14 Commits

Author SHA1 Message Date
d15c20ab8e Adds knight on horse and its animations 2025-06-16 16:25:11 -04:00
e5c9e327e4 Added an exemple challenge in the UI (#4)
Reviewed-on: #4
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: craftwill <william-gin1@hotmail.com>
Co-committed-by: craftwill <william-gin1@hotmail.com>
2025-04-06 22:23:14 +00:00
b0c3bf5ba1 Add Scorpion unit; balance ranged units; balanced level13 2024-11-02 16:42:54 -04:00
a38388ad90 Added swordsman and renamed the knight 2024-10-27 14:33:43 -04:00
58fc194bb8 Add unitUpgrade UI sprites and prefab; Also added hpBars to buildings 2024-09-09 10:16:01 -04:00
d8e3e72b1e Add island 2 2024-07-09 11:40:05 -04:00
bb898df7c4 Add level select sprites to change island and resize island sprite 2024-05-25 16:48:44 -04:00
ee5cf003b0 Added animated mill and peasant card! 2024-02-04 18:57:28 -05:00
Felix Boucher
db7cd3650c add delete button 2024-01-19 14:25:01 -05:00
Felix Boucher
b54627196c population mechanic with art
- added art for house and UI
- put population in ResourceManager
- create house prefab
- added code for adding and removing pop depending on entity
- refactor harvesters so they inherit from ally
- modify placeholders and buttons so that only units cost population
- add events for population and resources changing
- add population relative configs to global config
- add start resources values to Levels
- add debug feature for generating resources for free
2023-10-29 19:12:32 -04:00
e2ff56264e Fix game conflict and added correct UI for the victory and defeat screens 2023-10-15 18:34:42 -04:00
496a6eb738 Added swordsman 2023-08-21 16:54:03 -04:00
70a4048ee7 Axeman, miner, entities scaling and projectile angled 2023-07-18 15:43:21 -04:00
9d8b2f89b3 Added sprites from mockups 2023-06-02 14:15:04 -04:00