7 Commits

Author SHA1 Message Date
1eef2c2dc0 Fixed Angle Conditional Logic
- Fixed the conditional the projectile class uses to determine if a projectile should be angled or not;
- Fixed an issue where the graphic for the castle upgrade was missing.
2025-05-04 19:50:00 -04:00
d454865a24 Updated Straight Projectile Workings
Updated the function that changes the angle of the straigth projectile to work better the closer the enemy is to the shooter.

There is some more fixes to be done, as those close angles are too vertical.
2025-03-22 16:35:44 -04:00
ad66f2e22c Created Dynamic Angle Basis
Created the foundations for the angle logic that the straight projectile will use when it fires from an angle.
2025-03-03 14:56:47 -05:00
e36d43d69a - Fixed an issue where the castle arrow couldn't fire at enemies in an angle, and only straight forward;
- Modified the castle's infos so that it fires only 4 arrows per intervals instead of 5.
2025-01-05 16:33:16 -05:00
b0c3bf5ba1 Add Scorpion unit; balance ranged units; balanced level13 2024-11-02 16:42:54 -04:00
70a4048ee7 Axeman, miner, entities scaling and projectile angled 2023-07-18 15:43:21 -04:00
BaptisteGirard
e58928ef8b v2 2023-05-15 15:47:38 -04:00