implemented desert heavy monster #16
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@ -5,14 +5,4 @@ using UnityEngine;
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public class MultiEyedOpponent : Opponent
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{
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[SerializeField]
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//Le taux de chance, en pourcantage (un chiffre entre 0 et 99) que l'ennemie a d'eviter un projectile.
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private int dodgePercent;
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public bool dodgedProjectile()
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{
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System.Random random = new System.Random();
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if(random.Next(0, 99) > dodgePercent) return false;
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else return true;
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}
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}
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Loading…
x
Reference in New Issue
Block a user