Fin MonsterCore
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propertyPath: _scriptableObjects.Array.data[69]
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||||
|
||||
@ -5,7 +5,7 @@ public class GroupList
|
||||
{
|
||||
public List<EnemyType> groupSpawn;
|
||||
public float triggerTime;
|
||||
public bool dropsMonsterCore;
|
||||
public int monsterCoreAmount;
|
||||
}
|
||||
[CreateAssetMenu(menuName = "Gather And Defend/Levels/WaveConfig")]
|
||||
public class WaveConfig : ScriptableObject
|
||||
|
||||
@ -13,7 +13,7 @@ public class WaveObserver : Singleton<WaveObserver>
|
||||
private List<int> _copyConstantSpawn;
|
||||
private List<int> _intervalTiming = new List<int>();
|
||||
private List<List<int>> _copyGroupSpawn; //Contains count of enemies per group
|
||||
private List<bool> _monsterCoreGroups;
|
||||
private List<int> _monsterCoreGroupAmount;
|
||||
private WaveConfig _levelConfig;
|
||||
private int _spawnerTiming = 0;
|
||||
private int _currentGroupIndex = 0;
|
||||
@ -29,7 +29,7 @@ public class WaveObserver : Singleton<WaveObserver>
|
||||
_copyConstantSpawn = new List<int>();
|
||||
_copyGroupSpawn = new List<List<int>>();
|
||||
_groupSpawnTimers = new List<float>();
|
||||
_monsterCoreGroups = new List<bool>();
|
||||
_monsterCoreGroupAmount = new List<int>();
|
||||
|
||||
_spawnerTiming = 0;
|
||||
_currentGroupIndex = 0;
|
||||
@ -53,7 +53,7 @@ public class WaveObserver : Singleton<WaveObserver>
|
||||
_copyGroupSpawn[index].Add(_levelConfig.NestedGroupSpawn[index].groupSpawn[nestedIndex].Count);
|
||||
}
|
||||
_groupSpawnTimers.Add(_levelConfig.NestedGroupSpawn[index].triggerTime);
|
||||
_monsterCoreGroups.Add(_levelConfig.NestedGroupSpawn[index].dropsMonsterCore);
|
||||
_monsterCoreGroupAmount.Add(_levelConfig.NestedGroupSpawn[index].monsterCoreAmount);
|
||||
}
|
||||
|
||||
// Start game timer, at the end, player wins.
|
||||
@ -148,6 +148,7 @@ public class WaveObserver : Singleton<WaveObserver>
|
||||
*/
|
||||
public void NotifyDies(int position, float toughness, GameObject paramPrefab)
|
||||
{
|
||||
Debug.Log("Enemy died : " + paramPrefab.name);
|
||||
_aliveEnemyCount[position] -= toughness;
|
||||
if (_aliveEnemyCount[position] < MAXTOUGHNESS)
|
||||
{
|
||||
@ -250,14 +251,8 @@ public class WaveObserver : Singleton<WaveObserver>
|
||||
private void CycleRows(List<int> usedRows, List<EnemyType> currentGroup, int groupIndex)
|
||||
{
|
||||
System.Random rand = new System.Random();
|
||||
bool dropsCore = _monsterCoreGroups != null && _monsterCoreGroups.Count > _currentGroupIndex && _monsterCoreGroups[_currentGroupIndex];
|
||||
int totalMonsterCores = _monsterCoreGroupAmount[_currentGroupIndex];
|
||||
int totalToSpawn = _copyGroupSpawn[_currentGroupIndex][groupIndex];
|
||||
int monsterCoreTarget = -1;
|
||||
// TODO : Si spécifié, nbr fixe de core à drop
|
||||
if (dropsCore && totalToSpawn > 0)
|
||||
{
|
||||
monsterCoreTarget = rand.Next(0, totalToSpawn);
|
||||
}
|
||||
int spawnCount = 0;
|
||||
while (usedRows.Count < _subjects.Count)
|
||||
{
|
||||
@ -266,10 +261,11 @@ public class WaveObserver : Singleton<WaveObserver>
|
||||
{
|
||||
Opponent spawnedInstance = _subjects[currentRow].TriggerSpawn(currentGroup[groupIndex].GetEnemyObject()).GetComponent<Opponent>();
|
||||
|
||||
// When Monster core time
|
||||
if (monsterCoreTarget >= 0 && spawnCount == monsterCoreTarget)
|
||||
// When Monster core time : Random or remaining spawns >= remaining monster cores
