5 Commits

Author SHA1 Message Date
Felix Boucher
b54627196c population mechanic with art
- added art for house and UI
- put population in ResourceManager
- create house prefab
- added code for adding and removing pop depending on entity
- refactor harvesters so they inherit from ally
- modify placeholders and buttons so that only units cost population
- add events for population and resources changing
- add population relative configs to global config
- add start resources values to Levels
- add debug feature for generating resources for free
2023-10-29 19:12:32 -04:00
e2ff56264e Fix game conflict and added correct UI for the victory and defeat screens 2023-10-15 18:34:42 -04:00
496a6eb738 Added swordsman 2023-08-21 16:54:03 -04:00
70a4048ee7 Axeman, miner, entities scaling and projectile angled 2023-07-18 15:43:21 -04:00
9d8b2f89b3 Added sprites from mockups 2023-06-02 14:15:04 -04:00