7 Commits

Author SHA1 Message Date
8921c898ec Fix ConstantSpawn to change constant spawn group when one group dies
Keeps doing constant spawn after 2nd group dies

To test: 2 groups die, what about the 3rd one
2024-02-27 15:44:11 -05:00
c8d2e43326 Add timed victory and config changes 2023-11-13 20:03:28 -05:00
c57417a583 PR corrections 2023-10-22 15:28:34 -04:00
749d2c5643 Finished group spawn
Created Serializable class GroupList in WaveConfig.cs to contain multiple enemy types per group
2023-10-18 20:31:57 -04:00
13f00e326c Start group spawn 2023-10-18 20:31:57 -04:00
6345febb35 Start reworking constant spawn
Made interval between spawns adapt to enemies spawned at the Start

Removed the random factor of interval to respect the game duration

Made max spawn per row dependent of enemy toughness on that row
2023-09-10 15:39:19 -04:00
b57efc49a8 Ajout d'instructions pour la configuration de la vague d'ennemi
Changé le nom de classe de LevelConfig vers WaveConfig afin d'éviter une confusion avec le LevelEditor
2023-07-22 14:21:44 -04:00