finish to hijack update loop + serialization

problem : tiles dont have an update loop, neither do they have a start / destroy method

solution : finished working on a way to create a custom start/update/destroy pipeline for the projects custom tiles. it's using LevelManagerScript as to Update.

note : also created a database and a start of serialization system so we can save and load stuff.
This commit is contained in:
Felix Boucher 2023-05-25 23:55:38 -04:00
parent d10677db6d
commit ef8a70aba4
21 changed files with 452 additions and 122 deletions

31
Assets/Database.asset Normal file
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@ -0,0 +1,31 @@
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database:
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@ -121,7 +121,7 @@ Important considerations :
foreach (TilemapData tilemapData in targ.Level)
{
var tilemap = new GameObject(tilemapData.Key).AddComponent<Tilemap>();
var rend = tilemap.gameObject.AddComponent<TilemapRenderer>();
tilemap.gameObject.AddComponent<TilemapRenderer>();
tilemapData.LoadToTilemap(tilemap);
tilemap.transform.SetParent(targ.transform);
}

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@ -0,0 +1,110 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using System.IO;
using System;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor(typeof(DatabaseSO))]
public class DatabaseEditor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
if (GUILayout.Button("fetch assets"))
{
var targ = target as DatabaseSO;
foreach (var folder in targ.Folders)
{
var path = AssetDatabase.GetAssetPath(folder);
foreach (var file in GetAllPaths(path))
{
var scriptableObject = AssetDatabase.LoadAssetAtPath<ScriptableObject>(file);
if (scriptableObject && !Database.Instance.ScriptableObjects.Contains(scriptableObject))
{
Database.Instance.ScriptableObjects.Add(scriptableObject);
}
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(file);
if (prefab && !Database.Instance.Prefabs.Contains(prefab))
{
Database.Instance.Prefabs.Add(prefab);
}
}
}
}
}
string[] GetAllPaths(string target)
{
var files = Directory.GetFiles(target).ToList();
foreach (var dir in Directory.GetDirectories(target))
{
files.AddRange(GetAllPaths(dir));
}
return files.ToArray();
}
}
#endif
[Serializable]
public class Database : Singleton<Database>
{
[Serializable]
public class DataList<T> : IEnumerable<T> where T : UnityEngine.Object
{
[SerializeField]
private List<T> elements;
public DataList() => elements = new List<T>();
public T this[string key] => elements.Find(x => x.name == key);
public void Add(T element) => elements.Add(element);
public IEnumerator<T> GetEnumerator()
{
return elements.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return elements.GetEnumerator();
}
public static implicit operator DataList<T>(List<T> list) => new DataList<T>() { elements = list };
}
[SerializeField]
private List<GameObject> _prefabs;
[SerializeField]
private List<ScriptableObject> _scriptableObjects;
public DataList<GameObject> Prefabs => _prefabs;
public DataList<ScriptableObject> ScriptableObjects => _scriptableObjects;
public Database()
{
_prefabs = new List<GameObject>();
_scriptableObjects = new List<ScriptableObject>();
}
}
[CreateAssetMenu(menuName = "Gather And Defend/Database")]
public class DatabaseSO : ScriptableObject
{
[SerializeField]
private Database database = Database.Instance;
[Header("Editor section")]
[SerializeField]
private List<DefaultAsset> _folders;
public List<DefaultAsset> Folders => _folders;
}

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@ -1,18 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static Extensions;
public class Entity : MonoBehaviour
public class Entity : LevelObject
{
//Attribut
[SerializeField]
[SerializeField, LevelSerialize]
private int _hp;
[SerializeField]
[SerializeField, LevelSerialize]
private float _speed;
[SerializeField]
[SerializeField, LevelSerialize]
private int _attack_damage;
[SerializeField]
[SerializeField, LevelSerialize]
private float _attack_speed;
private float _attack_speed_wait = 0f;
@ -64,15 +64,37 @@ public class Entity : MonoBehaviour
set { _enemy = value; }
}
#region [LevelManager code]
public override bool Equals(ILevelObject other)
{
if (!(other is Entity)) return false;
var otherEntity = other as Entity;
return otherEntity._hp == _hp
&& otherEntity.Position == Position
&& otherEntity.Name == Name
&& otherEntity._speed == _speed
&& otherEntity._attack_speed == _attack_speed
&& otherEntity._attack_damage == _attack_damage;
}
/*
void Start()
public override void LevelDestroy()
{
}
void Update()
public override void LevelStart()
{
}*/
}
public override void LevelUpdate()
{
}
public override Dictionary<string, object> ToDictionary()
{
return Extensions.ToDictionary(this);
}
#endregion
}

