFromWorldMap != -1)
|
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{
|
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string lvlName = $"Level{levelToLoadFromWorldMap}";
|
||||
LevelManager.Instance.LoadLevel(lvlName, true);
|
||||
return;
|
||||
}
|
||||
|
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LevelManager.Instance.LoadLevel(firstLevel, true);
|
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}
|
||||
|
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void Update()
|
||||
{
|
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LevelManager.Instance.UpdateLevel();
|
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|
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@ -26,7 +26,10 @@ public class Projectile : MonoBehaviour
|
||||
private float _destinationX;
|
||||
private float _speedTime = 0f;
|
||||
|
||||
void Start() {
|
||||
private float _initialXDistance;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_rigidbodyProjectile = GetComponent<Rigidbody2D>();
|
||||
_initialX = transform.position.x;
|
||||
_initialY = transform.position.y;
|
||||
@ -34,17 +37,22 @@ public class Projectile : MonoBehaviour
|
||||
|
||||
_detectionLinked.gameObject.GetComponent<Detection>().EntityLinked = _target;
|
||||
_detectionLinked.gameObject.GetComponent<Detection>().ProjectileDamage = _damage;
|
||||
|
||||
_initialXDistance = Mathf.Abs(_initialX - _destinationX);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
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void Update()
|
||||
private void Update()
|
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{
|
||||
float x = _speedTime;
|
||||
float y = (_angle*-Mathf.Pow(x, 2) + _destinationX * x);
|
||||
|
||||
|
||||
transform.position = new Vector2(_initialX + x*_angle, _initialY + y);
|
||||
|
||||
// Move projectile angle according to distance with target
|
||||
float lerpStep = (_destinationX - transform.position.x) / _initialXDistance;
|
||||
float angle = Mathf.Lerp(-100f, 45f, lerpStep);
|
||||
transform.eulerAngles = new Vector3(0, 0, angle);
|
||||
|
||||
_speedTime += _speed * Time.deltaTime;
|
||||
|
||||
if(y < 0) {
|
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@ -52,7 +60,6 @@ public class Projectile : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Getter and Setter
|
||||
public float EnemySpeed
|
||||
{
|
||||
|
||||
@ -6,7 +6,7 @@ using UnityEngine;
|
||||
public class ResourceManager : Singleton<ResourceManager>
|
||||
{
|
||||
private int _rockAmount = 0;
|
||||
private int _woodAmount = 30;
|
||||
private int _woodAmount = 0;
|
||||
private int _foodAmount = 50;
|
||||
|
||||
private const int MAX = int.MaxValue;
|
||||
|
||||
@ -24,6 +24,8 @@ public class WorldMapManager : MonoBehaviour
|
||||
//TODO: getMajorSaveFile() //Call et obtiens le chemin du fichier de sauvegarde;
|
||||
_worldMapSave = new WorldMapSave();
|
||||
UnlockLevels();
|
||||
|
||||
PlayerPrefs.SetInt("LevelToLoad", -1);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -71,6 +73,7 @@ public class WorldMapManager : MonoBehaviour
|
||||
string levelToGet = "1-" + levelToCall;
|
||||
if (_buttonList[levelToCall - 1].GetComponent<Image>().sprite.name != "worldmap_level_locked")
|
||||
{
|
||||
PlayerPrefs.SetInt("LevelToLoad", levelToCall);
|
||||
SceneManager.LoadScene("Game");
|
||||
//LevelManager.Instance.LoadLevel(levelToGet, true);
|
||||
}
|
||||
|
||||
@ -11,8 +11,8 @@ public class WorldMapSave
|
||||
SAVED
|
||||
}
|
||||
|
||||
private LevelState[] levelUnlocked = { LevelState.UNLOCKED, LevelState.UNLOCKED, LevelState.UNLOCKED, LevelState.SAVED,
|
||||
LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED };
|
||||
private LevelState[] levelUnlocked = { LevelState.UNLOCKED, LevelState.UNLOCKED, LevelState.UNLOCKED, LevelState.UNLOCKED,
|
||||
LevelState.UNLOCKED, LevelState.SAVED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED, LevelState.LOCKED };
|
||||
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||||
public void UnlockNextLevel(int levelNumber)
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{
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@ -87,17 +87,27 @@ Tilemap:
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m_GameObject: {fileID: 5890485537825364348}
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m_Enabled: 1
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m_Tiles:
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- first: {x: -1, y: -1, z: 0}
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- first: {x: -1, y: -3, z: 0}
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second:
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serializedVersion: 2
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m_TileColorIndex: 0
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 0
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- first: {x: 0, y: -1, z: 0}
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- first: {x: 0, y: -3, z: 0}
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second:
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serializedVersion: 2
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m_TileSpriteIndex: 6
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m_TileMatrixIndex: 0
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m_TileColorIndex: 0
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 0
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- first: {x: 1, y: -3, z: 0}
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second:
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serializedVersion: 2
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m_TileIndex: 5
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@ -107,16 +117,6 @@ Tilemap:
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 0
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- first: {x: 1, y: -1, z: 0}
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second:
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m_TileSpriteIndex: 2
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 0
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- first: {x: -1, y: 0, z: 0}
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second:
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serializedVersion: 2
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@ -137,6 +137,16 @@ Tilemap:
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 1073741825
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- first: {x: 1, y: 0, z: 0}
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second:
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serializedVersion: 2
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m_TileIndex: 6
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m_TileSpriteIndex: 0
