Basic Dodging Enemy Creation #12
@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 80204295746100151}
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- component: {fileID: 8565800310011739221}
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- component: {fileID: 5416582167583119277}
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- component: {fileID: 5409393427312768531}
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m_Layer: 0
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@ -86,7 +86,7 @@ BoxCollider2D:
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_EdgeRadius: 0
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--- !u!114 &-8932747189234061544
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--- !u!114 &-6927085812544162815
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@ -95,7 +95,7 @@ MonoBehaviour:
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m_GameObject: {fileID: 80204295746100150}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5c6a370a8a12ae547a4509f3b98339cf, type: 3}
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m_Script: {fileID: 11500000, guid: 9accc3bbf43ac664d99f80d0f5302897, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_lifeBar: {fileID: 2449956049745952446}
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@ -104,7 +104,6 @@ MonoBehaviour:
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_attack_damage: 2
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_attack_interval: 2
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_enemy: {fileID: 0}
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OpponentTraits: 00000000
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--- !u!114 &5416582167583119277
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -468,7 +467,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c0fbd934c179894458914437255781c4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_entity: {fileID: 0}
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_entity: {fileID: -6927085812544162815}
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_projectile: {fileID: 0}
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_projectileSpawn: {fileID: 0}
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--- !u!1 &1664092137361542638
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@ -626,7 +625,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 531d7966d86bd0c4d83baf58bcb56cd5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_entityLinked: {fileID: 0}
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_entityLinked: {fileID: -6927085812544162815}
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GameObject:
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m_ObjectHideFlags: 0
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@ -1,7 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using static OpponentTrait;
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public class Detection : MonoBehaviour
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{
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@ -57,10 +56,10 @@ public class Detection : MonoBehaviour
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Entity otherEntity = other.gameObject.GetComponent<Entity>();
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if (otherEntity == _entityLinked)
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{
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if (EntityLinked.gameObject.GetComponent<Opponent>().OpponentTraits.Contains(Trait.dodgeProjectiles))
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GhostOpponent isGhost = EntityLinked.gameObject.GetComponent<GhostOpponent>();
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if (isGhost != null)
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{
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System.Random random = new System.Random();
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if(random.Next(0, 99) > 25) _entityLinked.Hit(_projectileDamage);
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if(!isGhost.dodgedProjectile()) _entityLinked.Hit(_projectileDamage);
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}
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else _entityLinked.Hit(_projectileDamage);
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14
Assets/Scripts/Opponent/GhostOpponent.cs
Normal file
14
Assets/Scripts/Opponent/GhostOpponent.cs
Normal file
@ -0,0 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GhostOpponent : Opponent
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{
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public bool dodgedProjectile()
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{
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System.Random random = new System.Random();
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if(random.Next(0, 99) > 25) return false;
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else return true;
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}
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}
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11
Assets/Scripts/Opponent/GhostOpponent.cs.meta
Normal file
11
Assets/Scripts/Opponent/GhostOpponent.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9accc3bbf43ac664d99f80d0f5302897
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -10,7 +10,6 @@ public class Opponent : Entity
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public override float AttackSpeedMultiplier => GlobalConfig.Instance.Current.enemyAttackSpeedMultiplier;
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public override float HpMultiplier => GlobalConfig.Instance.Current.enemyLifeMultiplier;
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public override float SpeedMultiplier => GlobalConfig.Instance.Current.enemySpeedMultiplier;
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public List<OpponentTrait.Trait> OpponentTraits = new List<OpponentTrait.Trait>();
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private Vector2 _movementVector = Vector2.zero;
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private Rigidbody2D _rigidbody;
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@ -11,6 +11,4 @@ public struct OpponentTrait
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dodgeProjectiles,
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spawnsEnemiesOnDeath
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}
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public Trait traitName;
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}
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Reference in New Issue
Block a user