Main mechanic done
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Assets/Prefabs/Monsters/Creeper.prefab
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1408
Assets/Prefabs/Monsters/Creeper.prefab
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7
Assets/Prefabs/Monsters/Creeper.prefab.meta
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Assets/Prefabs/Monsters/Creeper.prefab.meta
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fileFormatVersion: 2
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guid: 2def22091e1ff0d43abe2797c18a2fda
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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27
Assets/Scripts/Opponent/Creeper.cs
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Assets/Scripts/Opponent/Creeper.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Creeper : Opponent
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{
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[SerializeField]
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private GameObject creeplings;
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[SerializeField]
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private int creeplingsCount = 3;
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public override void Death()
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{
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for (int i = 0; i < creeplingsCount; i++)
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{
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SpawnCreeplings();
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}
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base.Death();
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}
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private void SpawnCreeplings()
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{
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float randomX = Random.Range(0f, 2f) + transform.position.x;
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Vector3 spawnPosition = new Vector3(randomX, transform.position.y, transform.position.z);
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GameObject creeplingsInstance = Instantiate(creeplings, spawnPosition, Quaternion.identity);
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}
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}
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11
Assets/Scripts/Opponent/Creeper.cs.meta
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Assets/Scripts/Opponent/Creeper.cs.meta
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fileFormatVersion: 2
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guid: f89e6964a347fce48a22f42c1c23416c
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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