|
||||
if ((rand.Next() % 2 == 0 || totalMonsterCores <= totalToSpawn) && totalMonsterCores > 0)
|
||||
{
|
||||
spawnedInstance.ActivateMonsterCore();
|
||||
totalMonsterCores--;
|
||||
}
|
||||
|
||||
_copyGroupSpawn[_currentGroupIndex][groupIndex]--;
|
||||
|
||||
@ -1,26 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(menuName = "Gather And Defend/" + nameof(MonsterCoreDrop))]
|
||||
public class MonsterCoreDrop : ScriptableObject
|
||||
{
|
||||
[SerializeField]
|
||||
private GameObject _monsterCorePrefab;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
Debug.Log("MONSTER CORING SSO HARD");
|
||||
if (_monsterCorePrefab == null)
|
||||
{
|
||||
Debug.LogWarning("Prefab MonsterCore non defini");
|
||||
}
|
||||
}
|
||||
|
||||
public void Death(Vector3 position)
|
||||
{
|
||||
if (_monsterCorePrefab != null)
|
||||
{
|
||||
Instantiate(_monsterCorePrefab, position, Quaternion.identity);
|
||||
}
|
||||
Debug.Log("MONSTER CORE DROPPEDD");
|
||||
}
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f431d5fa196e5ea4da69343642d10d2f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,6 +1,7 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class Opponent : Entity
|
||||
{
|
||||
@ -15,7 +16,9 @@ public class Opponent : Entity
|
||||
private WaveObserver _observer;
|
||||
private int _observerIndex;
|
||||
private float _toughness;
|
||||
private bool _dropsMonsterCore = false;
|
||||
private bool _hasMonsterCore = false;
|
||||
private bool _isDying = false;
|
||||
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
@ -28,14 +31,14 @@ public class Opponent : Entity
|
||||
_observerIndex = _observer.NotifyEnemy(transform.position.y, _toughness);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
public override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if(IsEnemyDetected)
|
||||
if (IsEnemyDetected)
|
||||
{
|
||||
AttackEnemy();
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
_movementVector.x = -Time.deltaTime * Speed;
|
||||
|
||||
@ -45,32 +48,47 @@ public class Opponent : Entity
|
||||
}
|
||||
}
|
||||
|
||||
void AttackEnemy()
|
||||
void AttackEnemy()
|
||||
{
|
||||
//Attack Cooldown
|
||||
if(AttackInterval < AttackSpeedWait)
|
||||
if (AttackInterval < AttackSpeedWait)
|
||||
{
|
||||
Animation.PlayAttackAnim();
|
||||
Animation.PlayAttackAnim();
|
||||
|
||||
AttackSpeedWait = 0f;
|
||||
}
|
||||
AttackSpeedWait = 0f;
|
||||
}
|
||||
|
||||
AttackSpeedWait += Time.deltaTime;
|
||||
AttackSpeedWait += Time.deltaTime;
|
||||
}
|
||||
|
||||
public override void Death()
|
||||
{
|
||||
if (_dropsMonsterCore)
|
||||
if (!_isDying)
|
||||
{
|
||||
// TODO: Fetch scriptable object from Dict
|
||||
if (_hasMonsterCore)
|
||||
{
|
||||
DropMonsterCore();
|
||||
}
|
||||
_isDying = true;
|
||||
_observer.NotifyDies(_observerIndex, _toughness, gameObject);
|
||||
base.Death();
|
||||
}
|
||||
}
|
||||
|
||||
private void DropMonsterCore()
|
||||
{
|
||||
GameObject _monsterCorePrefab = Database.Instance.Prefabs["yieldMonsterCore"];
|
||||
|
||||
if (_monsterCorePrefab != null)
|
||||
{
|
||||
Instantiate(_monsterCorePrefab, transform.position, Quaternion.identity);
|
||||
_hasMonsterCore = false;
|
||||
}
|
||||
_observer.NotifyDies(_observerIndex, _toughness, gameObject);
|
||||
base.Death();
|
||||
}
|
||||
|
||||
public void ActivateMonsterCore()
|
||||
{
|
||||
_dropsMonsterCore = true;
|
||||
_hasMonsterCore = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user