Compare commits
3 Commits
feature/Co
...
main
| Author | SHA1 | Date | |
|---|---|---|---|
| fd002a54a8 | |||
| b2621bf03d | |||
| da5add33e8 |
@ -16,4 +16,4 @@ MonoBehaviour:
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+5 population | +15% vitesse production de roches'
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Ralentit les ennemis'
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_tooltipString: "Ch\xE2teau sentinelle\nTire une rafale de projectiles d\xE9vastatrices"
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@ -1,19 +0,0 @@
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@ -16,4 +16,5 @@ MonoBehaviour:
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@ -16,4 +16,5 @@ MonoBehaviour:
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+10 population'
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Fournis un mur imbattable'
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+5 population | +15% vitesse production de nourriture'
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@ -16,3 +16,4 @@ MonoBehaviour:
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Fournis un mur durable'
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+5 population | +15% vitesse production de bois'
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|||||||
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 7797049475554395991, guid: 306211cf6348ac747a78d89bd72fca3e, type: 3}
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||||||
propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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||||||
value: 0
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value: -47.711605
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8992921944992653498, guid: 306211cf6348ac747a78d89bd72fca3e, type: 3}
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- target: {fileID: 8992921944992653498, guid: 306211cf6348ac747a78d89bd72fca3e, type: 3}
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propertyPath: m_AnchorMax.y
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propertyPath: m_AnchorMax.y
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value: 0
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value: 1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8992921944992653498, guid: 306211cf6348ac747a78d89bd72fca3e, type: 3}
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- target: {fileID: 8992921944992653498, guid: 306211cf6348ac747a78d89bd72fca3e, type: 3}
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propertyPath: m_AnchorMin.y
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propertyPath: m_AnchorMin.y
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||||||
value: 0
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value: 1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8992921944992653498, guid: 306211cf6348ac747a78d89bd72fca3e, type: 3}
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- target: {fileID: 8992921944992653498, guid: 306211cf6348ac747a78d89bd72fca3e, type: 3}
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||||||
propertyPath: m_AnchoredPosition.x
|
propertyPath: m_AnchoredPosition.x
|
||||||
@ -3803,7 +3775,7 @@ PrefabInstance:
|
|||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
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||||||
- target: {fileID: 8992921944992653498, guid: 306211cf6348ac747a78d89bd72fca3e, type: 3}
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- target: {fileID: 8992921944992653498, guid: 306211cf6348ac747a78d89bd72fca3e, type: 3}
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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value: 0
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value: -103.3
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 306211cf6348ac747a78d89bd72fca3e, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 306211cf6348ac747a78d89bd72fca3e, type: 3}
|
||||||
@ -4389,7 +4361,7 @@ RectTransform:
|
|||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 273.4146, y: 78.0236}
|
m_SizeDelta: {x: 273.4146, y: 128.02}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1661484071
|
--- !u!114 &1661484071
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|||||||
@ -48,10 +48,10 @@ public class AllyUpgrade : MonoBehaviour, IPointerClickHandler
|
|||||||
{
|
{
|
||||||
if (_upgradeList.Count > i && _upgradeList[i] != null)
|
if (_upgradeList.Count > i && _upgradeList[i] != null)
|
||||||
{
|
{
|
||||||
GameObject upgradeEnfant = _instance.transform.Find("Upgrade" + (i + 1)).gameObject;
|
Transform upgradeEnfant = _instance.transform.Find("Upgrade" + (i + 1));
|
||||||
if (upgradeEnfant.TryGetComponent<UpgradePlacementButton>(out UpgradePlacementButton button))
|
if (upgradeEnfant && upgradeEnfant.TryGetComponent<UpgradePlacementButton>(out UpgradePlacementButton button))
|
||||||
{
|
{
|
||||||
button.Initialize(_upgradeList[i], gameObject, canvas);
|
button.Initialize(_upgradeList[i], gameObject.gameObject, canvas);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -2,5 +2,5 @@
|
|||||||
|
|
||||||
public class Blacksmith : ProductionBuilding
|
public class Blacksmith : ProductionBuilding
|
||||||
{
|
{
|
||||||
protected override Enum.ResourceNodeType[] RessourceNodeType { get { return new Enum.ResourceNodeType[] { Enum.ResourceNodeType.Rock }; } }
|
protected override Enum.ResourceNodeType RessourceNodeType { get { return Enum.ResourceNodeType.Rock; } }
|
||||||
}
|
}
|
||||||
@ -1,61 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class CorruptedFactory : ProductionBuilding
|
|
||||||
{
|
|
||||||
//TODO: Si ceci détermine la resource produite, modifier pour que ce soit un tableau des trois différent types de resources.