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m_TileMatrixIndex: 0
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m_TileColorIndex: 0
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 0
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- first: {x: -1, y: 1, z: 0}
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second:
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serializedVersion: 2
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@ -157,9 +167,19 @@ Tilemap:
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 0
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- first: {x: 1, y: 1, z: 0}
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second:
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m_TileSpriteIndex: 7
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m_TileMatrixIndex: 0
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m_TileColorIndex: 0
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 0
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m_AnimatedTiles: {}
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m_Data: {fileID: 11400000, guid: e74655ccbd41a2b46b1ec9615aba0301, type: 2}
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m_Data: {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2}
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@ -173,23 +193,27 @@ Tilemap:
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m_Data: {fileID: 11400000, guid: 15606c8c503e8164fb69178aa7016f58, type: 2}
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m_Data: {fileID: 21300000, guid: ccca3e050cb082b45af0a099790463f6, type: 3}
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m_Data: {fileID: 21300000, guid: 43582b3c6b60fd144bc56d8ab3b14349, type: 3}
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m_Data: {fileID: 21300000, guid: 1f8a7d27b012449499d5316045662e1e, type: 3}
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m_Data: {fileID: 21300000, guid: 77a39e873655d3c4b93d0b7696397b83, type: 3}
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m_Data: {fileID: 21300000, guid: b85a4b2ec6433d04895612d791edc260, type: 3}
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m_Data: {fileID: 21300000, guid: 5cf7447a03096c04ead18f1855f01cd7, type: 3}
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m_Data: {fileID: 21300000, guid: 6298844400e212d40bce870425ac2a5b, type: 3}
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m_Data: {fileID: 21300000, guid: 8354a544f4ca3514e87d40d2de9afaee, type: 3}
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m_TileMatrixArray:
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m_Data:
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e00: 1
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e01: 0
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@ -208,13 +232,13 @@ Tilemap:
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e32: 0
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e33: 1
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m_TileColorArray:
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- m_RefCount: 7
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m_Data: {r: 1, g: 1, b: 1, a: 1}
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m_TileObjectToInstantiateArray: []
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m_AnimationFrameRate: 1
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Origin: {x: -1, y: -1, z: 0}
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m_Size: {x: 3, y: 3, z: 1}
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m_Origin: {x: -1, y: -3, z: 0}
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m_Size: {x: 3, y: 5, z: 1}
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m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
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m_TileOrientation: 0
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m_TileOrientationMatrix:
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@ -283,7 +307,7 @@ TilemapRenderer:
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--- !u!114 &5180442264077207259
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--- !u!114 &1109561936470111781
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m_CorrespondingSourceObject: {fileID: 0}
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@ -15,6 +15,6 @@ MonoBehaviour:
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_sprite: {fileID: 21300000, guid: b85a4b2ec6433d04895612d791edc260, type: 3}
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20
Assets/Tiles/EnemySpawnerStart.asset
Normal file
@ -0,0 +1,20 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Script: {fileID: 11500000, guid: b28b3004abb3723498a355747c7cd899, type: 3}
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m_EditorClassIdentifier:
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_spawnOnStart: 1
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_spawnSpeed: 0
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_spawnCounter: 0
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8
Assets/Tiles/EnemySpawnerStart.asset.meta
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@ -0,0 +1,8 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,7 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 84b05f2a26f63da46a1028488482d079, type: 3}
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m_EditorClassIdentifier:
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_sprite: {fileID: 21300000, guid: f67e7f54162405141b42d32ef8df76ad, type: 3}
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_sprite: {fileID: 21300000, guid: 6298844400e212d40bce870425ac2a5b, type: 3}
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_yieldPrefab: {fileID: 6962989255644195630, guid: 484f0eca1c74ae34694692de56a36739, type: 3}
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@ -5,6 +5,9 @@ EditorBuildSettings:
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/LevelSelect.unity
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guid: c1efd9104a876984eb669c4bd54598d1
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- enabled: 1
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path: Assets/Scenes/Game.unity
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guid: 8c9cfa26abfee488c85f1582747f6a02
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@ -135,7 +135,8 @@ PlayerSettings:
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16:9: 1
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preloadedAssets: []
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preloadedAssets:
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- {fileID: 11400000, guid: 2670dfbb5772b0248b8c8ccaa6470d9a, type: 2}
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