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@ -1,4 +1,7 @@
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
namespace GatherAndDefend.LevelEditor
@ -6,8 +9,10 @@ namespace GatherAndDefend.LevelEditor
[RequireComponent(typeof(Grid))]
public class LevelEditor : MonoBehaviour
{
#if UNITY_EDITOR
[SerializeField]
private DefaultAsset _path;
#endif
[SerializeField]
private Level _level;
public Level Level

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@ -1,10 +1,10 @@
using System.Collections.Generic;
using Unity.Plastic.Newtonsoft.Json.Linq;
using UnityEngine;
[CreateAssetMenu(menuName = "Gather And Defend/Spawner Tile")]
public class SpawnerTile : LevelTile
{
[SerializeField]
private Sprite _sprite;
[SerializeField]
private GameObject _prefab;
[SerializeField]
@ -32,7 +32,7 @@ public class SpawnerTile : LevelTile
{
if (!_spawnOnStart) return;
var instance = Instantiate(_prefab, Position, Quaternion.identity);
instance.transform.SetParent(LevelManager.Instance.transform);
instance.transform.SetParent(LevelManager.Instance.LevelTransform);
}
public override void LevelUpdate()
@ -42,6 +42,10 @@ public class SpawnerTile : LevelTile
_spawnCounter = 0;
var instance = Instantiate(_prefab, Position, Quaternion.identity);
instance.transform.SetParent(LevelManager.Instance.transform);
instance.transform.SetParent(LevelManager.Instance.LevelTransform);
}
public override Dictionary<string, object> ToDictionary()
{
return Extensions.ToDictionary(this);
}
}

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@ -1,9 +1,45 @@
using UnityEngine;
using System;
using System.Collections.Generic;
using BindingFlags = System.Reflection.BindingFlags;
using UnityEngine;
public static class Extensions
{
public enum LevelObjectType { GameObject, Tile }
public static bool Approximately(this Vector3 vect, Vector3 other)
{
return Mathf.Approximately(Vector3.Distance(vect, other), 0);
}
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class LevelSerializeAttribute : Attribute { }
/// <summary>
/// turns an object into a serializable dictionary
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="obj"></param>
/// <returns></returns>
public static Dictionary<string, object> ToDictionary<T>(this T obj) where T : ILevelObject
{
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
var toReturn = new Dictionary<string, object>();
var type = obj.GetType();
foreach (var field in type.GetFields(flags))
{
if (!Attribute.IsDefined(field, typeof(LevelSerializeAttribute))) continue;
toReturn[field.Name] = field.GetValue(obj);
}
foreach (var property in type.GetProperties(flags))
{
if (!Attribute.IsDefined(property, typeof(LevelSerializeAttribute))) continue;
toReturn[property.Name] = property.GetValue(obj);
}
if (obj is LevelObject) toReturn[nameof(LevelObjectType)] = LevelObjectType.GameObject;
else toReturn[nameof(LevelObjectType)] = LevelObjectType.Tile;
return toReturn;
}
}

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@ -1,10 +1,13 @@
using UnityEngine;
using System.Collections.Generic;
using UnityEngine;
public interface ILevelObject
{
string Name { get; }
Vector3 Position { get; }
void LevelUpdate();
void LevelStart();
void LevelDestroy();
bool Equals(ILevelObject other);
Dictionary<string, object> ToDictionary();
}

