implemented desert heavy monster #16

Merged
Ader_Alisma merged 5 commits from dev/desert-heavy into main 2025-09-07 22:46:46 +00:00
16 changed files with 4099 additions and 120 deletions
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@ -5,14 +5,4 @@ using UnityEngine;
public class MultiEyedOpponent : Opponent
{
[SerializeField]
//Le taux de chance, en pourcantage (un chiffre entre 0 et 99) que l'ennemie a d'eviter un projectile.
private int dodgePercent;
public bool dodgedProjectile()
{
System.Random random = new System.Random();
if(random.Next(0, 99) > dodgePercent) return false;
else return true;
}
}