|
|
||||||
protected override Enum.ResourceNodeType[] RessourceNodeType { get { return new Enum.ResourceNodeType [] { Enum.ResourceNodeType.Forest, Enum.ResourceNodeType.Rock, Enum.ResourceNodeType.BerryBush, Enum.ResourceNodeType.Farm}; } }
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Yield Production
|
|
||||||
*/
|
|
||||||
[SerializeField]
|
|
||||||
private List<GameObject> _yieldPrefabs = new List<GameObject>(3);
|
|
||||||
[SerializeField]
|
|
||||||
[Range(0.0f, 5.0f)]
|
|
||||||
private float _randomPositionConfig = 0.5f;
|
|
||||||
[SerializeField]
|
|
||||||
private float _harvestDuration = 5.0f;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private int _yieldAmountPerResource = 1;
|
|
||||||
private float _yieldCounter = 0;
|
|
||||||
|
|
||||||
private float _yieldSpeedMultiplier = 1.0f;
|
|
||||||
|
|
||||||
public override void LevelStart()
|
|
||||||
{
|
|
||||||
base.LevelStart();
|
|
||||||
ResetYieldDuration();
|
|
||||||
}
|
|
||||||
public override void Update()
|
|
||||||
{
|
|
||||||
base.Update();
|
|
||||||
_yieldCounter -= Time.deltaTime;
|
|
||||||
if (_yieldCounter > 0) return;
|
|
||||||
|
|
||||||
ResetYieldDuration();
|
|
||||||
|
|
||||||
if (_yieldPrefabs.Count > 0)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < _yieldPrefabs.Count; i++)
|
|
||||||
{
|
|
||||||
for (int j = 0; j < _yieldAmountPerResource; j++)
|
|
||||||
{
|
|
||||||
YieldResource(_yieldPrefabs[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void YieldResource(GameObject yield)
|
|
||||||
{
|
|
||||||
float rangeConfig = 0.5f + _randomPositionConfig;
|
|
||||||
Vector3 yieldPosition = new Vector3(Position.x + Random.Range(-rangeConfig, rangeConfig), Position.y, Position.z);
|
|
||||||
var yielded = Instantiate(yield, yieldPosition, Quaternion.identity);
|
|
||||||
yielded.transform.SetParent(LevelManager.Instance.LevelTransform);
|
|
||||||
}
|
|
||||||
private void ResetYieldDuration()
|
|
||||||
{
|
|
||||||
_yieldCounter = _harvestDuration / _yieldSpeedMultiplier;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f02fef000728c82449ae7993a564e37c
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -2,5 +2,5 @@
|
|||||||
|
|
||||||
public class Mill : ProductionBuilding
|
public class Mill : ProductionBuilding
|
||||||
{
|
{
|
||||||
protected override Enum.ResourceNodeType[] RessourceNodeType { get { return new Enum.ResourceNodeType[] { Enum.ResourceNodeType.BerryBush }; } }
|
protected override Enum.ResourceNodeType RessourceNodeType { get { return Enum.ResourceNodeType.BerryBush; } }
|
||||||
}
|
}
|
||||||
@ -8,7 +8,7 @@ public abstract class ProductionBuilding : House
|
|||||||
private float _multiplier;
|
private float _multiplier;
|
||||||
|
|
||||||
public override float PopulationGiven => GlobalConfig.Instance.Current.populationGivenPerHouseUpgrade;
|
public override float PopulationGiven => GlobalConfig.Instance.Current.populationGivenPerHouseUpgrade;
|
||||||
protected abstract Enum.ResourceNodeType[] RessourceNodeType { get; }
|
protected abstract Enum.ResourceNodeType RessourceNodeType { get; }
|
||||||
public int Range { get => _range; set => _range = value; }
|
public int Range { get => _range; set => _range = value; }
|
||||||
|
|
||||||
private Vector3 _position;
|
private Vector3 _position;
|
||||||
@ -42,20 +42,10 @@ public abstract class ProductionBuilding : House
|
|||||||
if (tile == default) continue;
|
if (tile == default) continue;
|
||||||
|
|
||||||
var checkResourceType = tile.ResourceNodeType;
|
var checkResourceType = tile.ResourceNodeType;
|
||||||
if (!isValidResourceType(tile.ResourceNodeType)) continue;
|
if (checkResourceType != RessourceNodeType) continue;
|
||||||
|
|
||||||
tile.YieldSpeedMultiplier *= multiplier;
|
tile.YieldSpeedMultiplier *= multiplier;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool isValidResourceType (Enum.ResourceNodeType tileRessourceType)
|
|
||||||
{
|
|
||||||
for(int i = 0; i < RessourceNodeType.Length; i++)
|
|
||||||
{
|
|
||||||
if (tileRessourceType == RessourceNodeType[i]) return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@ -2,5 +2,5 @@
|
|||||||
|
|
||||||
public class Workshop : ProductionBuilding
|
public class Workshop : ProductionBuilding
|
||||||
{
|
{
|
||||||
protected override Enum.ResourceNodeType[] RessourceNodeType { get { return new Enum.ResourceNodeType[] { Enum.ResourceNodeType.Forest }; } }
|
protected override Enum.ResourceNodeType RessourceNodeType { get { return Enum.ResourceNodeType.Forest; } }
|
||||||
}
|
}
|
||||||
@ -1,6 +1,5 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEditorInternal;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[CreateAssetMenu(menuName = project_name + "/Global Config")]
|
[CreateAssetMenu(menuName = project_name + "/Global Config")]
|
||||||
|
|||||||
@ -1,6 +1,5 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEditorInternal;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Opponent : Entity
|
public class Opponent : Entity
|
||||||
|
|||||||
@ -1,6 +1,5 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Unity.VisualScripting.YamlDotNet.Core.Tokens;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Slow : Status
|
public class Slow : Status
|
||||||
|
|||||||
@ -3,7 +3,6 @@ using TMPro;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using static PlasticGui.LaunchDiffParameters;
|
|
||||||
|
|
||||||
public class UpgradePlacementButton : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler
|
public class UpgradePlacementButton : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler
|
||||||
{
|
{
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user