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@ -1,79 +0,0 @@
using System;
using System.Collections.Generic;
public class LevelManager : SingletonBehaviour<LevelManager>
{
public event Action<ILevelObject> Added;
public event Action<ILevelObject> Removed;
private List<ILevelObject> toAdd;
private List<ILevelObject> toRemove;
private List<ILevelObject> levelObjects;
public LevelManager()
{
toAdd = new List<ILevelObject>();
toRemove = new List<ILevelObject>();
levelObjects = new List<ILevelObject>();
}
public void Add(ILevelObject levelObject)
{
if (levelObjects.Exists(obj => obj.Equals(levelObject))) return;
toAdd.Add(levelObject);
}
public void Remove(ILevelObject levelObject)
{
if (!levelObjects.Contains(levelObject)) return;
toRemove.Add(levelObject);
}
public void Clear()
{
toAdd.Clear();
toRemove.Clear();
levelObjects.Clear();
}
public T Get<T>(Func<T, bool> predicate = null) where T : ILevelObject
{
if (predicate == null) predicate = (t) => true;
return (T)levelObjects.Find(t => t is T t1 && predicate(t1));
}
public List<T> GetAll<T>(Func<T, bool> predicate = null) where T : ILevelObject
{
if (predicate == null) predicate = (t) => true;
List<T> ret = new List<T>();
foreach (var t in levelObjects) if (t is T t1 && predicate(t1)) ret.Add(t1);
return ret;
}
public int Count<T>(Func<T, bool> predicate = null) where T : ILevelObject
{
return GetAll(predicate).Count;
}
public bool Has<T>(Func<T, bool> predicate = null)
{
if (predicate == null) predicate = (t) => true;
return levelObjects.Exists(t => t is T && predicate((T)t));
}
void Update()
{
levelObjects.ForEach(obj => obj.LevelUpdate());
toAdd.ForEach(tile =>
{
levelObjects.Add(tile);
Added?.Invoke(tile);
tile.LevelStart();
});
toAdd.Clear();
toRemove.ForEach(tile =>
{
levelObjects.Remove(tile);
Removed?.Invoke(tile);
tile.LevelDestroy();
});
toRemove.Clear();
}
}

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@ -0,0 +1,117 @@
using System.Collections.Generic;
using System.Linq;
using Unity.Plastic.Newtonsoft.Json;
using UnityEngine;
public class LevelManager : Singleton<LevelManager>
{
public delegate void LevelAction(ILevelObject levelObject);
public delegate bool LevelPredicate<T>(T levelObject) where T : ILevelObject;
public event LevelAction Added;
public event LevelAction Removed;
private readonly List<ILevelObject> toAdd;
private readonly List<ILevelObject> toRemove;
private readonly List<ILevelObject> levelObjects;
public Transform LevelTransform
{
get;private set;
}
public LevelManager()
{
toAdd = new List<ILevelObject>();
toRemove = new List<ILevelObject>();
levelObjects = new List<ILevelObject>();
var mgrScript = Object.FindObjectOfType<LevelManagerScript>();
if (!mgrScript) mgrScript = new GameObject(nameof(LevelManager)).AddComponent<LevelManagerScript>();
LevelTransform = mgrScript.transform;
}
public void Add(ILevelObject levelObject)
{
toAdd.Add(levelObject);
}
public void Remove(ILevelObject levelObject)
{
toRemove.Add(levelObject);
}
public void Clear()
{
toAdd.Clear();
toRemove.Clear();
levelObjects.Clear();
}
public T Get<T>(LevelPredicate<T> predicate = null) where T : ILevelObject
{
if (predicate == null) predicate = (generic) => true;
return (T)levelObjects.Find(levelObject => levelObject is T generic && predicate(generic));
}
public List<T> GetAll<T>(LevelPredicate<T> predicate = null) where T : ILevelObject
{
if (predicate == null) predicate = (generic) => true;
List<T> ret = new();
foreach (var levelObject in levelObjects) if (levelObject is T generic && predicate(generic)) ret.Add(generic);
return ret;
}
public int Count<T>(LevelPredicate<T> predicate = null) where T : ILevelObject
{
return GetAll(predicate).Count;
}
public bool Has<T>(LevelPredicate<T> predicate = null) where T : ILevelObject
{
if (predicate == null) predicate = (generic) => true;
return levelObjects.Exists(levelObject => levelObject is T generic && predicate(generic));
}
public void UpdateLevel()
{
levelObjects.ForEach(levelObject => levelObject.LevelUpdate());
var toAdd = new List<ILevelObject>(this.toAdd);
toAdd.ForEach(addedObject =>
{
this.toAdd.Remove(addedObject);
levelObjects.Add(addedObject);
Added?.Invoke(addedObject);
addedObject.LevelStart();
});
var toRemove = new List<ILevelObject>(this.toRemove);
toRemove.ForEach(removedObject =>
{
this.toRemove.Remove(removedObject);
levelObjects.Remove(removedObject);
Removed?.Invoke(removedObject);
removedObject.LevelDestroy();
});
toRemove.Clear();
}
void SaveLevel()
{
var list = levelObjects.Select(obj => obj.ToDictionary()).ToList();
Debug.Log(JsonConvert.SerializeObject(list));
}
void LoadLevel()
{
}
}
public class LevelManagerScript : MonoBehaviour
{
private static LevelManagerScript _instance;
void Awake()
{
if (!_instance) _instance = this;
else Destroy(gameObject);
DontDestroyOnLoad(gameObject);
}
void Update()
{
LevelManager.Instance.UpdateLevel();
}
}

