Logo
Explore Help
Register Sign In
Conjure/gather-and-defend
9
0
Fork 0
You've already forked gather-and-defend
Code Issues Pull Requests 1 Projects Wiki Activity
141 Commits 16 Branches 0 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
Baptiste
33e5d14c9e isTrigger ajouté 2023-07-23 16:28:08 -04:00
craftwill
8b13efe012 restored broken prefabs 2023-07-23 16:26:27 -04:00
Baptiste
d60d333743 Merge branch 'main' of https://bitbucket.clubconjure.com/scm/cgd/gather-and-defend into animation_unites
# Conflicts:
#	Assets/Prefabs/Monsters/ClawClawRough_monster.prefab
#	Assets/Prefabs/Sticks/baseStick.prefab
2023-07-23 15:59:36 -04:00
Baptiste
b3bb49d9e1 AJout detection de l'ennemi le plus proche, correction bug collision, correction bug monstres attaque de loin 2023-07-23 15:45:58 -04:00
craftwill
babc3a24e8 Add FarmersAssociation unit + balance changes 2023-07-21 23:25:38 -04:00
craftwill
70a4048ee7 Axeman, miner, entities scaling and projectile angled 2023-07-18 15:43:21 -04:00
craftwill
c39bbba683 Made game scene look like maquette 2023-07-14 14:15:07 -04:00
Baptiste
e44264d66f ajout event animation, ajout classe Root qui sert de transition entre la classe Entity et l'animator. 2023-07-09 21:33:35 -04:00
craftwill
6d4f18e32d Added animated ClawClawRough 2023-06-11 18:15:10 -04:00
Powered by Gitea Version: 1.23.1 Page: 14ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API