6 Commits

Author SHA1 Message Date
4711ae0230 design/afterGala3BalancePatch (#22)
- Massive rebalance of all units and levels (game is more focused on early base building and late powerful waves)
- Added all desert levels
- Added spearman, archer lvl3, gatherers lvl2 and lvl3, temp art skittering husk
- Added stone house (more pop)
- Tooltip visual rework
- Some bugs fixed
- Playing sounds when placing units

Reviewed-on: http://gitea.clubconjure.com/Conjure/gather-and-defend/pulls/22
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: Craftelia <william-gin1@hotmail.com>
Co-committed-by: Craftelia <william-gin1@hotmail.com>
2026-01-24 15:50:46 +00:00
af5dd22bc2 Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics) 2024-10-29 15:46:57 -04:00
069c7eda00 Cards and level spawning balance testing, Fixed some error logs 2024-06-23 10:15:52 -04:00
Baptiste
25d574714f add the save and unlock next level after finishing anyone 2023-11-13 19:08:18 -05:00
ecd32b09b8 Level 1 to 6 and allow loading levels in worldMap 2023-07-22 01:24:05 -04:00
1d147bb207 Clean code; Remove text on levels; Load game scene for now when clicking on a level btn 2023-07-14 13:01:21 -04:00