24 Commits

Author SHA1 Message Date
Ader Alisma 01
cfbc84e567 Rework groupConfig for MonsterCoreDrop 2025-11-23 09:54:31 -05:00
Ader Alisma 01
11ca7ecdcb Core heritage 2025-10-12 10:33:58 -04:00
Ader Alisma 01
e25d118287 Start monster core 2025-10-11 16:00:18 -04:00
18b97c4fd9 reset WaveObserver state wip 2024-06-23 18:31:56 -04:00
bd28e30da5 Comments + variable structure 2024-03-03 13:41:23 -05:00
bc4b4c30a8 Fixed spawning decrementation and changing spawner objectives dynamically 2024-03-02 16:26:47 -05:00
8921c898ec Fix ConstantSpawn to change constant spawn group when one group dies
Keeps doing constant spawn after 2nd group dies

To test: 2 groups die, what about the 3rd one
2024-02-27 15:44:11 -05:00
d0371349db Temp reset 2024-02-04 19:05:01 -05:00
0fd0584a50 Fixed enemy death resuming spawner timers unexpectedly. Now checks if the constant spawn is done to decide if spawning should end. 2024-02-04 18:25:23 -05:00
c8d2e43326 Add timed victory and config changes 2023-11-13 20:03:28 -05:00
2ec32f8832 Merge branch 'main' into origin/feature/berriesInteractions 2023-11-13 17:27:36 -05:00
Felix Boucher
7dba305d30 fixes to berry harvesting
- berry harvester appears on bush tiles
- change berry resource for food instead
- some structural change to reduce bugs
2023-11-12 18:26:36 -05:00
7edbec43b3 End groupSpawn delay
Adds a ~3 seconds delay when a group has more ennemies than available rows·.

Added groupSpawnDelay to GlobalConfigFile
2023-11-12 16:18:52 -05:00
4ae8f0dcfa Start delay with for loop and breakTag 2023-11-04 10:01:40 -04:00
c57417a583 PR corrections 2023-10-22 15:28:34 -04:00
749d2c5643 Finished group spawn
Created Serializable class GroupList in WaveConfig.cs to contain multiple enemy types per group
2023-10-18 20:31:57 -04:00
56410139fd Reworked constant spawn
One row will spawn at a set interval

Maximum enemy per row determined by active toughness on that row
2023-09-17 18:56:30 -04:00
6345febb35 Start reworking constant spawn
Made interval between spawns adapt to enemies spawned at the Start

Removed the random factor of interval to respect the game duration

Made max spawn per row dependent of enemy toughness on that row
2023-09-10 15:39:19 -04:00
fcc29ad88a Removed debuging comments
Fixed the behavior of WaveObserver when a monster dies
2023-08-06 18:51:27 -04:00
a0aa9cfb64 Changed comments to english
Added a limit to how many monsters are created per lane
Unfixed issue where SpawnOnStart breaks the system
2023-08-06 18:27:23 -04:00
c9c47f1417 Fix enemy count bug where the number of enemies spawned was inconsistent with the amount desired 2023-07-30 11:56:13 -04:00
b57efc49a8 Ajout d'instructions pour la configuration de la vague d'ennemi
Changé le nom de classe de LevelConfig vers WaveConfig afin d'éviter une confusion avec le LevelEditor
2023-07-22 14:21:44 -04:00
cad2436773 Progrès WaveEditor
WaveObserver gère le nombre d'ennemi à créer et assure d'arreter la création d'ennemis supplémentaires.

SpawnerTile détermine un intervalle aléatoire automatiquement après chaque création d'ennemi. La première intervalle a plus de chance d'être plus courte que les intervalles suivantes.

Config01 est le scriptable object de type LevelConfig

Suppression de commentaires de tests
2023-07-14 23:15:18 -04:00
d75a1ec747 Progrès WaveEditor
WaveObserver donne aux spawners les unités à instancier ainsi que l'intervalle de création de ceux-ci

LevelConfig passe de Level vers LevelManager puis il est utilisé dans l'instance de WaveObserver
2023-07-14 19:44:07 -04:00