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@ -1,6 +1,9 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Unity.Plastic.Newtonsoft.Json.Linq;
using UnityEngine;
using UnityEngine.Tilemaps;
using static Extensions;
/// <summary>
/// can be inherited by tiles in order to be added to the level manager
/// </summary>
@ -8,14 +11,18 @@ public abstract class LevelTile : TileBase, ILevelObject
{
[SerializeField]
private Sprite _sprite;
[LevelSerialize]
public Vector3 Position { get; protected set; }
public Tilemap Tilemap { get; private set; }
[LevelSerialize]
public string Tilemap { get; protected set; }
[LevelSerialize]
public string Name => name;
public abstract void LevelStart();
public abstract void LevelDestroy();
public abstract void LevelUpdate();
public abstract bool Equals(ILevelObject other);
public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
{
//only execute if application is in play mode
@ -28,16 +35,18 @@ public abstract class LevelTile : TileBase, ILevelObject
//need to create an instance of the tile, otherwise the position will change for all tiles instead of only this one.
var instance = Instantiate(this);
instance.name = name;
instance.Position = position;
instance.Tilemap = comp;
instance.Tilemap = comp.name;
//lambda expression to be used to check if the tile already exists
bool isSameTile(LevelTile tile) => tile.Equals(instance);
//if tile is exactly the same as before, don't add.
if (LevelManager.Instance.Has<LevelTile>(isSameTile)) return base.StartUp(position, tilemap, go);
if (LevelManager.Instance.Has<LevelTile>(isSameTile))
{
return base.StartUp(position, tilemap, go);
}
LevelManager.Instance.Add(instance);
return base.StartUp(position, tilemap, go);
@ -49,6 +58,5 @@ public abstract class LevelTile : TileBase, ILevelObject
tileData.color = Color.white;
}
public abstract Dictionary<string, object> ToDictionary();
}

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@ -1,16 +1,20 @@
using UnityEngine;
using UnityEngine.Tilemaps;
using UnityEngine.UIElements;
using System.Collections.Generic;
using UnityEngine;
using static Extensions;
/// <summary>
/// can be inherited by MonoBehaviours in order to be added to the level manager
/// </summary>
public abstract class LevelObject : MonoBehaviour, ILevelObject
{
[LevelSerialize]
public Vector3 Position => transform.position;
[LevelSerialize]
public string Name => name;
void Awake()
{
if (LevelManager.Instance.Has<LevelTile>(tile => tile.Position.Approximately(Position))) return;
if (LevelManager.Instance.Has<LevelObject>(obj => obj.Equals(this))) return;
LevelManager.Instance.Add(this);
}
@ -18,5 +22,7 @@ public abstract class LevelObject : MonoBehaviour, ILevelObject
public abstract void LevelStart();
public abstract void LevelDestroy();
public abstract void LevelUpdate();
public abstract bool Equals(ILevelObject other);
public abstract Dictionary<string, object> ToDictionary();
}

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
using static Extensions;
[CreateAssetMenu(menuName = "Gather And Defend/Resource Tile")]
public class ResourceTile : LevelTile
@ -11,11 +11,14 @@ public class ResourceTile : LevelTile
[Tooltip("the prefab of the currency that will be spawned when mining this resource")]
private GameObject _yieldPrefab;
[LevelSerialize]
private string YieldPrefabName => _yieldPrefab.name;
[SerializeField]
[SerializeField, LevelSerialize]
private float _yieldSpeed = 1; //resource per second
[LevelSerialize]
private float _yieldCounter = 0;
[LevelSerialize]
public bool Occupied { get; set; }
public override void LevelDestroy()
@ -38,7 +41,7 @@ public class ResourceTile : LevelTile
_yieldCounter = 0;
var yielded = Instantiate(_yieldPrefab, Position, Quaternion.identity);
yielded.transform.SetParent(LevelManager.Instance.transform);
yielded.transform.SetParent(LevelManager.Instance.LevelTransform);
}
public override bool Equals(ILevelObject other)
{
@ -48,4 +51,8 @@ public class ResourceTile : LevelTile
&& _yieldPrefab == otherRes._yieldPrefab
&& _yieldCounter == otherRes._yieldCounter;
}
public override Dictionary<string, object> ToDictionary()
{
return Extensions.ToDictionary(this);
}
}

View File

@ -16,7 +16,7 @@ public class TestLevelManager
[SetUp]
public void SetUp()
{
new GameObject("LevelManager").AddComponent<LevelManager>();
new GameObject("LevelManager").AddComponent<LevelManagerScript>();
_farm = ScriptableObject.CreateInstance<ResourceTile>();
_farm.name = nameof(_farm);

View File

@ -117,6 +117,16 @@ Tilemap:
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 0
- first: {x: 0, y: 1, z: 0}
second:
serializedVersion: 2
m_TileIndex: 3
m_TileSpriteIndex: 3
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 0
m_AnimatedTiles: {}
m_TileAssetArray:
- m_RefCount: 1
@ -125,6 +135,8 @@ Tilemap:
m_Data: {fileID: 11400000, guid: ef5a154519b23a34aaded32e86bf7f2f, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: 4aaf448680c7f8a438a9a5861c622a55, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: 4002377ed7e87b34699f126f2b10c703, type: 2}
m_TileSpriteArray:
- m_RefCount: 1
m_Data: {fileID: 21300000, guid: ccca3e050cb082b45af0a099790463f6, type: 3}
@ -132,8 +144,10 @@ Tilemap:
m_Data: {fileID: 21300000, guid: 1f8a7d27b012449499d5316045662e1e, type: 3}
- m_RefCount: 1
m_Data: {fileID: 21300000, guid: 77a39e873655d3c4b93d0b7696397b83, type: 3}
- m_RefCount: 1
m_Data: {fileID: 21300000, guid: b85a4b2ec6433d04895612d791edc260, type: 3}
m_TileMatrixArray:
- m_RefCount: 3
- m_RefCount: 4
m_Data:
e00: 1
e01: 0
@ -152,7 +166,7 @@ Tilemap:
e32: 0
e33: 1
m_TileColorArray:
- m_RefCount: 3
- m_RefCount: 4
m_Data: {r: 1, g: 1, b: 1, a: 1}
m_TileObjectToInstantiateArray: []
m_AnimationFrameRate: 1
@ -227,7 +241,7 @@ TilemapRenderer:
m_Mode: 0
m_DetectChunkCullingBounds: 0
m_MaskInteraction: 0
--- !u!114 &5479319524895914250
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MonoBehaviour:
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@ -13,5 +13,6 @@ MonoBehaviour:
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